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Everything posted by Z(Rus)
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
almost finished texturing -
Caldera by Joacim "Grillet" Rappu
Z(Rus) replied to Grillet's topic in Quake 3 15th Anniversary Contest
Fuuuuuuu... my map compiled 2 hours -
Caldera by Joacim "Grillet" Rappu
Z(Rus) replied to Grillet's topic in Quake 3 15th Anniversary Contest
how much time you spent on compiling this maps? -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
first floor textured -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
yes i want add some torches symmetry can be broken using proper placement of items -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
Hey Hipshot, I did it...why these two textures are not looped?)) -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
not yet tested need more optimization, i only optimize portalclusters 4213 -> ~2100+ and need do something with 3D skybox -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
first alpha build was have 13 leaks and very much portals 4213 portalclusters 14036 numportals 16325 numfaces ************ ERROR ************ MAX_MAP_VISIBILITY exceeded -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
almost finished architecture -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
thank you, maybe some of the textures I will use or remade -
iddqd not help you scale 1:1.5 original map from first Doom, first level of the game, all secret doors works workshop http://youtu.be/sj-IQukupb0
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
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"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
for the last 4 weeks I did not work on this map but i build e1m1 from DOOM on source engine 95% like as original map) -
Infected by Christoph "1nfern0" Grafl
Z(Rus) replied to 1nfern0's topic in Quake 3 15th Anniversary Contest
this is brush or patch? or model?)) -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
i don't know yet -
Caldera by Joacim "Grillet" Rappu
Z(Rus) replied to Grillet's topic in Quake 3 15th Anniversary Contest
replace the patches on the brushes. patches better use on the arches, jump pads and curves walls, patches transmit the light(as on the first screenshot, no shadow on second floor) -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
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Caldera by Joacim "Grillet" Rappu
Z(Rus) replied to Grillet's topic in Quake 3 15th Anniversary Contest
np -
"Carnage grounds" by Roman "Z(Rus)" Saraev
Z(Rus) replied to Z(Rus)'s topic in Quake 3 15th Anniversary Contest
i feeling that from quake3 everyone wants to make UT or Unity game, all constructed from models it's Quake! don't upset John Carmack -
Caldera by Joacim "Grillet" Rappu
Z(Rus) replied to Grillet's topic in Quake 3 15th Anniversary Contest
select item, press N, and press flag "suspended", item will be hanging out there where you put it(spawn, armor, health, weapon)
