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esspho

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Posts posted by esspho


  1. @Squad Thank you for your expert insights. You also gave me lots of inspiration when we talked about the radio tower idea some years ago. I sure will take your kind offer to share your knowledge.

    @blackdog Excelent! I haven't played these games. Thanks a lot for the hint.

     

    So with this kind of reasurance I'm confident to stick with the anchors as bombtargets. I'll try and see if I can make the tower collapse in convincing way. Accentuating the wind should also be a good idea.

     

    On other notes there has been another playtest yesterday. Here is the gathered feedback from that and from this thread so far.

    19-09-24_feedback.jpg.9464fad8a982ebfa7380ff5bbc5040e2.jpg

    This should keep me busy for a bit :D


  2. hey mike,

    thank you for taking the time to check out the map. It's all great feedback and gives me a lot to think about.

    I'm a little hesistant to loose the anchors tbh, since thats the one core idea behind the whole setup. Hopefully I can make it more convincing (like actually making the tower tilt or something).

    Maybe @Squad who actually worked on towers like these in the past can give some advise?


  3. For the contest I'm trying to implement an older idea of mine:

    Terroristst are trying to bring down a radiotower by destroying one of it's two anchors. Beforehand they allready blew up the third one.

    1tdpGUL.png

    The setting and layout is completely new though. It's all taking place on a set of adjoining rooftops in a dense urban context.

    UbLFd2t.jpg?1

    Let's see how exotic I can make this.


  4. Here is some quick feedback after a bot match.

     

    what I like:

    - the bridge at B site

     

    what could be improved:

    - more than 1 one-way-drop is propably too much. it's a little annoying to run into the deadend near ct spawn. a boost would be great here

    - there is a 64 unit high cover on B site. make it either lower or higher avoid unfair headpeaks. 48/56 or 80/96 units works well.

    - that vent needs some light

    - overall the map feels a bit corridor heavy. maybe it would help to partially lower the surroundings.

     

    nice work so far. keep it up

    de_rio_feedback.jpg


  5. Take some time to look for real world references that you like. Try to find some contrasting subthemes that fit your overall theme. For example an urban setting could have a storefront, a backalley and a parking lot. Then take your map overview and scribble in those areas. If you like how everything comes together start working off of your references.

    What theme do you have in mind for your map?


  6. 3 hours ago, text_fish said:

    I'm sure there's some sort of simple explanation, but it's alluding me. Anybody had this problem before? Please tell me I've just accidentally turned on a weird setting that I never knew about? 🤔

    I'm using the transform tool in Hammer to try and rotate brushes and for some reason it rotates the brush in all axis' rather than just the selected axis. It's not the end of the world, but it's quite annoying whilst I'm just trying to block out a quick test layout. 

    This happened to me a few weeks ago. Very annoying indeed. Eventually it went away but i have no idea how and why.

    If you haven't allready you could try verifying the game's and tool's files.

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