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'RZL

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  1. Like
    'RZL reacted to Serialmapper in WIP in WIP, post your level screenshots!   
    i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks¬†ūüėč
    (no freaking crates !)
     

     
  2. Like
    'RZL reacted to Sil3ncer in [CS:GO][Wingman] Rab   
    This is our first map and we submitted it for the¬† /r/csmapmakersÔĽŅ¬†2018 wingman contest . We hope we could get some criticism and improve the map .
    Thank you very much ‚̧ԳŹ¬†(We know that there is a problem with the water on low shadow details and some clipping problems too)
    https://steamcommunity.com/sharedfiles/filedetails/?id=1593057959

  3. Like
    'RZL reacted to Anduriel in WIP in WIP, post your level screenshots!   
    Here's another sign of life from my de_losttemple remake. This project got dropped and picked up again a few times and I feel really bad about that. Still I absolutely want to finish it. There's one big step I have yet to take to get closer to that goal, which is learning how to make textures. I will need a good amount of custom content to give it the look I've got in mind. So still a long way to go, but here's at least a WIP screenshot of the A site.
  4. Like
    'RZL reacted to RaVaGe in RaVaGe's real life WIP   
    Forgot to share that guyz § some other awesome projects coming up
  5. Like
    'RZL reacted to Brightness in WIP in WIP, post your level screenshots!   
    1987
    https://www.artstation.com/artwork/balOxE

  6. Like
    'RZL reacted to OrnateBaboon in [CS:GO][WIP] Trailerpark   
    More WIP images. A beach area and another vehicle. The beach is the CT spawn, and the new vehicle area is the T spawn. Much of the detail from these parts will be coming from the 3dsky, which is still under construction.
     
     










  7. Awesome
    'RZL reacted to Squad in [Wingman] Turnpike   
    My entry for the Wingman contest. Still a bit rough in some places, but it's time to wrap it up for now.
    Workshop link
    Credits to @Yanzl for the majority of custom props and materials (and for some last-minute assistance in tweaking vmt's for nighttime setting) and to @Skybex and @Rick_D for a few other props and materials.
     




     
     
  8. Like
    'RZL reacted to Noisy_Owl in The Outer Worlds (Obsidian)   
    Yee yee and here is gameplay now...

    Now to the important stuff.
    Did you notice that there is not a single scene where the player has put the gun away?
    I dont feel good about this game XD i see all the things ive always hated about fallout.
    And the colors are inconistent ūüėē¬†I am not too excited yet.¬†
  9. Like
    'RZL reacted to blackdog in Unreal Engine 4   
    Another great move by Epic: they’re opening a game Store themselves, with much better revenue share for devs, and they won’t charge for the UE license on their store
    https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store
  10. Like
    'RZL reacted to Serialmapper in [WIP] de_aurelia (remake)   
    I don't wish to open another thread, so i want to make an announcement: The final version of de_aurelia is here.   Well, officially is final but we all know that some feedback will follow and then some updates.
    Here are some screenshots:
     







  11. Like
    'RZL reacted to DMU222 in [WIP] Roca   
    I decided to use Black Friday to upgrade my PC, but I was still able to upgrade the cliff texture in my never ending quest to make the cliff look not like Half-Life.
    However, I am not so sure about this new texture:
    Feedback on this new texture would be especially useful, but overall the map is basically almost ready to be launched into 1.0 .
  12. LOL
    'RZL reacted to fewseb in Eternity   
    I spent like five minutes on this, please clap.
    Yeah but you can see the cave just fine through the fence mesh, plus the one of the very right is too high up for them to climb through, why not just convert that to a regular fence, but then again, if we want to be realistic here, its not exactly like these two guys needed more than one hole in the first place, or more than one pair of clippers. Im not exactly sure why the company would put a path way and lights to a cave path that nobody's so supposed to get in anyway since there's no gate for the fence.
     
