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Setin got a reaction from ⌐■_■ in [HL2EP2] Rising Water
Rising water is a single player, standalone level for Half-Life 2: Episode 2. On his way to a rebel outpost with Alyx, Gordon gets into some car trouble. With split second reaction time, Alyx is able to jump out of the buggy before Gordon accidently drives it into an Antlion cave. After recovering from the fall, Gordon realizes the cave is not only full of Antlions, but the water in it is rising fast from the rain, and it is full of leeches! Gordon must climb, run, jump and punt Antlions with the gravity gun to get to the top of the cave before it is too late.Rising water is a single player, standalone level for Half-Life 2: Episode 2. On his way to a rebel outpost with Alyx, Gordon gets into some car trouble. With split second reaction time, Alyx is able to jump out of the buggy before Gordon accidently drives it into an Antlion cave. After recovering from the fall, Gordon realizes the cave is not only full of Antlions, but the water in it is rising fast from the rain, and it is full of leeches! Gordon must climb, run, jump and punt Antlions with the gravity gun to get to the top of the cave before it is too late.
Download: http://hl2ep2.gamebanana.com/maps/176954
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Setin reacted to Puddy in How to work together?
take inspiration from the ancient greeks
engage in man on man loving and your bond will be stronger!
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Setin reacted to Puddy in MapCore CS:GO Playtesting 3.0
We sure can! Looking forward to it!
Also, would be awesome if we could get some teams together and do a proper 5on5 on it later.
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Setin reacted to 2d-chris in WIP in WIP, post your level screenshots!
First level in this thread with no gameplay? I've spent a few days and threw this together, it's a cryengine sdk version of a special effects shot I always loved from stargate!
http://www.youtube.com/watch?v=czCrKDrGEtk&feature=youtu.be
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Setin reacted to Puddy in MapCore CS:GO Playtesting 3.0
Hey fellas!
I've ordered some upgrades for the server. When we've made 7 out of 8 maps in a goddamn map pack it feels like we deserve the best! The server will soon run on a higher end CPU and at 128 ticks.
That however means that it's slightly more expensive (it's 45 buckaroos a month). If you wanna contribute, donations are happily accepted here: https://billing.eoreality.net/grouppay.php?hash=3f2ed-9f9df-7ac6e-2ffd1-bd767-5f077-63. The money goes straight to paying future bills.
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Setin reacted to Puddy in MapCore CS:GO Playtesting 3.0
Tuesday it is!
I'll go ahead and schedule Agency for next Thursday. I've done some changes and it's starting to look pretty nice.
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Setin got a reaction from ziiN in [CS:GO] de_monsoon WIP
Chatter has been picked up indicating an imminent attack on a small town in southeast Asia. Intel reports that the target is the church. A secondary target in the area may also be the Tree of Life, an old sacred tree in the town. We need you to prevent the Terrorists from succeeding. If they are able to successfully attack this town, then more attacks may follow in this region. Oh, and weather reports indicate a monsoon moving in, so be quick. Civilians have already been evacuated so weapons free.
*NEW UPDATE: 8/12/13:
On a spree last night after I saw an interesting picture, I redrew up another layout and whiteboxed it out really fast. Turns out it was a lot of fun to play. I've got pictures of the previous version in game that I had changed after the playtest and of the new one I made yesterday/this morning. Any input is appreciated.
Old 8/9/13:
After the playtest I've gone over the map a lot more. I felt unhappy with the bombsites in general and decided to rework those. I also went through all the feedback I received and changed the layout accordingly.
I also went over the theme again. The area is now a old, small town in the Philippines during the start of a monsoon. There are stone buildings combined with wood/corrugated metal ones with limited foliage. This was changed to a more populated town with tons of high buildings.
I should have the changes completed by Tuesday to possibly playtest again.
Changes:
- Rain has been fixed! Had wrong setting on func_precipitation volume.
- Shifted mid/CT spawn/T spawn slightly over to the left to more center it. Also crunched up the map slightly more so the paths weren't so long. The testing showed A as a less interesting area and felt too long to get to. This was to help Site A get more attention and reduce walking times.
- Got rid of the awper paradise. AWPs were good everywhere, so I went through and shortened paths and made them less sniper friendly overall.
- I was unhappy with both sites. The seemed uninteresting and lacked a good theme or any character. Bombsite A is now a church. Bombsite B is now a large tree on a platform.
- Got rid of the low water. Just going to have the puddle meshes instead.
- Mid is more straightforward. Previously there was a long path with a wide area attached to the right of the center. This felt awkward and didn't have good action.
