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  1. Like
    'RZL reacted to NikiOo in [CS:GO] De_BigAssStatue   
    Here's the concept for the statue:

  2. Like
    'RZL reacted to [HP] in Overwatch   
    Control point map out on PTR today, set in Busan, Korea!
    Each 3 points feature a different distinct theme: City, Temple and MEKA Base. The design of each point should feel very different with varying environment hazards and vertical elements. Go check it out!



  3. Like
    'RZL reacted to [HP] in Cyberpunk 2077   
  4. Like
    'RZL got a reaction from El Moroes in WIP in WIP, post your level screenshots!   
    I think this is what blackdoggo means:
  5. Like
    'RZL reacted to vfig in The Door Challenge - 2018 - Submission Thread   
    Name: Andy Durdin
    Website: http://backslashn.com
    Story: A nuclear missile's headed your way. A nuclear bunker is right behind you. But its door is shut. You have two minutes to find a way inside.
    Engine: Source SDK
    Download Link: https://drive.google.com/open?id=1w42Dni15kSgP0HzI1KqOFV72CWExzw17 or door2_vfig.zip

    Video link:
  6. Like
    'RZL got a reaction from El Moroes in WIP in WIP, post your level screenshots!   
    I think this is what blackdoggo means:
  7. Like
    'RZL reacted to Radu in [CS:GO][Wingman] Terraza   
    I was trying out the new mp5 and figured I should post something from the last build

  8. Like
    'RZL reacted to untor in [CS:GO] Residence [Waterfall]   
    Waterfall Residence
    Set in Canada, this facility is under attack by Anarchists seeking to destroy a residence that has rare cultural values.
    -Half-open sky
    -Improved performance on different machines
    -Improvement in the gameplay
    -Better balance than before
    -Visual improvements.
    Thanks to everyone who helped improve the map.

  9. Like
    'RZL got a reaction from El Moroes in WIP in WIP, post your level screenshots!   
    I think this is what blackdoggo means:
  10. Like
    'RZL got a reaction from El Moroes in WIP in WIP, post your level screenshots!   
    I think this is what blackdoggo means:
  11. Like
    'RZL reacted to grapen in The Door Challenge - 2018 - Submission Thread   
    Name: Fredric Grapensparr
    Website: http://www.grapensparr.com/
    Story: You stumble upon a shrine hidden among the rocks. Use your curiosity to get inside.
    Engine: UE4
    Download Link: https://drive.google.com/file/d/1omOcgAM0KBjmBZPTqeg6gERtfMPL9SxW/

    Video link:
  12. Like
    'RZL reacted to zombi in WIP in WIP, post your level screenshots!   
    Wish I can finish this one (walk simulator in CSGO)

  13. Like
    'RZL reacted to yebu in [CS:GO] Scarab   
    I just released a map on steam workshop, and would appreciate feedback.
    Workshop link with more screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1483111472

  14. Like
    'RZL reacted to NikiOo in [CS:GO] De_BigAssStatue   
    Decided the rocks were a tad too smooth and stylized so I reworked them:


    *here's without the normal:

    Didn't get into too much detail cause I wanted to keep the shapes consistent and thought it would be more difficult to notice the repetition with simpler geometry.
    Any feedback is greatly appreciated.
  15. Awesome
    'RZL reacted to General Vivi in The Door Challenge - 2018 - Submission Thread   
    Name: Jason "General Vivi" Mojica
    Website: www.generalvivi.com
    Story: You are a captured robot that has the special ability to stretch your arms infinitely. Escape your prison!
    Engine:  UE4
    Download Link: https://drive.google.com/file/d/1vGhB1WckfTkRyO90f1Ak-cLa8fY1PmtT/view?usp=sharing

  16. Like
    'RZL reacted to ChrisXswe in Armed Heist - A small studio project   
    Hello guys at the forum,

    Today is a big day for me, the Studio I'm working at (Sozap) are relasing their game globally (this is my first commercial release as well, it's quite special to me), so I just wanted to share this with you guys on the forum and I would love to hear from you what you think of the game that I've worked on since January (I've done Mission design and Level design, I've also helped out with various changes on mechanics and menues).

