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Oskmos last won the day on May 30 2018
Oskmos had the most liked content!
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WIP in WIP, post your level screenshots!
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More work on Insertion2. Trying out a new dusk/dawn lighting setup. I Think i'll stick to it. Will be nice to play around with lights to guide player movement. It's still a bit too dark though. Need to find the sweetspot between nailing the dusk/dawn look and good overall brightness. I posted these on Twitter as well at https://twitter.com/Oskmos So make sure tO SmASH THAT LIKE BUTTON!!
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Thanks Its just blend materials on displacements! I have lots of different snow textures but these are the ones that you can see in this scene:
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Yeah its all from photos I've taken close to where I live. Lots of photoscanning aswell ye
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Started working on the actual map now! Im posting progress pics on my Twitter (where I also post stuff about my indiegame that im building by myself (plz follow me)) https://twitter.com/Oskmos Cheers!
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A Quick (and very sloppy) breakdown as promised. The different colors represent the uv-seams. Hope it makes sense https://www.dropbox.com/s/fu5ov6biit83dw2/tree_breakdown.jpg?dl=0
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Photoscan and maya Yeah basically i can post a quick breakdown of one of the trees later
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Oskmos reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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its gonna be some sort of compound with a 3-5ish-story building in the middle i think... Something surrounded by a generic swedish forest haha
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Oskmos reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:
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Yeah would be great! Thanks
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Did anyone climb the treehouse (and did it cause rubberbanding?) on the Insertion playtest yesterday? Also sorry i could not attend the playtest of my own map lol
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[WIP] Cs_Rime - Hostage Map (Official Renamed)
Oskmos replied to ScottehBoeh's topic in Level Design
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Oskmos reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Oskmos reacted to a post in a topic:
Do you enjoy your job in the games industry?
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Oskmos reacted to a post in a topic:
Counter-Strike: Global Offensive
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Oskmos reacted to a post in a topic:
Counter-Strike: Global Offensive
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Or compile a version of the map that has the entire map inside a big skybox cube, or a very high skybox.
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Everybody has been saying that Insertion is good for casual and not competetive, then it turns out its the most played on comp? didnt expect that
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Haha. Not being able to add custom place names wont make it any easier implementing callouts But im gonna try my best!
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Haha ok. Really really looks like outside an IKEA store near where I live
