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Setin last won the day on September 21 2023
Setin had the most liked content!
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Steam
https://steamcommunity.com/id/Setin/
Profile Information
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Real Name
Austin House
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Employer
Bethesda
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Job
Designer
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Location
Dallas, Tx
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Website
https://www.austinthouse.com/
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3,011 profile views
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Freaky_Banana reacted to a post in a topic:
Prelude - HL2: EP2
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Prelude - HL2: EP2
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Prelude - HL2: EP2
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RA7 reacted to a post in a topic:
Prelude - HL2: EP2
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Been itching to make a short map for Half-Life recently. Took around 7 weeks. You wake up in an old warehouse area in the forest, but find that combine have returned. Time to go! https://www.moddb.com/games/half-life-2-episode-two/addons/prelude1 prelude.zip
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CuervoSp reacted to a post in a topic:
[CSGO] aim_temple
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[CSGO] aim_temple
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[CSGO] aim_temple
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[CSGO] aim_temple
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[CSGO] aim_temple
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============== Update 12/3/18 ============== - Removed cover from a couple of the inner corners - Rotated the tree near T spawn to move a branch out of the way - Removed a bush that made it hard to see CTs - Adjusted lighting - Fixed the custom cfg (should now have armor, rounds should work properly, warmup should end immediately) - Added more detail to the interior room - Fixed the rain
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SirK reacted to a post in a topic:
[CSGO] aim_temple
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I was thinking that too about the interior. The other side of the room looks fine imo but this part is too blocky. Need to break it up with something.
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Setin changed their profile photo
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Hey all! Been awhile since I've been active here. Wanted to show off this quick 2v2 map I made. ~20-24 hrs work. Any critiques or suggestions welcome! Basically wanted to design a cool 2v2 map where you could use more game sense and isn't just straight up, bland aim practice. https://steamcommunity.com/sharedfiles/filedetails/?id=1577380857
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Setin reacted to an article:
Viability of Hostage Rescue Scenario in CS:GO
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Setin reacted to a post in a topic:
The random model thread!
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Setin reacted to an article:
Reddit + Mapcore CS:GO Mapping Contest!
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Setin reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Setin reacted to a post in a topic:
ITT: Post maps/scenes that never saw the light of the day.
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Setin reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Setin reacted to a post in a topic:
close this topic plz
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Setin reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Setin reacted to a post in a topic:
Circulation
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Setin reacted to a post in a topic:
MapCore Job Census
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I'm finally on the board! I am now a Designer at Escalation studios.
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Just released it today. Have a couple of minor issues, still want to do some more work on detail and balance. Hopefully after it is played now I can get some more feedback. Currently it supports Push, Firefight, Skirmish, and Occupy. I mainly designed it for Push but the other game modes work well on it too.
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More images! Mostly working on detailing and optimization now. As always, any feedback is appreciated.
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No more dev textures! Working on detail and balance still. Haven't received any feedback yet =(. Trying to get a dedicated server up and going but having some difficulties.
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Been working a lot on this. Got it ready for testing now, just published it on the workshop. Any feedback is appreciated! http://steamcommunity.com/sharedfiles/filedetails/?id=310864619
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Been awhile since I updated this. Been kinda busy but have nearly finished the whole blockout, should be ready for playtesting soon.
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I haven't thought of that. Do you mean that they need more flat land to grow and can't grow on a hillside? It fits the civ vehicles pretty cozy. I could open it up more, but I would imagine it wasn't made for those giant Humvees =P
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Been working hard to finish the full blockout. Not used to making maps this large =P. Anyways, currently capture point A and B are blocked out, as well as the Sec spawn area and most of the inner map area. Cap A is a 2 story shop and Cap B is a car shop (can only capture on 2nd floor).
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I opened up the river side area more because I felt it was too enclosed off and didn't feel like the flanking path it should be. I also finished making the border next to the street. Currently, it feels like the Capture point and most of the fighting occur to close to the spawn zones, so I will probably make the area larger.
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Well I'm jumping into this competition pretty late, but better late than never right? Town set on a small river/oasis. First day of work: Currently just have point A working (going for push map) and have spawns for Sec/Ins. Point A is the center building with the light gray roof in last pic. Second to last pic is the interior.
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I wasn't timing them but they felt around .5 - 1.5, seconds long. There were a lot of different types.
