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Z(Rus)

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Everything posted by Z(Rus)

  1. almost finished texturing
  2. Fuuuuuuu... my map compiled 2 hours
  3. how much time you spent on compiling this maps?
  4. yes i want add some torches symmetry can be broken using proper placement of items
  5. Hey Hipshot, I did it...why these two textures are not looped?))
  6. not yet tested need more optimization, i only optimize portalclusters 4213 -> ~2100+ and need do something with 3D skybox
  7. first alpha build was have 13 leaks and very much portals 4213 portalclusters 14036 numportals 16325 numfaces ************ ERROR ************ MAX_MAP_VISIBILITY exceeded
  8. almost finished architecture
  9. thank you, maybe some of the textures I will use or remade
  10. scary atmosphere?
  11. map made special for css v34
  12. iddqd not help you scale 1:1.5 original map from first Doom, first level of the game, all secret doors works workshop http://youtu.be/sj-IQukupb0
  13. for the last 4 weeks I did not work on this map but i build e1m1 from DOOM on source engine 95% like as original map)
  14. this is brush or patch? or model?))
  15. replace the patches on the brushes. patches better use on the arches, jump pads and curves walls, patches transmit the light(as on the first screenshot, no shadow on second floor)
  16. Z(Rus)

    cp_ss_sou

    [game: Blade Symphony] simple, medium size, CP mode map, 4 points, 20 spawns
  17. i feeling that from quake3 everyone wants to make UT or Unity game, all constructed from models it's Quake! don't upset John Carmack
  18. select item, press N, and press flag "suspended", item will be hanging out there where you put it(spawn, armor, health, weapon)
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