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Z(Rus)

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Everything posted by Z(Rus)

  1. Nuclear Dawn map. Simple map with open space, but with dunes of different heights and a thick sandy fog. 1 prime position in center of map, 2 second resources, 4 small resources. Download https://gamebanana.com/dl/637714
  2. simple awp map 10vs10 Workshop
  3. 30 entries in the competition - holy shi...p
  4. the original idea: de_dust2x2 I just reinterpreted the idea of map http://steamcommunity.com/sharedfiles/filedetails/?id=454002736
  5. 35hp stylized map as Dracula's Castle http://cs.gamebanana.com/maps/185865
  6. Rebuilt map of my friend for Zombie Mode p.s. in some places can drop FPS workshop
  7. Game Xonotic Small CTF map in space. Bridge is all that brings together enemies! This is my 3-rd map for Building Bridges Contest on gamebanana XD
  8. ancient underground collapsed temple with lava bridge awp + 30 ammo deagl + 21 ammo this is my secont map for Building Bridges Contest on gamebanana
  9. Game: Blade Symphony Capture the space base on the background of flying armada of ships. Grab the bridge in the center of the observation deck, it is easiest to defend, or not, because you can jump 3 times higher, take care of your head. 3 capture point 50 tickets
  10. simple TDM map absence of gravity, you can jump higher than usual! http://steamcommunity.com/sharedfiles/filedetails/?id=334890967
  11. Who wants to be featured in the map pack? i want
  12. This ... is ... PANIC!!! i know that i not win 1-3 places, but i so nervous waiting results
  13. final/stable version: https://www.dropbox.com/s/jku6m3wfbmm00pq/q3dmz_carnage.pk3?dl=0 may be a problem with bots, map is not so good optimized
  14. Name: Roman Saraev Nick Name: Z(Rus) Map Name: Carnage ground Download Link: https://www.dropbox.com/s/jku6m3wfbmm00pq/q3dmz_carnage.pk3?dl=0
  15. need fix skybox, fix models, add bot clips and some bots entities
  16. firs build done https://www.dropbox.com/s/ko964xb4wlbwtf3/q3zdm_carnage.pk3?dl=0
  17. maybe someone knows how to make moving lava? But it doesn't look like liquid lava, it's more like concrete floor. "surfaceparm lava" wont work textures/liquids_lava/lavahellflat_1500_moved { qer_editorimage textures/liquids_lava/lavahellflat_1500_moved.jpg q3map_globaltexture q3map_lightsubdivide 32 surfaceparm noimpact surfaceparm lava surfaceparm nolightmap surfaceparm trans //q3map_surfacelight 500 cull disable //deformVertexes wave 100 sin 3 2 .1 0.1 { map textures/liquids_lava/lavahellflat_1500_moved1.jpg tcMod scroll 0 1 } }
  18. it's good that i kept the old version of the map, now need resolve some problems with lava
  19. almost done but compilator crashed on light
  20. some testing http://youtu.be/m-gdos5hebU
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