- Changed path from Mid to B to go to a path instead of into the site. There felt like too many places to watch in the previous version of bombsite B. I also felt like there should be somewhere to back up into and decided that just moving the path to not go into B would fix this.
- The palm tree path was removed because it felt to clunky.
Preview picture (T spawn):
Old 8/5/13
Layout:
*NEW 8/12/13 (New version) - Alpha 3
Old
Old 8/5/13
Mid:
*NEW 8/12/13 (Updated version) - Alpha 2 (from CT side)
*NEW 8/12/13 (New version) - Alpha 3 (from T side)
Old 8/5/13
Bombsite A:
*NEW 8/12/13 (Updated version) - Alpha 2
*NEW 8/12/13 (New version) - Alpha 3
Old 8/5/13
Bombsite B:
*NEW 8/12/13 (Updated version) - Alpha 2
*NEW 8/12/13 (New version) - Alpha 3
Old 8/5/13
CT Spawn
*NEW 8/12/13 (Updated version) - Alpha 2
*NEW 8/12/13 (New version) - Alpha 3
T Spawn
*NEW 8/12/13 (Updated version) - Alpha 2
*NEW 8/12/13 (New version) - Alpha 3
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Setin got a reaction from OrnateBaboon in [CS:GO] de_monsoon WIP
Chatter has been picked up indicating an imminent attack on a small town in southeast Asia. Intel reports that the target is the church. A secondary target in the area may also be the Tree of Life, an old sacred tree in the town. We need you to prevent the Terrorists from succeeding. If they are able to successfully attack this town, then more attacks may follow in this region. Oh, and weather reports indicate a monsoon moving in, so be quick. Civilians have already been evacuated so weapons free.
*NEW UPDATE: 8/12/13:
On a spree last night after I saw an interesting picture, I redrew up another layout and whiteboxed it out really fast. Turns out it was a lot of fun to play. I've got pictures of the previous version in game that I had changed after the playtest and of the new one I made yesterday/this morning. Any input is appreciated.
Old 8/9/13:
After the playtest I've gone over the map a lot more. I felt unhappy with the bombsites in general and decided to rework those. I also went through all the feedback I received and changed the layout accordingly.
I also went over the theme again. The area is now a old, small town in the Philippines during the start of a monsoon. There are stone buildings combined with wood/corrugated metal ones with limited foliage. This was changed to a more populated town with tons of high buildings.
I should have the changes completed by Tuesday to possibly playtest again.
Changes:
- Rain has been fixed! Had wrong setting on func_precipitation volume.
- Shifted mid/CT spawn/T spawn slightly over to the left to more center it. Also crunched up the map slightly more so the paths weren't so long. The testing showed A as a less interesting area and felt too long to get to. This was to help Site A get more attention and reduce walking times.
- Got rid of the awper paradise. AWPs were good everywhere, so I went through and shortened paths and made them less sniper friendly overall.
- I was unhappy with both sites. The seemed uninteresting and lacked a good theme or any character. Bombsite A is now a church. Bombsite B is now a large tree on a platform.
- Got rid of the low water. Just going to have the puddle meshes instead.
- Mid is more straightforward. Previously there was a long path with a wide area attached to the right of the center. This felt awkward and didn't have good action.
- Changed path from Mid to B to go to a path instead of into the site. There felt like too many places to watch in the previous version of bombsite B. I also felt like there should be somewhere to back up into and decided that just moving the path to not go into B would fix this.
- The palm tree path was removed because it felt to clunky.
Preview picture (T spawn):
Old 8/5/13
Layout:
*NEW 8/12/13 (New version) - Alpha 3
Old
Old 8/5/13
Mid:
*NEW 8/12/13 (Updated version) - Alpha 2 (from CT side)
*NEW 8/12/13 (New version) - Alpha 3 (from T side)
Old 8/5/13
Bombsite A:
*NEW 8/12/13 (Updated version) - Alpha 2
*NEW 8/12/13 (New version) - Alpha 3
Old 8/5/13
Bombsite B:
*NEW 8/12/13 (Updated version) - Alpha 2
*NEW 8/12/13 (New version) - Alpha 3
Old 8/5/13
CT Spawn
*NEW 8/12/13 (Updated version) - Alpha 2
*NEW 8/12/13 (New version) - Alpha 3
T Spawn
*NEW 8/12/13 (Updated version) - Alpha 2
*NEW 8/12/13 (New version) - Alpha 3
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Setin got a reaction from tr0nic in WIP in WIP, post your level screenshots!
I felt like I rushed my previous version of my map. I decided to sit down all day and rework it. I wasn't happy with how it was previously, so I came up with this. I fell much better about this version as the slightly flood areas that are part of the theme are incorporated more, and the areas are more defined.
