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'RZL

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  1. Like
    'RZL got a reaction from JustFredrik in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  2. Like
    'RZL reacted to JimWood in Mutiny   
    Ahoy! Mutiny is a defusal map created by TanookiSuit3, Huvaligen and myself.
    Pirates have swarmed the island to find and retrieve some long lost treasure.
    The map is situated in an old pirate town, with a huge tomb close by.
     
    Here's some links to before/after image sliders for T Spawn:
    Before/After - T Spawn
    Before/After - T to Mid
     



    Some more images:
     
  3. Like
    'RZL reacted to leplubodeslapin in DE_CACHE (new version)   
    what
    Guys ok it's nice that you can be so accurate with your feedbacks and I'm pretty sure that they're welcome to improve the visuals of the map and make it more "realistic".
    But please, understand that not everybody is an expert in AC, plumbing and in the history of USSR vehicles from decades ago. It's something that the map creators can take into account and change but it's their map, they don't have to change these things to please a community of people.
    Appreciate the work applied here and do your feedbacks as suggestions of stuff that could be improved, kindly.
    Just my 2 cents :x
  4. Like
    'RZL reacted to FMPONE in DE_CACHE (new version)   
    DE_CACHE by FMPONE and Volcano
    A bomb defusal map set around Chernobyl.
    Terrorists are bent on destroying the evidence of a massive weapons-cache in the shadows of Chernobyl.
    THANK YOU TO THE FOLLOWING (amazing) PEOPLE!:
    MAPCORE.ORG, Robert Yang, Lenz Monath (penE)
    +++
    Comparison Sliders: FMPONE.com/cache

    +++






    +++

    +++
  5. Like
    'RZL reacted to Ordanicu in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  6. Like
    'RZL reacted to untor in Swamp   
  7. Like
    'RZL reacted to +Rusty+ in The random model thread!   
    Spent sunday relaxing and pushing polys




  8. LOL
    'RZL reacted to Squad in Steam will have to make games resellable?   
    Now add "Factory New, Minimal Wear, Field Tested, Well Worn, Battle Scarred" conditions and it instantly fixes one of the points Beck brought up 
  9. Like
    'RZL reacted to General Vivi in Generalvivi's - Prototypes and Polygons (now with vr)   
    My first attempt at jumping back into 3d simple art stuff. I used to do this back in the day and really enjoyed it. I might pick it back up again, it's pretty calming and fun to mess around with. 
    https://twitter.com/generalvivi/status/1175083119877218304?s=20
     

  10. Like
    'RZL reacted to atrocity in de_distillery   
    Hey everybody!
    It has been a while since I have posted anything, but I thought this would be the best place to share my next personal project de_distillery. Distillery is based around a fictional distillery and is set in a loose version of Edinburgh Scotland. Since a trip I took to Scotland a few years back, I have been dying to build a level that is set there. After being inspired by de_highlands, I knew I needed to start making my idea come to life. I started the blockout a few weeks ago and try to work on it when I am free after work. I've been able to iterate on the level after hosting some small playtests with friends. I am hoping to have this public on the workshop here shortly, and then having larger playtests to gather more feedback.
    Update 9/18/19: Swapped out the old Minimap with a TAR version.
    Update 9/17/19: After a playtest this evening, I pushed the map live to the workshop. I will continue working away and posting updates. https://steamcommunity.com/sharedfiles/filedetails/?id=1843682152 
     








     
  11. Like
    'RZL reacted to illG in [WIP][DE] Antiquity   
    Middle in current state.
    Currently I am experimenting with lighting color theme and brightness of level.
    Guys, how do you like sunset theme or is it better to go with mainstream daylight with crisp shadows?

