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Setin

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  1. Like
    Setin got a reaction from AlexM in MapCore Job Census   
    I'm finally on the board! I am now a Designer at Escalation studios.
  2. Like
    Setin got a reaction from e-freak in MapCore Job Census   
    I'm finally on the board! I am now a Designer at Escalation studios.
  3. Like
    Setin got a reaction from Sprony in MapCore Job Census   
    I'm finally on the board! I am now a Designer at Escalation studios.
  4. Like
    Setin got a reaction from TheOnlyDoubleF in MapCore Job Census   
    I'm finally on the board! I am now a Designer at Escalation studios.
  5. Like
    Setin got a reaction from Mazy in MapCore Job Census   
    I'm finally on the board! I am now a Designer at Escalation studios.
  6. Like
    Setin got a reaction from Psy in MapCore Job Census   
    I'm finally on the board! I am now a Designer at Escalation studios.
  7. Like
    Setin got a reaction from Puddy in MapCore Job Census   
    I'm finally on the board! I am now a Designer at Escalation studios.
  8. Like
    Setin got a reaction from PogoP in MapCore Job Census   
    I'm finally on the board! I am now a Designer at Escalation studios.
  9. Like
    Setin reacted to Minos in The Mapcore Mod Team   
    I'd love to create environment art for blocked out levels
  10. Like
    Setin got a reaction from LATTEH in [Insurgency] Oasis   
    Just released it today. Have a couple of minor issues, still want to do some more work on detail and balance. Hopefully after it is played now I can get some more feedback. Currently it supports Push, Firefight, Skirmish, and Occupy. I mainly designed it for Push but the other game modes work well on it too. 
     

     

  11. Like
    Setin got a reaction from aaaaasdasdasdasdasda in [Insurgency] Oasis   
    Just released it today. Have a couple of minor issues, still want to do some more work on detail and balance. Hopefully after it is played now I can get some more feedback. Currently it supports Push, Firefight, Skirmish, and Occupy. I mainly designed it for Push but the other game modes work well on it too. 
     

     

  12. Like
    Setin got a reaction from 1488 in [Insurgency] Oasis   
    Just released it today. Have a couple of minor issues, still want to do some more work on detail and balance. Hopefully after it is played now I can get some more feedback. Currently it supports Push, Firefight, Skirmish, and Occupy. I mainly designed it for Push but the other game modes work well on it too. 
     

     

  13. Like
    Setin reacted to cincinnati in [INS] TELL   
    I've just gotten this up on the workshop a day in advance of the contest deadline in case there are any last minute issues that need pressed out before officially submitting it.
     
    This is definitely a work in progress, and though I'm satisfied with what I've been able to do in the three month window, I plan to put a lot more work into it, including additional game modes and a standalone coop version. In the interest of clarity for the contest, this version is Push mode only.
     
    I've not included a nav mesh with the upload. While I have a default generated mesh I've been using that works surprisingly well, I'd like to devote some time to editing it myself before including it with the bsp. In the meantime, I'll try to get that basic mesh up soon for anyone who is curious about seeing some action on the map in a testing capacity.
     
    thanks, mapcore...
     
    WORKSHOP
     












  14. Like
    Setin reacted to penE in WIP in WIP, post your level screenshots!   
    Thought I'd share a bit of progress of the scene I'm currently working on. It will be for a character a friend at Yager is doing right now (you can follow his progress on http://www.polycount.com/forum/showthread.php?t=138052). Basically a little old kinda viking like church.
    Someone at Crytek will probably rig it and another dude from Yager will do some animations for a small ingame cutscene , VFX will be done by a chick from Yager, so we have a nice little colab going on. The VFX in the scene are mine though so far.
    Hope you like it.
     

  15. Like
    Setin got a reaction from Sprony in [Insurgency] Oasis   
    More images! Mostly working on detailing and optimization now. As always, any feedback is appreciated. 
     

