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UNREA1

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  1. Like
    UNREA1 reacted to Roald in Prime [Wingman]   
    mannn this rocks
  2. Like
    UNREA1 reacted to -HP- in (Source 2) Porto - Portugal   
    I wanted to document my lighting process, so I recorded myself doing that night scene. It's sorta long (3.5 hours) but I hope it helps someone. Plus, it's free so you can't say uncle HP has never done anything for you
     
     
    I actually learned a lot making this. One thing is to never narrate these things at 1am, I was a bit too whispery.
  3. Like
    UNREA1 reacted to -HP- in (Source 2) Porto - Portugal   
    Hey guys,
    Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it.
    This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun.
     
    (Had to divide it into two parts, as ArtStation limits the amount of characters per post.)
    https://www.artstation.com/helderp/blog/vglP/porto-portugal-source-2-breakdown-part-1-2
    https://www.artstation.com/helderp/blog/LZy1/porto-portugal-source-2-breakdown-part-2-2
     
     

    Steam workshop download link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2176807868



     
    Steam workshop Night Version download link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2211782075

  4. Like
    UNREA1 got a reaction from Andre Valera in [CS:GO] AS_Evac & VIP mode (WIP)   
    Every now and then yeah. Right now it's pretty unrecognizable from this version, I ended up scrapping a lot of the layout and starting fresh after the playtests we held. I wanted to move helipad closer to the middle area of the map, but that basicly implied destroying a big chunk of the map. But it was required to make sure helipad isn't completely cornered and T sided. I wanted CTs to be able to aproach the escape zone from more than 2 different angles, and with the previous version I was struggling to force that change.

    Progress definetely slowed down after I started focusing on actual work that pays bills, but I make sure to open this up every now and then and make sure it still runs.

    I'm glad to know some people still care about this project, and I do plan to hold a playtest at some point in the future. Thank you! ❤️
  5. Awesome
    UNREA1 got a reaction from Andre Valera in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hello again. Thought it would be a good idea to report that the playtest happened on friday 13th. It went pretty well I would say, a lot of people joined to play/watch the 8v8 Assassination match. Teams weren't exactly balanced from the start but it became very clear we still have a few balancing problems we need to tackle and some layout issues to solve. We have collected a lot of valuable feedback, mostly related to the level and some related to the gamemode.

    We have compiled a MASSIVE list of changes that we'll be including in the next update, and we hope to submit it for another playtest some time soon. Won't give ETA as I am an incompetent lazy monkey.

    Some of the changes might be:
    200HP VIP VIP gets riot shield Helicopter has 3 entrances instead of just one in the back Better UI ...along with all the possible level improvements that were suggested.

    I didn't record this video to post it here, but I figured I might as well show what I've been doing since the playtest. Already edited the helicopter, now has 3 entrances, and we've even made some fancy graphics for entrances (team specific too!) and a pseudo HUD for the VIP (still WIP so if you have any ideas please do share, I'm not a UI designer(yet!!)).
     
    And might as well take this oportunity to thank every Mapcore member that joined the playtest, it was great and we loved doing it! We hope to have you again next time for an even better, solid experience! ❤️
  6. Like
    UNREA1 got a reaction from slavikov4 in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hello again. Thought it would be a good idea to report that the playtest happened on friday 13th. It went pretty well I would say, a lot of people joined to play/watch the 8v8 Assassination match. Teams weren't exactly balanced from the start but it became very clear we still have a few balancing problems we need to tackle and some layout issues to solve. We have collected a lot of valuable feedback, mostly related to the level and some related to the gamemode.

    We have compiled a MASSIVE list of changes that we'll be including in the next update, and we hope to submit it for another playtest some time soon. Won't give ETA as I am an incompetent lazy monkey.

    Some of the changes might be:
    200HP VIP VIP gets riot shield Helicopter has 3 entrances instead of just one in the back Better UI ...along with all the possible level improvements that were suggested.

    I didn't record this video to post it here, but I figured I might as well show what I've been doing since the playtest. Already edited the helicopter, now has 3 entrances, and we've even made some fancy graphics for entrances (team specific too!) and a pseudo HUD for the VIP (still WIP so if you have any ideas please do share, I'm not a UI designer(yet!!)).
     