  12. Like
    'RZL reacted to Puddy in Control (Remedy)   
    Same. I must admit that my patience ain't the best right now though.
    I played for an hour. I thought that the presentation, characters and dialogue were a bit, well, crude despite the premise being incredibly intriguing. Less would've been more in this case, they should've let the building tell its own story and gone easier on the exposition and early melodrama. Additionally, the game is way too quick in giving you a gun to blast generic enemies with and introducing very gamey systems ("control" points, weapon mods etc). Instead of fighting creepy otherworldly entities I felt like I was blasting Destiny "mobs".
  13. Like
    'RZL reacted to [HP] in Control (Remedy)   
    I unlocked all of Jesse's powers, once you have all of the game's toolkit at your disposal, the combat becomes so damn fun!
    Juggling your throw power to break shields, then using a gun to hurt the enemy, possess him so he fights for you, proceed to fly around and shoot down the rest of the enemies and finish the last one with a stomp from above is really satisfying.
    Now that I'm approaching the mid of the game, the writing gets even weirder, and not always necessarily in a good way. Funny enough, I find the main protagonist Jesse, incredibly stale and boring. The constant stoic stance she externally puts out contrasts with her vulnerable internal monologues and narrations, a lot, which sounds pretty good on paper but it makes her character very hard to follow at times. A lot of things just happen around her, and she accepts it without question or much fuss, for instance being made director of the Bureau in the beginning of the story.
    Same can be said about most characters, for such a good story, Control's characters are very one dimensional. It borders on parody of what they're trying to be, but I question if that was written and directed on purpose or not.
    Going back to the overall story though, it's really good. It tries to be this blend between twin peaks and x-files.
    The level design is really good, just enough direction that you mostly always know where you are, and the feeling of being lost is still there. Loving the metroidvania still design / map, was a really nice surprise that makes the game feel bigger than it is, but it certainly works.
    The graphics and physics is is definitely what carries this game for me, and what makes me come back. You can deffo see Tadao Ando's influences everywhere, and this engine lends itself perfectly to that architectural style. Love the brutalistic nature of the architecture, and the big gradients in the lighting.
    Some of the environments are so damn good, environments mild spoilers ahead:
     
  14. Like
    'RZL reacted to Kokopelli in de_neighbors   
    I just got a new PC and noticed for the first time the bloom intensity on this map was out of wack. That's what happens when you build a map on integrated graphics! So much better now.

    I redesigned the layout of kid's room and removed some furniture for better mobility and additional after-plant positions.

    CTs will now have a much easier time rushing through the window to get into A Site at the start of a round. And the extra space gives Ts in a post-plant scenario more options to defend from this location. -bed -cupboard -sidetable

    A Site / Living Room also went through the same process of removing furniture and making space for better mobility and additional post-plant positions. -couch -sidetable -boxes

  15. Like
    'RZL reacted to Kokopelli in de_neighbors   
    Neighbors 
    Bomb Defusal 
    Domestic terrorists storm a northern Virginia community to locate the home of a notorious hacker and destroy his trove of stolen data.
    Objective A - Destroy the hacker’s PC Objective B - Destroy the backup drives in the hacker’s car
    This project began as an exercise in capturing a real life location and re-imagining it in a way that's conducive to CSGO gameplay. You might call this the "Canals approach." Creating was a great learning experience and I'm pretty happy with where I landed given the inherent constraints of the location I was trying to capture--particularly the fact that it was a fairly open environment. The biggest challenge was figuring out ways to reduce sight lines in ways that made sense thematically. The result is a map that strongly resembles the source inspiration but with plenty of necessary departures for improved gameplay. It's also my first completed map and entry to the CSGO workshop.
    Looking for feedback on layout, gameplay and visuals. And please let me know if you find any bugs. Hope you enjoy!
    Special thanks to Yanzl for various assets.
    Workshop Link



























  16. Like
    'RZL reacted to Radu in [FC5] Jungle Raid   
    FINALLY
    I've got the documentation done and everything. It's probably the most in depth presentation I have done to date. Definitely learned a lot working on this project, not just about level design but also about organising your project and presenting your ideas. If you guys have time, check it out at: https://radutanasie.com/jungle-raid/
     
  17. Like
    'RZL reacted to Frone in [WIP] de_apelsin   
    Apelsin is facility specialized in water production, located somewhere in desert.
    Workshop de_apelsin



  18. Like
    'RZL reacted to esspho in anchor   
    Here is a link to the workshop and some screenshots.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1807037033
     
    bombsite A

     
    bombsite B


     
    middle

     
    t spawn

     
    ct spawn

     
    Let me know, if you got any kind of feedback.
  19. Like
    'RZL got a reaction from Sean Noonan in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  20. Like
    'RZL got a reaction from JimWood in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  21. Like
    'RZL got a reaction from Lefty in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  22. Like
    'RZL got a reaction from Pampers in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  23. Like
    'RZL got a reaction from Interfearance in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  24. Like
    'RZL got a reaction from Terri in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  25. Like
    'RZL got a reaction from Radu in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

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