     
     
  16. Like
    Setin got a reaction from will2k in [Insurgency] Oasis   
    More images! Mostly working on detailing and optimization now. As always, any feedback is appreciated. 
     

     
     
  17. Like
    Setin got a reaction from LATTEH in [Insurgency] Oasis   
    More images! Mostly working on detailing and optimization now. As always, any feedback is appreciated. 
     

     
     
  18. Like
    Setin reacted to knj in MapCore Job Census   
    Ok guys, I think it's official now, with the end of may I'm starting at CD PROJECT RED, so super fucking excited and terrified at the same time, but most of all happy !
  19. Like
    Setin got a reaction from Sprony in [Insurgency] Oasis   
    No more dev textures! Working on detail and balance still. Haven't received any feedback yet =(. Trying to get a dedicated server up and going but having some difficulties. 
     

  20. Like
    Setin reacted to Lemurr in WIP in WIP, post your level screenshots!   
    The warm lit parts with the plants are nice contrast with the cold feel of the corridors!

    More cavey stuff:
  21. Like
    Setin got a reaction from 1488 in [Insurgency] Oasis   
    Been working a lot on this. Got it ready for testing now, just published it on the workshop. Any feedback is appreciated!
     
    http://steamcommunity.com/sharedfiles/filedetails/?id=310864619
  22. Like
    Setin got a reaction from 2d-chris in [Insurgency] Oasis   
    Been awhile since I updated this. Been kinda busy but have nearly finished the whole blockout, should be ready for playtesting soon. 
     

  23. Like
    Setin reacted to Tosh in The random model thread!   
    Been studying 3ds Max for about 4 weeks now, and this is my first more or less serious model. No textures though. I think everyone starts with guns
  24. Like
    Setin reacted to LATTEH in [Insurgency] Kandagal   
    Hi my name is Brian Birnbaum, you may know me as LATTEH. I've been doing level design/Enviroment art for a while. As im writing this i just started planning and blocking out my level and i wanted to share all my Reference's and drawings with you guys.


    GameModes:Push(the main one i designed it for) and Skirmish
    Download:http://steamcommunity.com/sharedfiles/filedetails/?id=306044712&tscn=1409081568
    I wanted something unique that the game doesn't have, I thought of several ideas. but while i was browsing i found an image that inspired me to make.




    After I saw this I immediately wanted to design a level set in a location like this so i start designing using this and multiple images as reference.







    I have a location a setting and a theme only thing left is to design something. There are multiple ways todo it, you can sketch it on paper, use photoshop, Building it in googles sketch up or just skip all that and go right into the editor. I choose to use a pen and paper. Using pen and paper is easier for me because you don't need to be in front of the computer 100% of the time to make the sketch. For this my main goal was to make something i didn't do before.

    I started by writing down what i wanted out of the level. then i drew a small sketch of the land scape and capture zones. Then finally i drew the path ways while looking at my reference images (for architecture and other things).



    Whoo i sketched it all out! My drawing skills aren't that great the main thing is that everything isn't to scale. This is a big issue! It makes it harder to block out and keep all the distance's correct for gameplay. I will usually just fix all this in the editor so it feels more balanced. We don't want one team to be able to control everything or get to the play space before the other team.

    Now lets open the editor and start blocking out. In this phase i will try to keep the scale correct, but sometimes i let it slide to fit all my pathways and then rescale everything correctly. Here you can see all the pathways i put down over time:








    Whoo now this doesn't look like a lot, but at this stage is where a lot of people quit. Mostly because they aren't seeing any real results yet.


    I posted this on another forum i forgot to post it here but i wanted to put in the update:


     

     

     

     

     

     

     

     
     
     
     
  25. Like
    Setin reacted to LATTEH in WIP in WIP, post your level screenshots!   
    This is for the Gamebanana insurgency contest. if you want to see the thread i made for it its here (Ill make one here, but i want to get a decent working version before i post one) : http://insurgency.gamebanana.com/threads/195243









    still WIP
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