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Posts
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Setin got a reaction from Freaky_Banana in Prelude - HL2: EP2
Been itching to make a short map for Half-Life recently. Took around 7 weeks.
You wake up in an old warehouse area in the forest, but find that combine have returned. Time to go!
https://www.moddb.com/games/half-life-2-episode-two/addons/prelude1
prelude.zip
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Setin got a reaction from celery in Prelude - HL2: EP2
Been itching to make a short map for Half-Life recently. Took around 7 weeks.
You wake up in an old warehouse area in the forest, but find that combine have returned. Time to go!
https://www.moddb.com/games/half-life-2-episode-two/addons/prelude1
prelude.zip
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Setin got a reaction from zombi in Prelude - HL2: EP2
Been itching to make a short map for Half-Life recently. Took around 7 weeks.
You wake up in an old warehouse area in the forest, but find that combine have returned. Time to go!
https://www.moddb.com/games/half-life-2-episode-two/addons/prelude1
prelude.zip
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Setin got a reaction from RA7 in Prelude - HL2: EP2
Been itching to make a short map for Half-Life recently. Took around 7 weeks.
You wake up in an old warehouse area in the forest, but find that combine have returned. Time to go!
https://www.moddb.com/games/half-life-2-episode-two/addons/prelude1
prelude.zip
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Setin got a reaction from CuervoSp in [CSGO] aim_temple
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Update 12/3/18
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- Removed cover from a couple of the inner corners
- Rotated the tree near T spawn to move a branch out of the way
- Removed a bush that made it hard to see CTs
- Adjusted lighting
- Fixed the custom cfg (should now have armor, rounds should work properly, warmup should end immediately)
- Added more detail to the interior room
- Fixed the rain
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Setin got a reaction from Interfearance in [CSGO] aim_temple
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Update 12/3/18
==============
- Removed cover from a couple of the inner corners
- Rotated the tree near T spawn to move a branch out of the way
- Removed a bush that made it hard to see CTs
- Adjusted lighting
- Fixed the custom cfg (should now have armor, rounds should work properly, warmup should end immediately)
- Added more detail to the interior room
- Fixed the rain
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Setin got a reaction from DutchCrazyGamer in [CSGO] aim_temple
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Update 12/3/18
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- Removed cover from a couple of the inner corners
- Rotated the tree near T spawn to move a branch out of the way
- Removed a bush that made it hard to see CTs
- Adjusted lighting
- Fixed the custom cfg (should now have armor, rounds should work properly, warmup should end immediately)
- Added more detail to the interior room
- Fixed the rain
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Setin got a reaction from a Chunk in [CSGO] aim_temple
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Update 12/3/18
==============
- Removed cover from a couple of the inner corners
- Rotated the tree near T spawn to move a branch out of the way
- Removed a bush that made it hard to see CTs
- Adjusted lighting
- Fixed the custom cfg (should now have armor, rounds should work properly, warmup should end immediately)
- Added more detail to the interior room
- Fixed the rain
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Setin got a reaction from Squad in [CSGO] aim_temple
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Update 12/3/18
==============
- Removed cover from a couple of the inner corners
- Rotated the tree near T spawn to move a branch out of the way
- Removed a bush that made it hard to see CTs
- Adjusted lighting
- Fixed the custom cfg (should now have armor, rounds should work properly, warmup should end immediately)
- Added more detail to the interior room
- Fixed the rain
-
Setin got a reaction from SirK in [CSGO] aim_temple
Hey all! Been awhile since I've been active here. Wanted to show off this quick 2v2 map I made. ~20-24 hrs work. Any critiques or suggestions welcome!
Basically wanted to design a cool 2v2 map where you could use more game sense and isn't just straight up, bland aim practice.
https://steamcommunity.com/sharedfiles/filedetails/?id=1577380857
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Setin got a reaction from Serialmapper in [CSGO] aim_temple
Hey all! Been awhile since I've been active here. Wanted to show off this quick 2v2 map I made. ~20-24 hrs work. Any critiques or suggestions welcome!
