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Setin reacted to General Vivi in Generalvivi's - Prototypes and Polygons (now with vr)
Hey everyone!
I realized I don't post here nearly as often as I should, so to fix that I'm opening up my own prototypes thread where I can post all of my evil experiments for you guys to test.
If all goes well, I'll also upload editor files for you and possibly write a post mortem of what I learned in the process. Hoping to start some fun discussions on here!
Feel free to drop me ideas for prototypes in a PM.
Prototypes:
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AI Prototype: Radi-Ant (Source SDK)
Link to original post:
Download Link: N/A
http://youtu.be/lHiXsIkYxMc
Combine and Antlion Buddy (Source SDK)
Link to original post:
Download Link: (map and editor file)
http://youtu.be/SD1o5WpvJWU
Dishonored Rewire Tool (Source SDK)
Link to original post:
Download Link: (map and editor file)
http://youtu.be/A0b0JDrEugw
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Setin reacted to vstmn in WIP in WIP, post your level screenshots!
Made in hammer using L3DT and DispGen. Takes up whole grid in hammer.
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Setin reacted to Taylor in MapCore Job Census
Just landed a permanent position at Space Ape as a Gameplay and Content Designer (just Game Designer will do I imagine!).
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Setin reacted to AlexM in MapCore Job Census
I start my first job in the AAA games industry Monday at United Front Games. So excited and so nervous.
Engineer
Edit : It's so awesome that studying up for this job involves playing sleeping dogs, modnation racers and tomb raider
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Setin reacted to Dejavo in WIP in WIP, post your level screenshots!
Yeah that looks more dark than anything else. Maybe it works better ingame.
I made some brogress
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Setin got a reaction from AtsEst in [Portal 2] Portals Through Time
Hey all! I've just released the second part of my Portals Through Time series and decided I should post here. The third and final part should be done soon.
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Download part 1 (Intro): http://steamcommunity.com/sharedfiles/filedetails/?id=248082406
Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/filedetails/?id=253002504
Download part 3 (Collision): http://steamcommunity.com/sharedfiles/filedetails/?id=258437462
Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=253008122
Portfolio: http://www.austinthouse.com/
Intro:
Red Sky:
Collision:
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Setin reacted to The Horse Strangler in [cs:go] de_import
Hey guys! Just finished up a map with holiestcow, de_import.
WORKSHOP LINK
Big thanks to all the mapcore members that came down to our playtests and helped us out a bunch! Even though it's released I'm still taking feedback and will continue to make adjustments accordingly.
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Setin got a reaction from FMPONE in [Portal 2] Portals Through Time
I think that's a different MOD on Kotaku hehe, http://kotaku.com/new-portal-2-mod-adds-time-travel-1567628112 <--- not me
Unless there's another time travel portal 2 thing on Kotaku I missed lol.
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Setin got a reaction from DrywallDreams in [Portal 2] Portals Through Time
Hey all! I've just released the second part of my Portals Through Time series and decided I should post here. The third and final part should be done soon.
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Download part 1 (Intro): http://steamcommunity.com/sharedfiles/filedetails/?id=248082406
Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/filedetails/?id=253002504
Download part 3 (Collision): http://steamcommunity.com/sharedfiles/filedetails/?id=258437462
Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=253008122
Portfolio: http://www.austinthouse.com/
Intro:
Red Sky:
Collision:
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Setin got a reaction from RaVaGe in [Portal 2] Portals Through Time
Hey all! I've just released the second part of my Portals Through Time series and decided I should post here. The third and final part should be done soon.
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Download part 1 (Intro): http://steamcommunity.com/sharedfiles/filedetails/?id=248082406
Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/filedetails/?id=253002504
Download part 3 (Collision): http://steamcommunity.com/sharedfiles/filedetails/?id=258437462
Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=253008122
Portfolio: http://www.austinthouse.com/
Intro:
Red Sky:
Collision:
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Setin got a reaction from will2k in [Portal 2] Portals Through Time
Hey all! I've just released the second part of my Portals Through Time series and decided I should post here. The third and final part should be done soon.
Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.
Download part 1 (Intro): http://steamcommunity.com/sharedfiles/filedetails/?id=248082406
Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/filedetails/?id=253002504
Download part 3 (Collision): http://steamcommunity.com/sharedfiles/filedetails/?id=258437462
Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=253008122
Portfolio: http://www.austinthouse.com/
Intro:
Red Sky:
Collision:
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Setin reacted to Steve in Interlopers.net Half Life 2 Mapping Competition
Hey guys hope its okay to post this here, we are having a mapping competition over at Interlopers that some of you talented Mapcore folk may be interested in!
You can find out more details about it here http://www.interlopers.net/theforgottenjourney/
We have some pretty cool posters signed by the guys at Valve to give away as prizes.
Let me know what you guys think!
Sorry if this isn't in the appropriate forum section, if that's the case could some one move it ? thanks!
