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'RZL

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  1. Like
    'RZL reacted to OPzy in [CSGO] de_mineshaft   
    Hey guys. This is a demolition map I made. My goal wasn't to make a competitively viable map, but rather a fun and unique map, with many ways to play it. The terrorists spawn at the top of a cliff, and the CT's at the bottom. The site itself is located just below the cliff, with high walls surrounding it. The walls are filled with things to jump on, meaning that the Terrorists can do a bit of parkour for a shortcut. This makes the map play extremely vertically, and makes for a very unique game. However, behind the walls of the cliff are a series of caves, that play more typically. Fight your way to the bottom for a covered route to site, or take a turn along the way to peak a window with direct view onto site. The map looks complex at first (which isn't helped by the 3 levelled radar), but becomes intuitive the more you play it. The map is currently in greybox, so I'm looking for gameplay feedback. The level was not designed for competitive play, but to be more fun, but also balanced. There are plenty of angles, boosts and jumps that may be considered OP in your average de_ map. I think it makes the level unique, and every round plays out very differently (unless your playing with bots, who rush one of two routes each time as they can't perform complex jumps).
    This is also my first map I've ever made, besides a bad layout I made in 2015. This project alone has taken me a bit over a two months, however a lot of this was learning the editor from videos from TopHattWaffle and 3kliksphilip (who initially inspired me to map). Inspiration of this map came to me when I was thinking about drawings my friends and I did when we were 8 or so. We would draw a big cliff, with things poking out, with stick figures shooting each other from different angles. I thought it would make for an interesting map.
     
    Radar (Confusing af):

    Lower

    Middle

    Upper

    Site

    Lower Tunnel

    Upper Tunnel

    CT Side

    T Side

    Crane Load

    CT Spawn (Bad deco)

    T Spawn

    Observation

    Lobby
     

    Upper Tunnel

    Site

    Ramp
    Workshop
  2. Like
    'RZL reacted to text_fish in Gaming Motivation Survey   
    Spoiler Alert: This survey is basically just about smartphone/tablet gaming.
     
    Boring.
  3. Awesome
    'RZL reacted to El Moroes in Random Photo Thread   
    So the pictures are coming...slowly
     
     
     
  4. Like
    'RZL reacted to NikiOo in [CS:GO] De_BigAssStatue   
    Ooops... I leaked a screenshot. 
    Unlucko.
  5. Like
    'RZL reacted to hoistenize in WIP in WIP, post your level screenshots!   
    i learned to model in a few months, and i think its allowed me more creative freedom than ive ever had
    screenshot from de_sydney, a wingman man made my T-R3x3r and i
    im in charge of the art, and honestly i have taken a while to get the map to the point that it is at (8 months so far), but i am speeding up steadily

  6. LOL
    'RZL reacted to [HP] in Fallout 76   
  7. Like
    'RZL reacted to Serialmapper in [WIP] de_aurelia (remake)   
    After i "dissected" ElectroSheep's awesome ivy props in 3dsmax (helped by wallworm) to see how they are made, i tried my first simple low poly props: some weeds, a fern and of course my first ivy (though it looks a little bit choppy and needs refinement). With the weeds was the easiest.



  8. Awesome
    'RZL reacted to Brightness in WIP in WIP, post your level screenshots!   
    Another UE4 scene
    Inspired by Season 1 of True Detective.

  9. Like
    'RZL reacted to grapen in Mapcore Job Census   
    I've been hired as Junior Level Designer at Fatshark Games. 
  10. Like
    'RZL reacted to That50'sGuy in [Source] Flag models   
    Welcome back comrades!
    The Mapcore flag is now a thing thanks to being requested by @'RZL: 
    Happy mapping y'all!
    I ♡ The 1950's

  11. Like
    'RZL got a reaction from That50'sGuy in [Source] Flag models   
    Dope stuff, we need one with the mapcore logo as well!
     