    And might as well take this oportunity to thank every Mapcore member that joined the playtest, it was great and we loved doing it! We hope to have you again next time for an even better, solid experience! ❤️
  7. Like
    UNREA1 got a reaction from Squad in [CS:GO] AS_Evac & VIP mode (WIP)   
    Every now and then yeah. Right now it's pretty unrecognizable from this version, I ended up scrapping a lot of the layout and starting fresh after the playtests we held. I wanted to move helipad closer to the middle area of the map, but that basicly implied destroying a big chunk of the map. But it was required to make sure helipad isn't completely cornered and T sided. I wanted CTs to be able to aproach the escape zone from more than 2 different angles, and with the previous version I was struggling to force that change.

    Progress definetely slowed down after I started focusing on actual work that pays bills, but I make sure to open this up every now and then and make sure it still runs.

    I'm glad to know some people still care about this project, and I do plan to hold a playtest at some point in the future. Thank you! ❤️
  8. Like
    UNREA1 got a reaction from Kantalope in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hi everyone! Here to show you something me and 2 friends have been up to.
    Me and my buddy Birjolaxew have had this project sitting in our computers for about 6 years and decided to finally finish it, and it's been looking so promissing I decided to fully commit and make a brand new AS_ map for it instead of adapting an existing one.
    Another VIP mode, why? I've always loved playing Assassination, probably some of the best times I've had playing Counter-Strike was playing this mode. What makes this one special? Our mode runs entirely on VScripts, that means you won't need any plugins installed on your server. You changelevel, you and your friends are playing VIP mode. Also, almost all VIP modes we came across currently on the workshop seem to be broken or simply don't work. This one will be getting a lot of love and care.
    We've held multiple 5v5 tests with our friends, and had a blast! The first playtests made it evident that Terrorists were having an easy time, but that's been worked on now, and map seems to be way more balanced. We're looking forward to run some more tests, possibly with Mapcore if anyone here is interested in checking this out, I think you'd like it!
    Overview:
    Overview with callouts:
    The map will be set on a rooftop. Probably an hospital rooftop, No Mercy style. Considering night time, but not thinking too much about that atm. Some angles feel a bit weird, I'm still working on 'em, but overal from the the private playtests I got the idea that balance is almost there, slightly favoring Terrorists as they can opt to camp. Doing my best to punish that playstyle by reducing the amount of cover usable by Ts and keeping corner checks for CTs to a low number.
    Few screnies, not much to see atm just an orange map:
     
    As for how the gamemode plays, me and Birjolaxew have recreated the Assassination gamemode as it was before to a decent stage, but are now tweaking a few rules since CS has changed quite a bit. So this will most likely be our own take of VIP mode. If you're not familiar with the mode here's the rules and what we've taken liberty of changing.

    Rules:
    A random CT is selected to be VIP at the begining of the round. The VIP spawns with 150HP (in previous versions the VIP also gets 200 Kevlar, we've had some trouble giving him a number above 100, but we're still looking into it). The VIP can only use pistols and equipment (in the original version he could only use USP, after our play tests we decided to try all pistols instead of just p2000/usp, everyone seemed to like this and gave solo VIP a better chance). CTs need to escort the VIP to the Escape Area (Helicopter) or eliminate all Terrorists to win. Ts have to eliminate the VIP or run down the timer out to win. Our version also includes a few quality of life improvements such as:
    The VIP being able to carry the primary gun on his back (just not able to use it, meaning if he survives he gets to keep it). VIP HP tracking in hud for CTs. Helicopter actually takes off and VIP goes inside it (doesn't disapear into nothing or freeze in place). Support for multiple escape zones. George Clooney starring as sexy VIP. More soon.  
    Shoutout to Birjolaxew and Sven for working with me on this, without them this wouldn't be possible. 
    Lastly, we want to make this open source so that anyone can make maps for Assassination mode with ease. Birjolaxew has done a tremendous job with the scripts, and making a map for this should be easy as drag n' droping 2 func_instances into the map.
     