    The blue goo looks pretty good btw, nice job on the texture.
  13. LOL
    'RZL got a reaction from That50'sGuy in Eternity   
  14. Like
    'RZL got a reaction from T-Rexer in Eternity   
  15. LOL
    'RZL reacted to Radu in The Predator   
    I finally got around to watching this and .. well, it's basically a stinking pile of horse shieet.
  16. Like
    'RZL reacted to Yanzl in Yanzl's Source Emporium   
    I just said you could do that, not that it would produce good results  
    Hopefully this helps understand it better:

    Also you can have multiple CCs in one map, you can limit them with a radius or with a fog_volume, so only one is active at a time. 
  17. Awesome
    'RZL reacted to The Horse Strangler in [UE4] Darksiders 3 Art Dump   
    Hello Mapcore peeps, it's ya boi Horse Strangler aka BananaSandbags aka BillGatesFan69.
    Been working on this one for around two years now with the talented folks over at Gunfire Games. The game releases tonight (at the time of writing this post). Darksiders 3 is a Adventure/RPG hack and slash. A lot of the art here focused on a semi-stylized PBR look. It's not quite Blizzard hand painterly, but it's seen a lot of inspiration from it. Was a fun time transitioning that look and style to a pbr heavy engine like UE4. I plan to do a writieup of some of the interesting art challenges we faced working on the game for the site in the near future, so keep an eye out for that one!










     
     
  18. Like
    'RZL got a reaction from MikeGon in [WIP] de_aurelia (remake)   
    Looks great, just make sure to turn off self-shadowing and shadow casting off on the foliage, that way they won't cast weird shadows and the colors will be more vibrant.
  19. Like
    'RZL reacted to OrnateBaboon in [CS:GO][WIP] Trailerpark   
    Blackdog - yeah, using cs_concert assets for the instruments.
    Some more vehicles, and a bit of a top down of the area. I included some WIP pics of the 3d sky, and the door that RZL mentioned.
    Skybex is currently optimising the trees, and working on more vehicles.
     








  20. Like
    'RZL reacted to ElectroSheep in [CS:GO] de_highlands (WIP)   
    Well I see this red building is flaming the crowds !
     
    For now I'm pushing a bit the visual on A site / CT spawn, still haven't done the bomb site detailling.

  21. Like
    'RZL reacted to untor in [Wingman] Station   
    Hey Mapcore!

    I and Roald are doing this map better!
    It takes more time to do the map because we develope it scrupulously, detail by detail.
    Here are some isides for you: you can see some visual changes. We want to convey the atmosphere of the modern Japanese city and use the elements of areas of Ghetto for the lower part of the map as a contrast.


    New screens
    Thank you! 
  22. Like
    'RZL reacted to MadsenFK in WIP in WIP, post your level screenshots!   
    Current Wingman projects I'm working on, that's gonna play very differently.
    Morocco   (DOWNLOAD)


     
    Luxury   (DOWNLOAD)
    (Props and textures by Yanzl)

     
    Delta   (DOWNLOAD)


  23. Like
    'RZL got a reaction from OrnateBaboon in Hypothetical-Contest Rules Voting   
    Yeah, I'd like to participate as well, so it would be great if we could find veteran industry professionals who are interested in judging this. I'm sure there is plenty who would be willing to do so.
  24. Like
    'RZL reacted to That50'sGuy in [Source] Flag models   
    Ahoy comrades!!!
    A while ago, @blackdog requested I make wall flags, and I plan to make a lot of them.
    As for right now, I figured I'd give y'all a taste by making a few iconic wall flags (USA, Canada, Japan, UK, and USSR)
    They all come with a detail texture overlay on them to make them look much nicer!
    Download link: http://tiny.cc/WallFlags_Sample
    Happy mapping!!!






  25. Like
    'RZL reacted to ElectroSheep in [CS:GO] de_highlands (WIP)   
    Well I'm a bit in a trouble finding some time right now with a lot of stuff happening to me but made a new house lately

    Next step is to rework the A site / CT spawn / graveyard.
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