  12. Like
    'RZL reacted to cruptor in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  13. Like
    'RZL reacted to Serialmapper in WIP in WIP, post your level screenshots!   
    de_aurelia (remake)(bombsite B) with mr. ElectroSheep's ivy 


  14. Like
    'RZL reacted to That50'sGuy in [Source] North American flag models   
    Welcome back Comrades!
    As I said in my previous post, I'd make more flags for y'all to enjoy once it got 10 positive reactions. And since I'm good for my word, I did!
    Introducing a set of North American flags, just for your maps!
    This includes: Canada (My country, yay!), Mexico, and America. (I know an American flag made by Valve exists in CS:GO already, but this one has a cleaner texture and a bumpmap)
    I'll be releasing the rest of the North American flags on my new thread dedicated to flags here: http://tiny.cc/FlagModels
    Every flag comes with a bumpmap to give it a more realistic look
    Y'all don't have to credit me since they are just re-skins of the flag that Valve made (Only do it if you really want to ), but I'd love to see what you do with it! (You can just post a screenshot in this thread)
    Here is the download link: http://tiny.cc/NorthAmericanFlags
    Happy mapping!
    I ♡ The 1950's



  15. Like
    'RZL reacted to That50'sGuy in [Source] European flag models   
    Well, I said I'd do it! Here ya go: 
     
  16. Like
    'RZL reacted to That50'sGuy in [Source] European flag models   
    Good news comrade! Your flag is ready! https://www.dropbox.com/s/6xg9628u7jb02i7/Udmurtia flag.rar?dl=0

  17. Like
    'RZL reacted to That50'sGuy in [Source] European flag models   
    Ahoy comrades!!!
    Ever wish you had some flags for you map set in Europe, but are disappointed when you realise there is only the American flag in CS:GO? Well today is your lucky day!
    I've spent all morning making these European Flags for you to use. Obviously I don't need any credit since they are just re-skins of the CS:GO American flag (Do so only if you really want to ), but I would be thrilled if you left a screenshot of them included in your map
    These flags all have bump maps to give them a more realistic look.
    If I get 10 good reactions to this post, I'll make the flags of other continents too! Just tell me what you would like. (Feel free to also ask for a tattered version if you want, I have included a tattered version of one of the flags as a demonstration)
    In this download, you will find: The flags, an example VMF, and a playable map file.
    Here is a list of all the flags in alphabetical here: https://pastebin.com/jtGkuzRq
    Happy mapping y'all!
    I ♡ The 1950's
    Please note, that I misspelled Belgium as "Belgum" (Like the dumb Canadian that I am XD). So just keep that in mind when searching for the Belgian flag in the model browser.
    https://tinyurl.com/EuroFlags











  18. Like
    'RZL reacted to ElectroSheep in [CS:GO] de_highlands (WIP)   
    Yes you can but I may update them before the final release of the map
     
    About the layout, if you take a deep look you can figure out from what old official map this one is inspired by ^^
  19. Like
    'RZL got a reaction from VIOLATION in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  20. Like
    'RZL reacted to Dea in WIP in WIP, post your level screenshots!   
    Been playing around a bit with the Far Cry 5 level editor  


    Some of the editor's assets are simply just too amazing for me to use though. 

  21. Like
    'RZL got a reaction from VIOLATION in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  22. Like
    'RZL reacted to Roald in [CS:GO] de_highlands (WIP)   
    Guess it does, but in my opinion it stands out too much. I love the consistent neutral colors that's being used with some small tints of colors.
    Rather have the woodwork in red with maybe some spoiled paint on the wall arround it and some painting on the wall with the shop it's name or whatever as a landmark. 
    Excuse me for my GIMP skills 🤣
     

    PS: it kinda looks odd to me the waterdrain is going infront of those windows... Rather lower the roof abit so the windows stick out of the roof
  23. Like
    'RZL got a reaction from VIOLATION in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  24. Like
    'RZL got a reaction from VIOLATION in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  25. Like
    'RZL got a reaction from VIOLATION in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
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