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nicoreda

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About nicoreda

  • Birthday 04/21/1996

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    Nicoreda/Ciel#8916
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    Nicoreda

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  • Real Name
    Nicolas Paulat
  • Location
    France

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  1. That look so damn good ! I love it !
  2. Working on a World At War map (Borred about Cs:go) Sorry for the bad mapping, first time in radiant I'm looking of everything is woking in this engine ! Textures done myself
  3. It was in the first topic page, using doors to make walls ^^
  4. Hey, I don't really like textures you used, but in global it look really good !
  5. I use blender since 2.49a, so far the software has involed during the time. I tried 3dsmax, maya, but I'm always turning back to Blender, because shorcuts, the way to use, is so different it's hard to try another tools. I would recommend to use http://graphics.uni-konstanz.de/~luft/ivy_generator/ to make ivy and other things, but it's not the best for making low poly foliages. http://images.akamai.steamusercontent.com/ugc/449584961009402712/44AAF5BBEABD39915209923CA987C10A7243CC07/ Baking branches high to low, using planar branches (got textures on textures.com) can be a good idea. Edit: you can add some addons in blender, check in "add curves" the addon "Sapling" and "IvyGen" it can be a good start Sapling: and IvyGen from blender
  6. Prodigy, the best map of cs:s for me
  7. Currently I got this http://images.akamai.steamusercontent.com/ugc/403433347029526183/D7898D24DBF3B02A32A206B548A99658B5F761E1/ (not as screenshot to not spam forum about my content) I set the floor as displacement here. I know it's bad on source making entirely model, because there is no vis, so you have to cut with brush manually every pieces, so you have bsp behind models etc... I really hope Source 2 for cs:go will fix this issue.
  8. Making bigger parts... yes but not entirely. I'm scared about the lighting on this engine with models, I really don't know for now. I'm in a state of making an "asset store" (I don't know the name in english, but making all models I need to make a map with them). I have made this level http://steamcommunity.com/sharedfiles/filedetails/?id=135458640 using a lot of single part models, without performances problem on a GTS 250, so I think it's not necessary, well I'll see, thanks for the feedback
  9. Yeah I think it can impact performances but I'm not sure if it's only in hammer or also ingame. I have to check that, but it's possible since it do bad perf with multiple prop_static of grass.
  10. Only the one of the first screenshot
  11. Soo I tried to do something fun with this little rock... Even it don't look good, it was funny to do this This is for a remake of my old de_chanda
  12. I hope I will finish this level
  13. Working on my level named "disctrict 45" for CS:GO.
  14. I've done easier things using this view dd You really understand what are you doing in your system
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