    We're only eleven people at the studio and two of them aren't even working with the game (Marketing and CEO), so we're only nine Developers working on the game, especally we're a small studio working on a too big project, but we will continue to work on the game even further by bringing more content (New weapons, armors, locations, missions and skins, also a quite asked co-op mode) and hopefully we will also expand the studio with more artists and programmers before the year ends.

    The game is currently only release on iPad and iPhone, the game is Free-to-play.
    So what is Armed Heist?
    Armed Heist is a third person cover-based shooter that lets players take part of a legendary crime spree. Clash with law enforcement and dangerous thugs while
    robbing banks and other valuable locations, all to increase your reputation as the most infamous criminal in the city.
    With over 10+ different locations in the city and with multiple jobs for each, no session will ever be the same for maximum replayability.
    Dive deep into the massive customization system with over 40+ weapons, each with their own modifications and skins, that'll make the weapons truly unique for you.
    Armed Heist on App Store

    Love to hear what you guys think of the game

    / Best Regards
    Christofer Schenström


  17. Like
    'RZL reacted to seir in Mapcore Job Census   
    I no longer work for CD Projekt RED, could you remove me from the list? I currently hold my own micro-company
  18. Like
    'RZL reacted to Squad in What movie is this?   
    Blackdog beat you to it
  19. Like
    'RZL reacted to FreeFall in WIP in WIP, post your level screenshots!   
    Started playing Soldier of fortune a while back, and thought it would be cool to sort of recreate the first level.
    Going alright so far.. still need to tweak areas and make the rest of the map 


  20. Like
    'RZL reacted to RaVaGe in WIP in WIP, post your level screenshots!   
    So I gave me the weekend to learn the basic of Blender and UE4, I would like to improve myself in archviz.

    All the furnitures are from me except the sofa and the chairs, some meshes are plain bad, the lighting is shit, but i'm getting there I guess ^^
  21. Like
    'RZL reacted to Small Ink in [ART] 2D Animator + Illustrator available   
    Check out my blog btw!
    Lots of interesting stuff here: http://www.smallinkart.com/blog
  22. Like
    'RZL reacted to NikiOo in [CS:GO] De_BigAssStatue   
    Progress is being made.

    Just wanted to share some more of my nonsensical over the top stylized warehouses.
    And guess what! There are actual ventilation fans behind these grills:

    And the colorful orange camo panels on the warehouses are a psychological trick to make the parents of the kids who ones used to play in the desert, which is now a construction site for this giant statue, to subconsciously perceive the construction as a positive for their kids. Orange is statistically the 3rd most loved color by kids of the age 1 to 18, as well as parents between the age of 25 and 35 as well as 50-69, unfortunately though there is a gap of orange disfavoratism between the ages of 36 and 50, which is then satisfied by the inclusion of the color green in most of the crates on the map, which is apparently the third most loved color in that age spectre.
  23. Like
    'RZL reacted to Corvus in WIP in WIP, post your level screenshots!   
    Been working on a modular building set for a few days 

  24. Like
    'RZL reacted to Baqir Shah in Baqir Shah - Level Designer   
    Hey guys, 
    Just joined MapCore and super excited to discover this site. I figured i'd post my portfolio as I always like getting feedback on it. Let me know what you think.
  25. Like
    'RZL reacted to Anduriel in [WIP] de_splash   
    The good news is: This project is not dead. The bad news is: Progress is interrupted again and again. But over the past months I learned a lot about Blender and how to get the models work properly in source. Thanks to @grapen, @Terri and many others who helped me out with all the modeling and exporting issues I had.
    In the near future I'll try to focus better on making some fitting models to get this map to look like something. I've got ideas for at least some of the areas. But for now, here are screenshots of the CT Spawn in it's current state and some unfinished models.