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'RZL

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  1. Like
    'RZL reacted to Puddy in Control (Remedy)   
    Same. I must admit that my patience ain't the best right now though.
    I played for an hour. I thought that the presentation, characters and dialogue were a bit, well, crude despite the premise being incredibly intriguing. Less would've been more in this case, they should've let the building tell its own story and gone easier on the exposition and early melodrama. Additionally, the game is way too quick in giving you a gun to blast generic enemies with and introducing very gamey systems ("control" points, weapon mods etc). Instead of fighting creepy otherworldly entities I felt like I was blasting Destiny "mobs".
  2. Like
    'RZL reacted to [HP] in Control (Remedy)   
    I unlocked all of Jesse's powers, once you have all of the game's toolkit at your disposal, the combat becomes so damn fun!
    Juggling your throw power to break shields, then using a gun to hurt the enemy, possess him so he fights for you, proceed to fly around and shoot down the rest of the enemies and finish the last one with a stomp from above is really satisfying.
    Now that I'm approaching the mid of the game, the writing gets even weirder, and not always necessarily in a good way. Funny enough, I find the main protagonist Jesse, incredibly stale and boring. The constant stoic stance she externally puts out contrasts with her vulnerable internal monologues and narrations, a lot, which sounds pretty good on paper but it makes her character very hard to follow at times. A lot of things just happen around her, and she accepts it without question or much fuss, for instance being made director of the Bureau in the beginning of the story.
    Same can be said about most characters, for such a good story, Control's characters are very one dimensional. It borders on parody of what they're trying to be, but I question if that was written and directed on purpose or not.
    Going back to the overall story though, it's really good. It tries to be this blend between twin peaks and x-files.
    The level design is really good, just enough direction that you mostly always know where you are, and the feeling of being lost is still there. Loving the metroidvania still design / map, was a really nice surprise that makes the game feel bigger than it is, but it certainly works.
    The graphics and physics is is definitely what carries this game for me, and what makes me come back. You can deffo see Tadao Ando's influences everywhere, and this engine lends itself perfectly to that architectural style. Love the brutalistic nature of the architecture, and the big gradients in the lighting.
    Some of the environments are so damn good, environments mild spoilers ahead:
     
  3. Like
    'RZL reacted to Kokopelli in de_neighbors   
    I just got a new PC and noticed for the first time the bloom intensity on this map was out of wack. That's what happens when you build a map on integrated graphics! So much better now.

    I redesigned the layout of kid's room and removed some furniture for better mobility and additional after-plant positions.

    CTs will now have a much easier time rushing through the window to get into A Site at the start of a round. And the extra space gives Ts in a post-plant scenario more options to defend from this location. -bed -cupboard -sidetable

    A Site / Living Room also went through the same process of removing furniture and making space for better mobility and additional post-plant positions. -couch -sidetable -boxes

  4. Like
    'RZL reacted to Kokopelli in de_neighbors   
    Neighbors 
    Bomb Defusal 
    Domestic terrorists storm a northern Virginia community to locate the home of a notorious hacker and destroy his trove of stolen data.
    Objective A - Destroy the hacker’s PC Objective B - Destroy the backup drives in the hacker’s car
    This project began as an exercise in capturing a real life location and re-imagining it in a way that's conducive to CSGO gameplay. You might call this the "Canals approach." Creating was a great learning experience and I'm pretty happy with where I landed given the inherent constraints of the location I was trying to capture--particularly the fact that it was a fairly open environment. The biggest challenge was figuring out ways to reduce sight lines in ways that made sense thematically. The result is a map that strongly resembles the source inspiration but with plenty of necessary departures for improved gameplay. It's also my first completed map and entry to the CSGO workshop.
    Looking for feedback on layout, gameplay and visuals. And please let me know if you find any bugs. Hope you enjoy!
    Special thanks to Yanzl for various assets.
    Workshop Link



























  5. Like
    'RZL reacted to Radu in [FC5] Jungle Raid   
    FINALLY
    I've got the documentation done and everything. It's probably the most in depth presentation I have done to date. Definitely learned a lot working on this project, not just about level design but also about organising your project and presenting your ideas. If you guys have time, check it out at: https://radutanasie.com/jungle-raid/
     
  6. Like
    'RZL reacted to Frone in [WIP] de_apelsin   
    Apelsin is facility specialized in water production, located somewhere in desert.