    All feedback is very apreciated! Thanks for checking this out.
     
     
  9. Like
    UNREA1 got a reaction from CuervoSp in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hello again. Thought it would be a good idea to report that the playtest happened on friday 13th. It went pretty well I would say, a lot of people joined to play/watch the 8v8 Assassination match. Teams weren't exactly balanced from the start but it became very clear we still have a few balancing problems we need to tackle and some layout issues to solve. We have collected a lot of valuable feedback, mostly related to the level and some related to the gamemode.

    We have compiled a MASSIVE list of changes that we'll be including in the next update, and we hope to submit it for another playtest some time soon. Won't give ETA as I am an incompetent lazy monkey.

    Some of the changes might be:
    200HP VIP VIP gets riot shield Helicopter has 3 entrances instead of just one in the back Better UI ...along with all the possible level improvements that were suggested.

    I didn't record this video to post it here, but I figured I might as well show what I've been doing since the playtest. Already edited the helicopter, now has 3 entrances, and we've even made some fancy graphics for entrances (team specific too!) and a pseudo HUD for the VIP (still WIP so if you have any ideas please do share, I'm not a UI designer(yet!!)).
     
    And might as well take this oportunity to thank every Mapcore member that joined the playtest, it was great and we loved doing it! We hope to have you again next time for an even better, solid experience! ❤️
  10. Like
    UNREA1 got a reaction from Furiosa in [CS:GO] OFFSET_Challenge   
    Hey. Me and @birjolaxew have been working on a project for an e-sports organization called Offset and have just released it to the public.
    Map is called OFFSET_Challenge, and it's one of those course maps where you run and kill AFK bots and try to get the best time possible and flex on your friends.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1909226147
    It's been great working on this, and it gave me an excuse to try things I usually don't have a good enough excuse to work on, like the lobby materialize effect we did:



     
    Thanks for checking! Feel free to comment if thats something you like doing. ❤️
     
     
  11. Like
    UNREA1 got a reaction from RA7 in [CS:GO] OFFSET_Challenge   
    Hey. Me and @birjolaxew have been working on a project for an e-sports organization called Offset and have just released it to the public.
    Map is called OFFSET_Challenge, and it's one of those course maps where you run and kill AFK bots and try to get the best time possible and flex on your friends.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1909226147
    It's been great working on this, and it gave me an excuse to try things I usually don't have a good enough excuse to work on, like the lobby materialize effect we did:



     
    Thanks for checking! Feel free to comment if thats something you like doing. ❤️
     
     
  12. Like
    UNREA1 got a reaction from Squad in [CS:GO] OFFSET_Challenge   
    Hey. Me and @birjolaxew have been working on a project for an e-sports organization called Offset and have just released it to the public.
    Map is called OFFSET_Challenge, and it's one of those course maps where you run and kill AFK bots and try to get the best time possible and flex on your friends.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1909226147
    It's been great working on this, and it gave me an excuse to try things I usually don't have a good enough excuse to work on, like the lobby materialize effect we did:



     
    Thanks for checking! Feel free to comment if thats something you like doing. ❤️
     
     
  13. Like
    UNREA1 got a reaction from Freaky_Banana in [CS:GO] OFFSET_Challenge   
    Hey. Me and @birjolaxew have been working on a project for an e-sports organization called Offset and have just released it to the public.
    Map is called OFFSET_Challenge, and it's one of those course maps where you run and kill AFK bots and try to get the best time possible and flex on your friends.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1909226147
    It's been great working on this, and it gave me an excuse to try things I usually don't have a good enough excuse to work on, like the lobby materialize effect we did:



     
    Thanks for checking! Feel free to comment if thats something you like doing. ❤️
     
     
  14. Like
    UNREA1 reacted to ElectroSheep in [L4D2] [WIP] Echo Base: Hoth (Star Wars)   
    MONS ?  🤔
  15. Awesome
    UNREA1 got a reaction from leplubodeslapin in [CS:GO] OFFSET_Challenge   
    Hey. Me and @birjolaxew have been working on a project for an e-sports organization called Offset and have just released it to the public.
    Map is called OFFSET_Challenge, and it's one of those course maps where you run and kill AFK bots and try to get the best time possible and flex on your friends.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1909226147
    It's been great working on this, and it gave me an excuse to try things I usually don't have a good enough excuse to work on, like the lobby materialize effect we did:



