Jump to content

jakuza

Members
  • Posts

    98
  • Joined

  • Last visited

  • Days Won

    5

Reputation Activity

  1. Awesome
    jakuza reacted to Corvus in [UE4] Island Environment [W.I.P]   
    A project i started a month ago. The idea is to make a playable island environment. 
    The ocean water i''ve used https://github.com/UE4-OceanProject/OceanProject/tree/4.18









     
     
  2. Like
    jakuza got a reaction from Bunglo in The random model thread!   
    Hahaha I knew I had seen these somewhere before: https://polycount.com/discussion/98091/best-practices-for-creating-3d-trees-for-games
  3. Like
    jakuza reacted to Bunglo in The random model thread!   
    Some tree branches I modeled in 3dsmax from over 5 years ago probably. I'm not sure if I ever turned these into textures.

    The leaves:

  4. Like
    jakuza reacted to Serialmapper in de_iarna   
    more advances in my map

     
  5. Like
    jakuza reacted to JimFKennedy in Battery   
    Little update again...

    Replaced thick as fuck walls with sheet metal, still need to brighten up this area though.

    Moved the car, because stairs are for people? (And they're clipped now :D)

    After careful consideration... wall, with arrow.
  6. Like
    jakuza reacted to Andre Valera in Torch   
    Updated the blockout based on competitive/casual feedback. Put together a comparison video explaining the update in more detail if you're into that sort of thing.
    If you are interested in playtesting I've created a steam group, of course I'll also be requesting to playtest on Mapcore.
    Torch Playtest Group
    blockout2 timings
    Workshop Link
  7. Like
    jakuza reacted to JimFKennedy in Battery   
    G'day.
     
    I've been recently working on a classic 5v5 csgo map named Battery.
    This map takes place in and around an old WW2 bunker, converted into a gun running factory in Estonia during the early spring thaw.
     

    Bombsite B was the main focus for the map, (it was originally a wingman map) and went through about 23(?) iterations.

    What would be considered Middle, goes through an old dilapidated and collapsed WW2 bunker, it takes heavy inspiration from Nacht Der Untoten.

    Bombsite A used to have a "nuclear bomb" sitting in the middle of the site, however I removed it because I couldn't be bothered modelling it.

     
    Aiming for an early June release date, but considering the pace of things, probably even May.
    But feel free to have a walk around the map, it's always changing and is slowly reaching more towards being finished.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2401850892
  8. Like
    jakuza reacted to JorisCeoen in County   
    Pretty amazing, once again... I think the overall atmosphere and theme are great! Perhaps if I were to say one thing, the motel looks like the only area that's most 'slapped together' (so to speak). The overall idea is nice, but it currently looks too clean and misses some fine detail compared to the rest of the map. There's something about those big pillars that should be more worn in my opinion. I really love the quarry, however, probably my favorite part of the map!
    Congratulations on your release, and I don't doubt this will already be included in the next operation 😄
  9. Like
    jakuza reacted to Soldat Du Christ in County   
    this looks awesome, good example of a diverse theme park with a cohesive theme, the haunted house was a good way to spice up the contemporary setting with something fantastical
  10. Like
    jakuza reacted to That50'sGuy in County   
    Jesus Harold Christ on a bike up a pike! This looks incredible! Reminds me of where my father used to work in mining.
    I personally like the current sky the way it is, but maybe it'd look rather nice in the early morning. Could be worth a try! 😉

    Also, thanks for the bread! Yummy yummy!
  11. Like
    jakuza reacted to ┌HP┘ in County   
    Astonishing! 
  12. Like
    jakuza reacted to Serialmapper in County   
    FC5 baby, yeeah! 😋👍
  13. Like
    jakuza reacted to FMPONE in County   
    Looks polished with a fittingly massive scope, certainly not an easy task. Great work. Congrats!
    I almost wonder if a more sunset or amber skybox color would help set the map apart? For example, this really resembles the first danger zone map at times in the more wooded areas. That’s the main bit of feedback I have from these screenshots, that the skybox choice seems a bit conservative and I think there is room there to do something a bit riskier but more memorable. 
  14. Like
    jakuza reacted to leplubodeslapin in County   
    WOW this is so good !!! Is there somewhere I can play on it ?
    The trailer is a real beauty !
  15. Like
    jakuza reacted to Kokopelli in County   
    This map looks like straight fire. Absolutely brilliant work! It has SO much character and all the environments feel so fresh.
  16. Like
    jakuza reacted to Corvus in [UE4] [WIP] Ryokan   
    Starting to detail some of the roofs. All of the texturing is done by using one trim texture for most of the geo. 




  17. Awesome
    jakuza reacted to Minos in Spanish Town - Unreal 4 VR Environment + Tutorial   
    Update time!
    Finished the blockouts, and did a lighting pass. Now onto my favorite part: Texturing
     




  18. Like
    jakuza reacted to celery in My First Year in Review   
    The title is a bit misleading. I have been mapping for a while, but after a two year hiatus I came back to it a little over a year ago when I wanted to make a neat little Wingman level for CSGO. I just want to share a few screenshots of projects that I started (and some finished) in the past year in order.
     
    Coverup

    I cooperated with Sir Thomas and 9yz as level designers, environment artists, and prop artists to finish and release my first level ever, which finally got it's release in August after a few months reacquainting myself with Hammer and learning how to model for the first time.

    I consider this project a failure, but learned a lot from it.

     
     
     
    Paradise
    This was my first success with mapping. I won 10th place in the Source Engine Discord mapping contest and modeled more and detailed more. I eventually took help to optimize it after I released my first version.