  7. Like
    'RZL reacted to esspho in anchor   
    Here is a link to the workshop and some screenshots.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1807037033
     
    bombsite A

     
    bombsite B


     
    middle

     
    t spawn

     
    ct spawn

     
    Let me know, if you got any kind of feedback.
  8. Like
    'RZL got a reaction from Sean Noonan in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  9. Like
    'RZL got a reaction from JimWood in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  10. Like
    'RZL got a reaction from Lefty in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  11. Like
    'RZL got a reaction from Pampers in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  12. Like
    'RZL got a reaction from Interfearance in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  13. Like
    'RZL got a reaction from Terri in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  14. Like
    'RZL got a reaction from Radu in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  15. Like
    'RZL got a reaction from Squad in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  16. Like
    'RZL got a reaction from That50'sGuy in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  17. Like
    'RZL got a reaction from Vaya in Mapcore Discord Challenges   
    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
    Here is the August 2019 challenge:
    Challenge name: Retro Ride
    Description: Demake one of the three given iconic cars from the movie screen as a low poly model
    Restrictions: Must be a 3D model, Max 500 triangles,  Max 128x128 texture limit
    Deadline: 2019-08-31  23:59  (GMT)

  18. Like
    'RZL reacted to jd40 in Incline   
    My contest map will be set on a hill with a cable car station.
    Bombsite A will take place inside the station, while B will be under a huge tent housing an ancient ruins exhibition.

     
    The layout is very much a WIP and not ready for playtests yet, but hopefully it will be soon. Some screenshots below:
     
  19. Like
    'RZL reacted to mr.P in Graveyard   
    a minor Sunday update,
  20. Like
    'RZL reacted to SethTooQuick in Gongji   
    I've made some yellow bumpy dudes for the subway. You can see them in-game in the post from Jack above.
            
    These photos were taken from Substance Desinger directly. I modeled and baked them in Blender and did the rest in Substance Designer. Wanted to show it off with height because it's cool.
  21. Like
    'RZL reacted to mr.P in Graveyard   
    Some progress, all screen grabs are taken outside of the playable area...
    T spawn by the cars, the broken elevator serves as entry point to the main hangar

     
    The stern, backside of the map with a ramp leading up to a objective, propellers will be added later

     
    Ct spawn, starboard side, defenders start on the elevator with instant access to the hangar

  22. Like
    'RZL reacted to mr.P in Graveyard   
    ...time has past since the events near Suez Canal at 2046, under the scorching sun on a sea of sand lies the remains of the king-class warship USS Carry.
    Download here: https://steamcommunity.com/sharedfiles/filedetails/?id=1833955880
     

     
    Alpha 4 overview, slightly out of date compared to the Steam Workshop version

     
     
  23. Like
    'RZL reacted to michal3210 in [CS:GO] dz_junglety (Danger Zone)   
    Map Overviews for deployment section and tablet!
     

     

  24. Like
    'RZL reacted to Bewitched101 in My first try   
    Hi I'm new here. This is my first try in lvl design. I'm still working on it. I just wanted to know your opinion. According to the idea, this is the bridge leading to the castle. I wanted to add as many details as possible to the bridge itself. The entrance to the castle must be blocked off by stones and in order to get inside it will be necessary to walk along the wall and climb the stairs, but the stair cannot just be seen from the bridge. I used candles as a direction indicator. And I actually just downloaded this your Unity yesterday, so I don’t know much yet. I also know that lvl designers fall into two categories; "One" follow the technical part and the "Second" place objects so that the player is not lost on the map or vice versa and also knows where to go and where not. Is it true? Can anyone tell me more about this in a nutshell?



  25. Like
    'RZL got a reaction from Byron in MapCore CS:GO Playtesting 4.0   
    FAQ
    How do I pack the radar files correctly?
    What do the colors in the playtest submission overview mean?
    What do the "Status 1" and "Status 2" columns in the submission overview mean?
    Who's renting the server and how can I donate to keep the server alive?
    Is the playtest of my map getting recorded via GOTV?
    What custom configs are running on the server?
    What plugins are running on the server?
    Do you also do 5vs5 playtests?
    Who is part of the MapCore Playtest Team?
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