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Posts posted by Z(Rus)
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the original idea: de_dust2x2
I just reinterpreted the idea of map

http://steamcommunity.com/sharedfiles/filedetails/?id=454002736
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Rebuilt map of my friend for Zombie Mode
p.s. in some places can drop FPS

workshop -
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simple TDM map
absence of gravity, you can jump higher than usual!
http://steamcommunity.com/sharedfiles/filedetails/?id=334890967
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- Who wants to be featured in the map pack?
i want
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This ... is ... PANIC!!!

i know that i not win 1-3 places, but i so nervous waiting results
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final/stable version: https://www.dropbox.com/s/jku6m3wfbmm00pq/q3dmz_carnage.pk3?dl=0
may be a problem with bots, map is not so good optimized
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need fix skybox, fix models, add bot clips and some bots entities
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maybe someone knows how to make moving lava?
But it doesn't look like liquid lava, it's more like concrete floor. "surfaceparm lava" wont work
textures/liquids_lava/lavahellflat_1500_moved { qer_editorimage textures/liquids_lava/lavahellflat_1500_moved.jpg q3map_globaltexture q3map_lightsubdivide 32 surfaceparm noimpact surfaceparm lava surfaceparm nolightmap surfaceparm trans //q3map_surfacelight 500 cull disable //deformVertexes wave 100 sin 3 2 .1 0.1 { map textures/liquids_lava/lavahellflat_1500_moved1.jpg tcMod scroll 0 1 } } -
it's good that i kept the old version of the map, now need resolve some problems with lava
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almost done but compilator crashed on light
Setting up Listening... === running build command === "C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena/" -fs_game baseq3 -light -faster "C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map" Connected. 4 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Apr 26 2007 19:01:46 Last one turns the lights off --- InitPaths --- VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/ VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/ --- Light --- Faster mode enabled Map has shader script C:/Users/ZEROMAPPING/Dropbox/mapping/q3/../scripts/q3map2_Carnage_g5.shader entering scripts/shaderlist.txt entering scripts/shaderlist.txt (2) entering scripts/base_button.shader entering scripts/base_door.shader entering scripts/base_floor.shader entering scripts/base_light.shader entering scripts/base_object.shader entering scripts/base_support.shader entering scripts/base_trim.shader entering scripts/base_wall.shader entering scripts/common.shader entering scripts/ctf.shader entering scripts/gothic_block.shader entering scripts/gothic_button.shader entering scripts/gothic_door.shader entering scripts/gothic_floor.shader entering scripts/gothic_light.shader entering scripts/gothic_trim.shader entering scripts/gothic_wall.shader entering scripts/liquids.shader entering scripts/organics.shader entering scripts/sfx.shader entering scripts/skin.shader entering scripts/skies.shader 596 shaderInfo Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.bsp Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.srf --- LoadMapFile --- Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map entering C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map 1 light entities --- SetupBrushes --- 3343 opaque brushes --- SetupDirt --- 48 dirtmap vectors --- SetupSurfaceLightmaps --- 11341 surfaces 9902 raw lightmaps 287 surfaces vertex lit 11054 surfaces lightmapped 8967 planar surfaces lightmapped 1449 non-planar surfaces lightmapped 583 patches lightmapped 0 planar patches lightmapped --- SetupTraceNodes --- 627645 trace windings (158.02MB) 1179330 trace triangles (98.97MB) 321886 trace nodes (19.65MB) 160944 leaf nodes (9.82MB) 3 average windings per leaf node 32 max trace depth --- SetupGrid --- Grid size = { 64, 64, 128 } 94248 grid points --- CreateLights --- Sun: textures/skies/ascend4 Connection closed. -
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[ND]nd_lost_horizons
in Level Design
Posted
Nuclear Dawn map.
Simple map with open space, but with dunes of different heights and a thick sandy fog.
1 prime position in center of map, 2 second resources, 4 small resources.
Download https://gamebanana.com/dl/637714