Jump to content

'RZL

Staff
  • Content count

    782
  • Joined

  • Last visited

  • Days Won

    19

Reputation Activity

  1. Like
    'RZL reacted to Sean Noonan in The Door Challenge - 2018   
    I won't have a tonne of time to dedicate to this, but count me in!
  2. Like
    'RZL reacted to General Vivi in Designing Highly Replayable Stealth Levels for Payday 2   
    yes, for example. I can't place the security camera access points anywhere near an actual camera, since the player using them doesn't have a 3d puppet. I have to make sure that if an access point is chosen, I disable nearby cameras that can point at it. 
    Since everything gets randomized in a chain of events, it makes it easier to find potential trouble locations and disable them before they happen. 
    Here, have a fun gif showing off scripting (cut from the article). XD

  3. Like
    'RZL got a reaction from Terri in Epic Games & Mapcore's Unreal Tournament Level Design Contest Progress Update   
    Some really promising maps in there, looking forward to the final results!
  4. Like
    'RZL got a reaction from Terri in Epic Games & Mapcore's Unreal Tournament Level Design Contest Progress Update   
    Some really promising maps in there, looking forward to the final results!
  5. Like
    'RZL got a reaction from Terri in Epic Games & Mapcore's Unreal Tournament Level Design Contest Progress Update   
    Some really promising maps in there, looking forward to the final results!
  6. Like
    'RZL reacted to 2d-chris in Epic Games & Mapcore's Unreal Tournament Level Design Contest   
    Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago.
    The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.  
     
     
  7. Like
    'RZL got a reaction from Fnugz in Congratulations to our finalists and Grand Prize Winner, DE_EMPIRE!   
    After long and exhausting research and analysis, I managed to update the workshop links. It was hard work, and I really want you to appreciate my extremely fast response to your request. Cheers!
  8. Like
    'RZL got a reaction from Fnugz in Congratulations to our finalists and Grand Prize Winner, DE_EMPIRE!   
    After long and exhausting research and analysis, I managed to update the workshop links. It was hard work, and I really want you to appreciate my extremely fast response to your request. Cheers!
×