Jump to content

Dr. Spud

Members
  • Posts

    4
  • Joined

  • Last visited

  1. Did another pass on the leaves. They're still a bit pixely and hard to see the branches underneath, but I think it's better. I'm not sure what else to do to them. Also have cards to fill out the background now.
  2. Working on spruce trees for a cs:go map: More http://i.imgur.com/G520AuL.jpg http://i.imgur.com/fhai1u8.jpg
  3. Hello! I've been around Source communities for a while, and recently discovered mapcore. I have a new portfolio that I've put together with my level design and game development work. What do you think? Any feedback is appreciated! www.drspudmods.com
  4. Does cs_agency have a thread? Oh well I'll post here. The map is gorgeous and pretty fun. I don't like the right-side path on CT side. With the balconies on either end and the 2 tight doorways on CT side. There are two big issues: 1) Ts have a number of safe camp spots and only have to watch 1 entrance. And 2) the connector from mid into that area isn't a viable flank route for CTs, so the Ts don't have to worry about being flanked. The CT balcony is also fairly worthless because it doesn't give a new angle on the camping Ts. My suggestion is to consider making a CT route through mid that connects to the CT balcony on the right-side path. This would be a relatively risky flank route for CTs, and also function as a "plan B" for CTs that take the right-side path and want to rotate. The way I drew it below also extends the CT balcony to get an angle on campers below.
×
×
  • Create New...