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'RZL

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  1. Like
    'RZL reacted to grapen in Mapcore Job Census   
    I've been hired as Junior Level Designer at Fatshark Games. 
  2. Like
    'RZL reacted to I ♡ The 1950's in [Source] Flag models   
    Welcome back comrades!
    The Mapcore flag is now a thing thanks to being requested by @'RZL: 
    Happy mapping y'all!
    I ♡ The 1950's

  3. Like
    'RZL got a reaction from I ♡ The 1950's in [Source] Flag models   
    Dope stuff, we need one with the mapcore logo as well!
     
  4. Like
    'RZL reacted to cruptor in [CS:GO] de_sawmill (WIP)   
    I started this map a long time ago and stopped working on it for quiet some time.
    It's in a state where it needs more serious testing to be more competitive overall.
    There is some progress i wanted to show you guys (a bit too much progress at specific areas).
    Workshop:  https://steamcommunity.com/sharedfiles/filedetails/?id=1540396532
     
    A lot of low quality models will be replaced in the future like trains etc.
    ________________________________
    CT Spawn

    _______________
    A Site

    _______________
    Crates ( T Spawn Area)

    _______________
    Barn(couldnt keep myself from detailing)

    _______________
    Middle

    _______________
    Radar

  5. Like
    'RZL reacted to Serialmapper in WIP in WIP, post your level screenshots!   
    de_aurelia (remake)(bombsite B) with mr. ElectroSheep's ivy 


  6. Like
    'RZL reacted to I ♡ The 1950's in [Source] North American flag models   
    Welcome back Comrades!
    As I said in my previous post, I'd make more flags for y'all to enjoy once it got 10 positive reactions. And since I'm good for my word, I did!
    Introducing a set of North American flags, just for your maps!
    This includes: Canada (My country, yay!), Mexico, and America. (I know an American flag made by Valve exists in CS:GO already, but this one has a cleaner texture and a bumpmap)
    I'll be releasing the rest of the North American flags on my new thread dedicated to flags here: http://tiny.cc/FlagModels
    Every flag comes with a bumpmap to give it a more realistic look
    Y'all don't have to credit me since they are just re-skins of the flag that Valve made (Only do it if you really want to ), but I'd love to see what you do with it! (You can just post a screenshot in this thread)
    Here is the download link: http://tiny.cc/NorthAmericanFlags
    Happy mapping!
    I ♡ The 1950's



  7. Like
    'RZL reacted to I ♡ The 1950's in [Source] European flag models   
    Well, I said I'd do it! Here ya go: 
     
  8. Like
    'RZL reacted to I ♡ The 1950's in [Source] European flag models   
    Good news comrade! Your flag is ready! https://www.dropbox.com/s/6xg9628u7jb02i7/Udmurtia flag.rar?dl=0

  9. Like
    'RZL reacted to I ♡ The 1950's in [Source] European flag models   
    Ahoy comrades!!!
    Ever wish you had some flags for you map set in Europe, but are disappointed when you realise there is only the American flag in CS:GO? Well today is your lucky day!
    I've spent all morning making these European Flags for you to use. Obviously I don't need any credit since they are just re-skins of the CS:GO American flag (Do so only if you really want to ), but I would be thrilled if you left a screenshot of them included in your map
    These flags all have bump maps to give them a more realistic look.
    If I get 10 good reactions to this post, I'll make the flags of other continents too! Just tell me what you would like. (Feel free to also ask for a tattered version if you want, I have included a tattered version of one of the flags as a demonstration)
    In this download, you will find: The flags, an example VMF, and a playable map file.
    Here is a list of all the flags in alphabetical here: https://pastebin.com/jtGkuzRq
    Happy mapping y'all!
    I ♡ The 1950's
    http://tiny.cc/EuropeanFlags
     









  10. Like
    'RZL reacted to ElectroSheep in [CS:GO] de_highlands (WIP)   
    Yes you can but I may update them before the final release of the map
     
    About the layout, if you take a deep look you can figure out from what old official map this one is inspired by ^^
  11. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  12. Like
    'RZL reacted to Dea in WIP in WIP, post your level screenshots!   
    Been playing around a bit with the Far Cry 5 level editor  


    Some of the editor's assets are simply just too amazing for me to use though. 

  13. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  14. Like
    'RZL reacted to Roald in [CS:GO] de_highlands (WIP)   
    Guess it does, but in my opinion it stands out too much. I love the consistent neutral colors that's being used with some small tints of colors.
    Rather have the woodwork in red with maybe some spoiled paint on the wall arround it and some painting on the wall with the shop it's name or whatever as a landmark. 
    Excuse me for my GIMP skills 🤣
     

    PS: it kinda looks odd to me the waterdrain is going infront of those windows... Rather lower the roof abit so the windows stick out of the roof
  15. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  16. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  17. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  18. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  19. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  20. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  21. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  22. Like
    'RZL got a reaction from El Moroes in [CS:GO] de_highlands (WIP)   
    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself 
  23. Like
    'RZL reacted to ElectroSheep in [TF2] Ctf_frosty   
    Frosty is actually 1st of the most popular maps of the year filter in the workshop  

    Thanks for all people who supported it !
  24. Like
    'RZL reacted to ElectroSheep in [CS:GO] de_highlands (WIP)   
    Hello guys
     
    Well I wanted to wait a bit longer to have more to show but as it's progressing very slowly, here are some shots from almost finished areas. I spent last month to update the art with better texture work and detail, and also optimisation (if combine props works...) hope you will like it.
    Before :

    Now :

    Before :

    Now :

    Before :

    Now : (woops a nodraw wall)

    And some other stuff


    I will be able to show more soon !
  25. Like
    'RZL reacted to Yanzl in Yanzl's Source Emporium   
    I've updated the Substance Painter shader to support the new 2018.2 update and added panorama radar generator with multiple color presets based on different Valve maps.
    https://www.dropbox.com/s/zegqf63yt1tt40u/radargen_panorama.zip?dl=0

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