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EDIT: Added the details below:
The Forgotten Journey: A malfunction with the teleporter sends Gordon Freeman to a new location. About: It has been a while since the last Interlopers mapping competition, so its time for a nice big juicy one. This time we have some prizes, some awesome posters signed by the guys at Valve and very kindly donated by Valve level designer Phil Co. You all voted on which game you would like to see used, and Half-Life2 was the winner. Half-Life2 has been used a lot for various competitions so I've tried to devise a competition that is fresh, interesting and challenging for you guys to delve into. For this competition you are tasked with designing a mini level for half life2 (mini in the sense that it doesn't take ages to play through, this doesn't limit the map size.) The main aim is to create a level that features a new location that doesn't feature in the original games but is crafted to feel like a missing chapter from the game. The theme is "The forgotten journey", you will be judged on layout and how you take players on this journey through your level. The method in which the player traverses your level is down to you, but there must be a clear end point for the player to reach. A final destination of some sort. What takes place on this journey is for you to decide! But gameplay in some form is a requirement. This competition will end on Monday the 30th of June. Rules: All entries must be submitted by Monday the 30th of June. You must create a WIP thread on our forums to showcase your progress and process. This is to make the competition educational for others. Your level must include gameplay in the form of either combat or a puzzle section, or both. Your level must bet set in a new location but stay true to the half-life 2 style.(If your not sure if your level fits ask on the forums!) Your submission must include the .vmf The .bsp and any required custom materials/models. Your submission must include at least three beauty shots of your level. Prizes: Portal 2 bots poster signed by the development team at Valve. Team Fortress 2 anatomy of the heavy poster signed by the development team at Valve. Dota 2 lithograph the shopkeeper. Signed numbered by the artist with certificate. After the contest concludes a poll will run to allow the community to determine the top five map submissions. From these final five I will then choose a final three and decide which will be first, second, and third. There will be prizes for first, second, and third places only. And honourable mentions for fourth and fifth. Please note that due to the limited number of posters we have, there will only be one awarded to each winning submission, so if you are working as a team we cannot supply one to each team member. This may deter you from working as a group. All top five submissions will be featured on Interlopers.net and here on our competition site. The first place submission will also receive map spotlight status on Interlopers.net The entrant that comes in first place will get first choice of which poster they would like. -
Setin reacted to PogoP in The random model thread!
Doing a fun bit of gun modelling in Max Need to finish up a few bits and then gonna bake this down and go crazy in Ndo/Ddo!
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Setin reacted to 4IF in WIP in WIP, post your level screenshots!
Hello everyone,
I'm working on a deathmatch type map, still work in progress.
Wanna make something small, but with a bunch of secrets.
http://steamcommunity.com/sharedfiles/filedetails/?id=247597661
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Setin reacted to will2k in Sharing my newly released paper on optimization testing in Source engine
Hi everyone
I'm sharing with you my latest technical paper/tutorial where I tackle the issue of methodically testing the frame rate and optimization setup in Source engine (with regards to level design).
This paper is the logical sequel to my comprehensive Source engine optimization paper released over a year ago titled "Man vs. Engine". I had it planned since January but only got to finish writing it now.
I believe it should prove helpful for beginner & intermediate mappers while providing a good read for expert and veteran designers.
The paper is in PDF format (28 pages, 5.9 MB) and can be downloaded from my website's tutorials section:
Optimization Testing in Source Engine
For the folks who are not fond of reading , please note that the paper has 8 pages of text while the rest is made of in-game & in-editor documented screenshots.
This paper will shed some light on how to properly test your optimization system in a methodical way that I personally use when testing my own maps before release or when testing friends/other persons’ maps in order to advise them on the ideal optimization setup.
Thanks and have a nice read
Will2k
EDIT: I am including direct links to this paper as well as the previous one for easier access.
Optimization Testing in Source Engine (April 2014)
Man vs. Engine - Winning your optimization battle against the source engine (March 2013)
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Setin got a reaction from iwxanthi in WIP in WIP, post your level screenshots!
Just finished the first part of my Portals Through Time series and tossed it up on the workshop. Only issue was I couldn't figure out how to get my custom test signs in
there. http://steamcommunity.com/sharedfiles/filedetails/?id=248082406
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Setin reacted to TheOnLY in WIP in WIP, post your level screenshots!
I like the snow version more. The map looks easier to read and more different to most other maps. And i feel that the maps non playable area looks bigger. Only the green plants and palmtrees are not fitting
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Setin reacted to FMPONE in [WIP] Half-Life 2: Dreaming
Hey guys! Mostly posting this so Mapcore can keep me on my feet and motivated even though I'm so tempted with CS stuff. It's a SP experience of course. I have about 5-10 minutes of gameplay ready, but I'm trying to go for a lot more. There isn't much story: it's you kicking ass or getting your ass kicked, that's it.
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Setin reacted to mr.P in WIP in WIP, post your level screenshots!
every decent fps needs one...cs:go has been missing one until now...a fuckking aircraft carrier map!
the story: T has boarded a aircraft carrier with the purpose to destroy it! CT are sent do deal with 'em A-site: forward elevator, a few F9Panthers+300 pounds bombs makes the perfect target B-site: hangar, a blackbird+300 pound bombs makes the perfect target models: somewhat done
textures: somewhat done
layout: somewhat done
brushwork: not even started
maps without a mid seems to be the topic of the month, think it would be a challenge to make one, here we go
92-95% based on real life metrics
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Setin got a reaction from Fr0z3n in WIP in WIP, post your level screenshots!
Thanks! I hadn't thought about those. Fixing now.
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Setin got a reaction from blackdog in WIP in WIP, post your level screenshots!
Did a lighting and detail pass on my intro level. Finally figured out how to get the lighting to look good.
https://vimeo.com/90430395