    I worked as the level designer, environment artist, and prop artist for this project. I received help from Sir Thomas and Peake to help optimize the VVIS on the level to increase the performance significantly.
    This level was also featured on the Mapcore Wingman Hubs on FACEIT over the winter.

     
    Following this project I was well on my way to learning how to model. I decided to help a bit on a Sourcemod aimed at recreating a Quake-style deathmatch game in Source.
     




    After running into engine limitations on the beefed up version of Source, I decided to repurpose those PBR-authored Quake assets into an aim map for CSGO.


    Between working Paradise and the Quake-style levels I started working on a wingman level with a number of people, including Sir Thomas, iTwins, ynel, Jayk, and Jonmcbane on an unfinished project that was nicknamed Paradise 2.
    I worked primarily as a set-dresser, prop artist, and material author, creating materials from photosources I took and PBR materials on Textures.com

    This was a stepping stone for what I am currently doing on my three unreleased/unannounced projects which I am excited to share when they are ready. (One of them I do share a lot about on my Twitter and will be posting a few of the assets below).



     
    My newest project, a Wingman level in Great Britain is well underway. I am primarily working as the prop artist, material author, and set-dresser for this project. I have improved and built on my techniques for generating PBR materials from photos I take and porting them into the CSGO Spec/Gloss shader workflow.





     
     
    That's all I have for now. I expect to be sharing more soon... and I hope nothing takes too long.
     
    I also want to say thank you to everyone whose helped me along the way and I'm excited for what's next!!
     
    Cheers,
    celery
    (formerly TheOnionChef)
     
     
    Here are the links to my ArtStation, Twitter, and workshop pages.
     
    https://www.artstation.com/willgranda

    https://twitter.com/celeryslice

    https://steamcommunity.com/sharedfiles/filedetails/?id=2014706191

    https://steamcommunity.com/sharedfiles/filedetails/?id=2230085582

    https://steamcommunity.com/sharedfiles/filedetails/?id=2371525727
  19. Awesome
    jakuza got a reaction from snaulX in Anubis Assets   
    Hey everyone,
    Here are all the assets from Anubis + a zoo file. Unfortunately some of the models aren't complete or really useful. I meant to clean everything up a bit before doing this, but I haven't gotten around to it and I figure it's better to just put it up now than keep delaying. Hopefully I find the time to come back and fix some of these up later on.
    Anyways, here ya go: https://www.dropbox.com/s/ryx5i5ssab1d569/anubis_source.zip?dl=0
     
    Also, please let me know if something in the zoo is missing from the files and I'll upload it asap.
  20. Like
    jakuza reacted to Squidski in Orion Models   
    I finally got around to packaging up all the models I made and/or modified (with perms) for cs_orion.
     The custom materials made for brushes/displacements are not included as I do not have the proper permission to distribute those.
    Some models aren't great so I'm providing them as-is. I won't fix anything but you are free to contact me on Discord (Squidski#9545) if you have any questions about how I did things or why.
    You are free to use these for all non-commercial purposes provided you give me credit in the description, for any commercial usages contact me. A final note, some things in the VMF are scaled up for better viewing, some things have multiple skins, and 90% of the things that are just solid white are tintable. Go crazy and make cool stuff.
     
    Google Drive download link: https://drive.google.com/file/d/1FrjGU40lf5Odq8lhtQZkkYBiu56issQj/view?usp=sharing

    If anyone downloaded before this message, I had forgot to include a model and have now updated the download link (at 1:44pm EST)
  21. Like
    jakuza reacted to Andre Valera in Torch   
    Hello there,
    Here's a 2 minute video overview for the blockout of de_torch. Since it's early in development I thought a video would do the job of showcasing my intentions and goals with the project.
     
    Steam Workshop Download
    Blockout Timings
     
     
  22. Awesome
    jakuza reacted to Corvus in [UE4] [WIP] Ryokan   
  23. Awesome
    jakuza reacted to Andre Valera in Kaizen   
    Hello, haven't posted in a while so here's a quick review of the latest update for Kaizen. Along with some layout and visual adjustments I worked on prototyping a small mod to the Wingman mode in Kaizen. It's currently set as the default Wingman mode (not custom) when playing the map from the workshop. Players begin the match attacking and defending A, the following round each team attacks and defends B and this loops until one duo is victorious. 
    Here's an overview of where each team spawns and how much of the original map is utilized. 
    Additionally here are the patch notes and a screenshot album.

    Kaizen RC1 Oct 31st 2020 Screenshots
    With Kaizen getting some playtime on the hub and players finding and reporting bugs there's another update looming, but before you go, and thanks for reading by the way. What do you think of this Wingman mod?
     
  24. Awesome
    jakuza reacted to Roald in Boulder   
    Boulder is a bomb defusal map based around the Meteora Monasteries in Greece
    https://www.trekhunt.com/blog/en/meteora-greece-monastery-map-itinerary-images-hotel/



     
    Here is a album with some WIP pictures and a overview: https://imgur.com/a/y7RdFTg
    And the workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2325218920 
  25. Like
    jakuza got a reaction from JackT in Anubis Assets   
    Hey everyone,
    Here are all the assets from Anubis + a zoo file. Unfortunately some of the models aren't complete or really useful. I meant to clean everything up a bit before doing this, but I haven't gotten around to it and I figure it's better to just put it up now than keep delaying. Hopefully I find the time to come back and fix some of these up later on.
    Anyways, here ya go: https://www.dropbox.com/s/ryx5i5ssab1d569/anubis_source.zip?dl=0
     
    Also, please let me know if something in the zoo is missing from the files and I'll upload it asap.
×
×
  • Create New...