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Everything posted by Z(Rus)
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Unnamed map [dmr3dm4] by Artem 'DOOMer' Galichkin
Z(Rus) replied to DOOMer's topic in Quake 3 15th Anniversary Contest
hi my friend))) doom style map?) -
I recommend using original interface for gtk(3 windows), in this interface you can operate much faster than a hammer interface(4 window) all you need to know it's just a few buttons: ctrl+tab - fast switching axes in 2D form w,r,v,n,s - edit brush, rotate, vertex editing, entiti edit, texture edit all buttons in left hand, mouse in right. it is much more comfortable than playing piano when editing map in hammer
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
I think I need to rebuild the lower part of the map. remove sea of lava. leave a waterfall. add area with a jump pad. build a descent down to the first floor from the central room. rebuild central room(circle platform) -
DM-Reco by Conrad "Justin" Slawinski
Z(Rus) replied to Conrad Justin's topic in Quake 3 15th Anniversary Contest
right mouse button activates and deactivates the camera in the 3D window use arrow keys to move camera ctrl+mouse move / ctrl+shift+mouse move - add more functional for camera movement in win7 sometimes the camera in 3D window can buggy -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
not so fast as i can)) -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
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if you have mean to make CSGO map without using a brushes, in some cases, this can be done without brushes, example - small map like a box with few barricades (sample fy_snow) but if you want build something like DE_SEASON by Ted and FMPONE, game will be laggy, because brush structure responsible for optimizing the map, http://youtu.be/mIy0Usc8zXU?list=UUiKV_fEUKDc2IxTvTTQLegw it work on all Quake(Q1/2/3/4, nexuiz,xonotic,warsow) and HL/CS(HL1/2,CS,CSS, and all games on source engine) p.s. sorry for my english
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
I did it! game crashed)) -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
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MapCore's Quake 3 15th Anniversary Contest Discussion
Z(Rus) replied to Sprony's topic in Quake 3 15th Anniversary Contest
can i use this textures http://css.gamebanana.com/textures/3214? i will convert and m.b. redraw some textures... original autor creators Silkroad -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
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This is my first map what i made in my life. Release date: 08.04.06 Players: 2-4 Game type: tournament / death match / team death match Bot File (aas): yes http://youtu.be/IZgomdXnDRo
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
lol my avatar on the 5th place XD -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
and use: -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
No, this is only brashwork -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
"very very epic" or just "very epic" -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
rebuild -
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more looks like a quake1 level)
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) posted a topic in Quake 3 15th Anniversary Contest
eins zwei drei... just started -
MapCore's Quake 3 15th Anniversary Contest Discussion
Z(Rus) replied to Sprony's topic in Quake 3 15th Anniversary Contest
so sadly -
MapCore's Quake 3 15th Anniversary Contest Discussion
Z(Rus) replied to Sprony's topic in Quake 3 15th Anniversary Contest
how many maps can i publish? -
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Made special for "Blade Symphony Community Mapping Contest" simple duel map, dojo, looks like duel_box arena size 600x600 units
