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'RZL

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Everything posted by 'RZL

  1. I too would like to update my position to Level Designer at Blizzard
  2. Got promoted to Senior Level Designer at Splash Damage last month. Ain't that something?
  3. Splash Damage is looking for a whole bunch of Designer positions. Hit me up if you are interested in any of them! Lead Level Designer Senior Level Designer Level Designer Technical Designer Lead Narrative Designer Senior Narrative Designer Technical Narrative Designer Lead Game Designer Game Designer Senior Audio Designer Audio Designer Associate Audio Designer We actually have even more positions open in Art, Programming, Production etc. Check out all of our open positions here! http://app.jobvite.com/m?31TAtlwN
  4. Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting. Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details. Here is the August 2019 challenge: Challenge name: Retro Ride Description: Demake one of the three given iconic cars from the movie screen as a low poly model Restrictions: Must be a 3D model, Max 500 triangles, Max 128x128 texture limit Deadline: 2019-08-31 23:59 (GMT)
  5. Yeah, I'd like to participate as well, so it would be great if we could find veteran industry professionals who are interested in judging this. I'm sure there is plenty who would be willing to do so.
  6. Looks great, just make sure to turn off self-shadowing and shadow casting off on the foliage, that way they won't cast weird shadows and the colors will be more vibrant.
  7. Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel. About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside. Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do. That being said, I gotta agree that the red brick is drawing a bit too much attention to itself
  8. I'm afraid that @General Vivi's game is VR only, which leaves us all frustrated and angry...
  9. Name: Konstantin Löffler Website: konstantinloeffler.deStory: You find yourself as a deaf protagonist in a corridor with a door in front of you. You have to try to open it.Engine: UE4Download Link: https://drive.google.com/open?id=1V9Cpq7NaBQPuEXESxBNGXt-tocyWiARP Screenshots: Video: Special Thanks go to Rául Sánchez Calderón for helping me implement the core functionality of this challenge.
  10. Was thinking of "The Accountant" but that is with Ben Affleck, so maybe it is "The Secret Life of Walter Mitty"?
  11. @Yanzl also made some adjustments to it so it packs everything necessary for your map automatically (the technology is finally here): https://github.com/gortnarj/CompilePal/releases/tag/v025
  12. There is a gap at the very top of the shelf, don't like it, redo the whole thing please.
  13. The game also got mentioned in Dunkeys E3 review, which is pretty cool
  14. 'RZL

    Gears Tactics

    I'm happy to announce that I am working on Gears Tactics, which has been teased at E3!
  15. 'RZL

    E3 2018

    This website recaps very nicely all the games that have been revealed at E3: https://2018.e3recap.com/
  16. Fixed now! Had to remove one video about cs:go level design unfortunately, since it broke everything. Anyway, did anyone find any resources in the meantime that we could add to the collection?
  17. The image is broken, what does it show?! TELL ME!
  18. oh boy here we go again Looking forward to it!
  19. Here a bit of feedback: 1. The trees look a bit too repetitive and do not look very good from the angle you're looking (from below). 2. You seem to use the fence model a lot and it looks pretty wrong in front of the wall. I would get rid of that stuff there. 3. I would change the texture for the storm drain area to something that looks more like concrete, this one gives me too much of an italy vibe, especially since it looks similar to your map de_coast. Same goes to the floor trims. 4. The double double door entrance looks really wrong. I would definitely remove one of them (and replace them with a window you might be to jump through?). If it is two entrances to different parts of the interior (with a wall between) then I would replace the doors with single doors instead so you have some space between the entrances. Also the balloons are too repetitive and too uniformly clustered. I would spread them out a bit more in some parts and move them closer in others to break things up. Gameplay wise the whole map is an absolute mess and no fun at all to run around in. Prove me otherwise by giving me access to actually be able to play it
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