Basically wanted to design a cool 2v2 map where you could use more game sense and isn't just straight up, bland aim practice.
https://steamcommunity.com/sharedfiles/filedetails/?id=1577380857
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Setin got a reaction from RA7 in [CSGO] aim_temple
Hey all! Been awhile since I've been active here. Wanted to show off this quick 2v2 map I made. ~20-24 hrs work. Any critiques or suggestions welcome!
Basically wanted to design a cool 2v2 map where you could use more game sense and isn't just straight up, bland aim practice.
https://steamcommunity.com/sharedfiles/filedetails/?id=1577380857
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Setin reacted to AtsEst in The random model thread!
I made a derpy character and an equally derpy video to accompany him:
As you can probably guess it is my first bipedal character ever, same for full body animations and obviously I was gunning for hyper-realism.
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Setin reacted to Tensei in WIP in WIP, post your level screenshots!
Small part of appartment complex for my map
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Setin reacted to dux in ITT: Post maps/scenes that never saw the light of the day.
Fuck you ravage stop half assing this shit and fucking finish it so help me god
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Setin got a reaction from AlexM in MapCore Job Census
I'm finally on the board! I am now a Designer at Escalation studios.
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Setin reacted to RedYager in WIP in WIP, post your level screenshots!
I haven't had much to contribute lately, for the Fistful of Frags Halloween update I dressed up one of my previous maps which was a bit of fun
The update is still running if you want to give it a go
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Setin reacted to Idolon in WIP in WIP, post your level screenshots!
They added bumper cars to TF2! It's time to make race tracks.
http://www.youtube.com/watch?v=I7qDUHRR_1A
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Setin got a reaction from e-freak in MapCore Job Census
I'm finally on the board! I am now a Designer at Escalation studios.
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Setin reacted to Ubuska in Circulation
Hi guys. My name is Peter. I would like to show you some WIP screenshots from game called Circulation. Me and my brother Andrew working on this project in UDK. I working on assets (modelling, texturing) while Andrew work in engine on environments, materials and lighting. This game is about exploring and puzzle solving. Game genre is 2.5D metroidvania platformer with puzzle elements. Game setting is unrerground sci-fi facility. Please note that there are mostly modular assets on these shots. Props will be added in the future.
This is view from far distance (just to show the scale)
Here I want to show some color variations (shots taken from light mode view)
And finally unlit orthorgraphic view
Thanks for watching!
I would greatly appreciate some comments and feedback. Also I can take additional shots if needed.
You can see more on Circulation website.
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Setin reacted to General Vivi in MapCore Job Census
Just finished moving to Sweden to start my new job as a Senior Level Designer at Overkill on the 20th! (looks at Puddy)
Hey Swedish Mapcore crew! Lets grab some drinks soon.
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Setin got a reaction from Sprony in MapCore Job Census
I'm finally on the board! I am now a Designer at Escalation studios.
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Setin reacted to ElectroSheep in HATRED
Hypocrite ? Why ? Because I'm working for the company who made Dishonored , a game where you can kill everyone ? Or because I love playing game like Killing floor and BF ?
Are these really the same kind of game than HATRED ?
It's not really the violence that is shocking me, I'm a fan of games like BF, Killing Floor and horror games such as Silent hill and Dead space. But correct me if I'm wrong, it's a mater of context. In KF you have to kill monsters to save your life, in game such as Deus Ex, you have the choice to not kill anybody. And i'm not talking about Multiplayer game as your are playing against other players, it's just a competition here.
Here, correct me if I'm wrong again, but you HAVE to kill anybody without real purpose, just the hate ? You can't see the problem, really ?
Also don't call me hypocrite as I can't play Payday without questionning myself really hard.
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Setin got a reaction from TheOnlyDoubleF in MapCore Job Census
I'm finally on the board! I am now a Designer at Escalation studios.