     
    Thanks for checking! Feel free to comment if thats something you like doing. ❤️
     
     
  16. Like
    UNREA1 reacted to cruptor in [CS:GO] OFFSET_Challenge   
    its one of the few challenge maps i actually liked. gj..and nice easter egg
  17. Like
    UNREA1 got a reaction from Radu in [CS:GO] OFFSET_Challenge   
    Hey. Me and @birjolaxew have been working on a project for an e-sports organization called Offset and have just released it to the public.
    Map is called OFFSET_Challenge, and it's one of those course maps where you run and kill AFK bots and try to get the best time possible and flex on your friends.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1909226147
    It's been great working on this, and it gave me an excuse to try things I usually don't have a good enough excuse to work on, like the lobby materialize effect we did:



     
    Thanks for checking! Feel free to comment if thats something you like doing. ❤️
     
     
  18. Awesome
    UNREA1 got a reaction from Interfearance in [CS:GO] OFFSET_Challenge   
    Hey. Me and @birjolaxew have been working on a project for an e-sports organization called Offset and have just released it to the public.
    Map is called OFFSET_Challenge, and it's one of those course maps where you run and kill AFK bots and try to get the best time possible and flex on your friends.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1909226147
    It's been great working on this, and it gave me an excuse to try things I usually don't have a good enough excuse to work on, like the lobby materialize effect we did:



     
    Thanks for checking! Feel free to comment if thats something you like doing. ❤️
     
     
  19. Like
    UNREA1 reacted to leplubodeslapin in Counter-Strike: Global Offensive   
    They would just need to switch from a bounding box used for the player collision with the world to a more classic capsule or something else.
    It would probably impact the gameplay quite a lot though and people are really used to it for precise movements.
    I wouldn't mind a transition to Source 2 the same way they did it on Dota 2, or even with CSS back in 2010 (where they moved it from an old 2006 Source engine to the Orange box version)
    → They did a beta branch that lasted a few months and in the end the transition was completely invisible for everyone.
    I believe it could be useful to bring back map makers to CSGO and get newer and better content. But yeah, nothing makes this necessary for them and it's risky.
  20. Like
    UNREA1 got a reaction from Vaya in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hello again. Thought it would be a good idea to report that the playtest happened on friday 13th. It went pretty well I would say, a lot of people joined to play/watch the 8v8 Assassination match. Teams weren't exactly balanced from the start but it became very clear we still have a few balancing problems we need to tackle and some layout issues to solve. We have collected a lot of valuable feedback, mostly related to the level and some related to the gamemode.

    We have compiled a MASSIVE list of changes that we'll be including in the next update, and we hope to submit it for another playtest some time soon. Won't give ETA as I am an incompetent lazy monkey.

    Some of the changes might be:
    200HP VIP VIP gets riot shield Helicopter has 3 entrances instead of just one in the back Better UI ...along with all the possible level improvements that were suggested.

    I didn't record this video to post it here, but I figured I might as well show what I've been doing since the playtest. Already edited the helicopter, now has 3 entrances, and we've even made some fancy graphics for entrances (team specific too!) and a pseudo HUD for the VIP (still WIP so if you have any ideas please do share, I'm not a UI designer(yet!!)).
     
    And might as well take this oportunity to thank every Mapcore member that joined the playtest, it was great and we loved doing it! We hope to have you again next time for an even better, solid experience! ❤️
  21. Like
    UNREA1 got a reaction from Roald in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hello again. Thought it would be a good idea to report that the playtest happened on friday 13th. It went pretty well I would say, a lot of people joined to play/watch the 8v8 Assassination match. Teams weren't exactly balanced from the start but it became very clear we still have a few balancing problems we need to tackle and some layout issues to solve. We have collected a lot of valuable feedback, mostly related to the level and some related to the gamemode.

