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Z(Rus)

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Posts posted by Z(Rus)

  1. Game: Blade Symphony

    Capture the space base on the background of flying armada of ships.
    Grab the bridge in the center of the observation deck, it is easiest to defend, or not, because you can jump 3 times higher, take care of your head.

    3 capture point
    50 tickets

     

    184961?type=medium

    post-25301-0-98777800-1426156770_thumb.j

    post-25301-0-82437000-1426156771_thumb.j

    post-25301-0-66234300-1426156772_thumb.j

    post-25301-0-03254000-1426156775_thumb.j

    post-25301-0-93698900-1426156776_thumb.j

    post-25301-0-11118600-1426156779_thumb.j

    post-25301-0-97083300-1426156780_thumb.j

    post-25301-0-01992000-1426156783_thumb.j

    post-25301-0-09946700-1426156785_thumb.j

    post-25301-0-24165700-1426156786_thumb.j

  2. maybe someone knows how to make moving lava?

     

     But it doesn't look like liquid lava, it's more like concrete floor. "surfaceparm lava" wont work

    textures/liquids_lava/lavahellflat_1500_moved
    	{
    		qer_editorimage textures/liquids_lava/lavahellflat_1500_moved.jpg
    		q3map_globaltexture
    		q3map_lightsubdivide 32
    		surfaceparm noimpact
    		surfaceparm lava
    		surfaceparm nolightmap
    		surfaceparm trans
    		//q3map_surfacelight 500
    		cull disable
    	//deformVertexes wave 100 sin 3 2 .1 0.1
    	{
    		map textures/liquids_lava/lavahellflat_1500_moved1.jpg
    		tcMod scroll 0 1
    	}
    }
    
  3. almost done but  compilator crashed on light

    Setting up
    Listening...
    === running build command ===
    "C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena/" -fs_game baseq3 -light -faster "C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map"
    Connected.
    4 threads
    Q3Map         - v1.0r (c) 1999 Id Software Inc.
    Q3Map (ydnar) - v2.5.17
    GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
    Last one turns the lights off
    --- InitPaths ---
    VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/
    VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/
    
    --- Light ---
    Faster mode enabled
    Map has shader script C:/Users/ZEROMAPPING/Dropbox/mapping/q3/../scripts/q3map2_Carnage_g5.shader
    entering scripts/shaderlist.txt
    entering scripts/shaderlist.txt (2)
    entering scripts/base_button.shader
    entering scripts/base_door.shader
    entering scripts/base_floor.shader
    entering scripts/base_light.shader
    entering scripts/base_object.shader
    entering scripts/base_support.shader
    entering scripts/base_trim.shader
    entering scripts/base_wall.shader
    entering scripts/common.shader
    entering scripts/ctf.shader
    entering scripts/gothic_block.shader
    entering scripts/gothic_button.shader
    entering scripts/gothic_door.shader
    entering scripts/gothic_floor.shader
    entering scripts/gothic_light.shader
    entering scripts/gothic_trim.shader
    entering scripts/gothic_wall.shader
    entering scripts/liquids.shader
    entering scripts/organics.shader
    entering scripts/sfx.shader
    entering scripts/skin.shader
    entering scripts/skies.shader
          596 shaderInfo
    Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.bsp
    Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.srf
    --- LoadMapFile ---
    Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map
    entering C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map
            1 light entities
    --- SetupBrushes ---
         3343 opaque brushes
    --- SetupDirt ---
           48 dirtmap vectors
    --- SetupSurfaceLightmaps ---
        11341 surfaces
         9902 raw lightmaps
          287 surfaces vertex lit
        11054 surfaces lightmapped
         8967 planar surfaces lightmapped
         1449 non-planar surfaces lightmapped
          583 patches lightmapped
            0 planar patches lightmapped
    --- SetupTraceNodes ---
       627645 trace windings (158.02MB)
      1179330 trace triangles (98.97MB)
       321886 trace nodes (19.65MB)
       160944 leaf nodes (9.82MB)
            3 average windings per leaf node
           32 max trace depth
    --- SetupGrid ---
    Grid size = { 64, 64, 128 }
        94248 grid points
    --- CreateLights ---
    Sun: textures/skies/ascend4
    Connection closed.
    

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