    We have compiled a MASSIVE list of changes that we'll be including in the next update, and we hope to submit it for another playtest some time soon. Won't give ETA as I am an incompetent lazy monkey.

    Some of the changes might be:
    200HP VIP VIP gets riot shield Helicopter has 3 entrances instead of just one in the back Better UI ...along with all the possible level improvements that were suggested.

    I didn't record this video to post it here, but I figured I might as well show what I've been doing since the playtest. Already edited the helicopter, now has 3 entrances, and we've even made some fancy graphics for entrances (team specific too!) and a pseudo HUD for the VIP (still WIP so if you have any ideas please do share, I'm not a UI designer(yet!!)).
     
    And might as well take this oportunity to thank every Mapcore member that joined the playtest, it was great and we loved doing it! We hope to have you again next time for an even better, solid experience! ❤️
  22. Like
    UNREA1 got a reaction from Freaky_Banana in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hello again. Thought it would be a good idea to report that the playtest happened on friday 13th. It went pretty well I would say, a lot of people joined to play/watch the 8v8 Assassination match. Teams weren't exactly balanced from the start but it became very clear we still have a few balancing problems we need to tackle and some layout issues to solve. We have collected a lot of valuable feedback, mostly related to the level and some related to the gamemode.

    We have compiled a MASSIVE list of changes that we'll be including in the next update, and we hope to submit it for another playtest some time soon. Won't give ETA as I am an incompetent lazy monkey.

    Some of the changes might be:
    200HP VIP VIP gets riot shield Helicopter has 3 entrances instead of just one in the back Better UI ...along with all the possible level improvements that were suggested.

    I didn't record this video to post it here, but I figured I might as well show what I've been doing since the playtest. Already edited the helicopter, now has 3 entrances, and we've even made some fancy graphics for entrances (team specific too!) and a pseudo HUD for the VIP (still WIP so if you have any ideas please do share, I'm not a UI designer(yet!!)).
     
    And might as well take this oportunity to thank every Mapcore member that joined the playtest, it was great and we loved doing it! We hope to have you again next time for an even better, solid experience! ❤️
  23. Like
    UNREA1 got a reaction from cruptor in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hello again. Thought it would be a good idea to report that the playtest happened on friday 13th. It went pretty well I would say, a lot of people joined to play/watch the 8v8 Assassination match. Teams weren't exactly balanced from the start but it became very clear we still have a few balancing problems we need to tackle and some layout issues to solve. We have collected a lot of valuable feedback, mostly related to the level and some related to the gamemode.

    We have compiled a MASSIVE list of changes that we'll be including in the next update, and we hope to submit it for another playtest some time soon. Won't give ETA as I am an incompetent lazy monkey.

    Some of the changes might be:
    200HP VIP VIP gets riot shield Helicopter has 3 entrances instead of just one in the back Better UI ...along with all the possible level improvements that were suggested.

    I didn't record this video to post it here, but I figured I might as well show what I've been doing since the playtest. Already edited the helicopter, now has 3 entrances, and we've even made some fancy graphics for entrances (team specific too!) and a pseudo HUD for the VIP (still WIP so if you have any ideas please do share, I'm not a UI designer(yet!!)).
     
    And might as well take this oportunity to thank every Mapcore member that joined the playtest, it was great and we loved doing it! We hope to have you again next time for an even better, solid experience! ❤️
  24. Like
    UNREA1 got a reaction from Interfearance in [CS:GO] AS_Evac & VIP mode (WIP)   
    Aight, life took an unexpected turn again but I'm back at it.
    Here's the workshop link for the map: https://steamcommunity.com/sharedfiles/filedetails/?id=1856409981




    In the meantime I've made some significant changes that we thought were needed but I'm pretty confortable with where the layout is atm, so I just put it on the Workshop. We're looking to arrange a community playtest next weekend (probably saturday), if you'd like to join HMU.
    I've also started investing more time into the art department but that is going stay hidden for a little longer.
  25. Like
    UNREA1 got a reaction from Interfearance in [CS:GO] AS_Evac & VIP mode (WIP)   
    Hey that looks pretty sweet tbh, think we wouldn't mind using it at all! Thanks @ZooL.
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