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leplubodeslapin

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  1. Like
    leplubodeslapin reacted to Pampers in The Half-Life 3 thread of closure and memorium   
    depends on where you are in a project as well
  2. Sad
    leplubodeslapin reacted to Buddy in PlayStation 5 Reveal   
    Kinda bummed out that we are not getting PS1/2/3 back compatibility. I was kind of looking forward to having one piece of hardware do it all especially because it should be possible with the amount of processing power it has ūüėē
  3. Like
    leplubodeslapin reacted to dux in Mafia Trilogy   
    Just finished it, good game, had fun! I felt the ending came up a little rough and bumpy compared to how smooth the rest of the story went. But now I need to go finish Mafia 2 again.
  4. Like
    leplubodeslapin reacted to jd40 in [CS:GO] Ravine (wingman)   
    Hi all!
    I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately¬†ūüėÖ.¬†
    The map is set in snowed in castle connecting two sides of a river.

    Layout:
    More screenshots:
    Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2257823084
    Credits:
    Additional LD - @Quotingmc
    Additional props - @Quadratic
  5. Like
    leplubodeslapin got a reaction from dux in Mafia Trilogy   
    I am having plenty of script bugs (mostly sound bugs or animations not working well if I pause the game in the middle of it), anyone else?
    Same as you Dux, feels like it would have benefit a lot from more love and polish, especially with these visuals (it's stunning)
  6. Like
    leplubodeslapin reacted to dux in Mafia Trilogy   
    That race was easy. Why are there steam reviews saying it's bad and really hard? I beat it first go on a keyboard and had funūü§∑‚Äć‚ôāÔłŹ
    Game looks really really nice, especially at evening and night. But when it rains, why don't cars or characters get wet? There was a part where I chased some dudes in a car in the rain, they crashed, but during the cutscene everyone standing out in the rain is bone dry, the car is dry. It's the little things like this that could of used a bit more polish
    I'm walking this girl home and the game inhibits my characters faster walking speed so I stay level with her while the dialogue happens. Like I said, it's the little thing like this that I appreciate. Nothing twists my nips more than having a character that walks faster than an NPC and I keep having to stop start to wait for them. 10/10
    When I have to steal the race car and drive it to this guys garage, why didn't the garage guy just come up to me so no one see's what we are up to? Because game.
    I've mentioned my character's stiff idle pose, it would of been nice if the mouse/controller was tied into my character's head/looking direction. When people are talking to me, my guy just stands there stiffly, looking off at a weird angle. Would of been nice if I could have a bit more refined control over my guy so I can point him at whoever's talking for extra immmmmerrrsssioonnsss. Once again, the lil things.
    Literally had a blast going through that hotel brothel.
  7. Like
    leplubodeslapin reacted to Sick_TwinN in de_pithead WIP   
    The map is now finished
    ive learned alot while making this map and it will help in future projects ūüėú
    link: https://steamcommunity.com/sharedfiles/filedetails/?id=2239575326



  8. Awesome
    leplubodeslapin reacted to Sick_TwinN in de_pithead WIP   
    this is indeed my first project that is 100% finished
  9. Like
    leplubodeslapin reacted to Radu in The Last of Us Part 2   
    It's Jakey time
     
  10. Like
    leplubodeslapin reacted to Terri in WIP in WIP, post your level screenshots!   
    made a thing to give hotspot texturing a go ūüėÉ more on Artstation: https://www.artstation.com/artwork/q9O9an

  11. Like
    leplubodeslapin reacted to blackdog in Deathloop - New Arkane Lyon's game   
    When playing stealth games I always reached a saturation point for which I needed to go ballistic to release the tension, it felt like cheating, but it was helpful in games like Hitman cos I would start to understand the map better, discover areas I hadn't been able to reach before.
    I feel like Deathloop leverages on that, takes all the ingredients from Dishonored and Prey and blends them with chilli and action for a spicy formula.The retro vibe then justifies the crazyness, makes me think of acid trips and such.
    Looking forward to this. [I really need to prioritise the previous games, haven't touched them yet ]
  12. Like
    leplubodeslapin reacted to [HP] in Deathloop - New Arkane Lyon's game   
    Some of the character design looks kinda off, those guys in a fox mask for example, doesn't look like it belongs on a 70s action movie at all, looks out of place?
    Would love to see some dudes with an afro and brown leather jacket, sporting a badass revolver and nunchucks... they need to include nunchucks in there somewhere, c'mon man! Ahah
    I am sold on it though, it feels fresh enough with a good dose of familiarity from the arkane roster of games. Also, assuming this is executed correctly, it could very well offer the most replayability we've seen from a game in a long while, since it's up to you to find ways to kill those 8 guys WHILE being hunted yourself. Fucking cool idea man. 
  13. Like
  14. Awesome
    leplubodeslapin reacted to Vorontsov in The random model thread!   
    More concept design, more images on my artstation. I learned a lot, I know I can still do better! https://www.artstation.com/artwork/ZG0mR0


  15. Like
    leplubodeslapin reacted to TanookiSuit3 in [TF2] Undying Event   
    Can't believe I forgot to post here, but we finally finished our brand new Halloween map for Team Fortress 2! More information can be found below:
    IMAGES:





    DOWNLOAD LINKS BELOW:
    Steam Workshop Link
    TF2Maps Link
    Creators.TF Link
     
  16. Like
    leplubodeslapin got a reaction from blackdog in Deathloop - New Arkane Lyon's game   
    Our latest trailer that showcases how we're doing stuff with the timeloop
    Hopefully it helps to understand the concept of the game !
  17. Awesome
    leplubodeslapin got a reaction from [HP] in Deathloop - New Arkane Lyon's game   
    Our latest trailer that showcases how we're doing stuff with the timeloop
    Hopefully it helps to understand the concept of the game !
  18. Like
    leplubodeslapin got a reaction from Mr.Yeah! in Deathloop - New Arkane Lyon's game   
    Our latest trailer that showcases how we're doing stuff with the timeloop
    Hopefully it helps to understand the concept of the game !
  19. Like
    leplubodeslapin got a reaction from Radu in Deathloop - New Arkane Lyon's game   
    Our latest trailer that showcases how we're doing stuff with the timeloop
    Hopefully it helps to understand the concept of the game !
  20. Awesome
    leplubodeslapin reacted to Corwin in What's going on with your life?   
    I've been working too hard for a few years now, went through some deep burnouts and such, but taking control back a bit. Putting boundaries on work, and investing in a healthier lifestyle -- I realize I don't like living in a city because I don't know what to do when I take a break from work (that is, things that don't involve spending money) and have been picking biking and exercising a bit. The appartement above mine was also not used for the last 3 years but now peeps are moving in and I have to get used to the reality of living in an appartement building (especially since I work late at night to be in sync with the US.)
    Working too much did help me save money so I've been looking at houses for a few weeks but running into walls: houses that were sold in less than 24 hours or while I was on my way to visit them, and since I'm renovating my mom's house I don't quite feel like another year's worth of renovations for the next purchase. When I was starting to think I should wait this housing market rush out (the rate of people looking for homes vs those selling is crazy right now in this part of France), I ran into a cool house close to the coast that ticks all my requirements. It's like a 8 min walk to the beach and close to hiking trails. Was dubious at first because there's no cell-phone coverage at all and shittiest internet, but after poking around the town officials guaranteed optic fiber internet and 4G coverage by end of year. My offer was just accepted I got pretty lucky on it as the estimation was done before confinement so prices didn't rise, and I might be selling my flat super quickly and at a good price because there's a high demand in the area. Peeps built it themselves because the whole family worked in construction, so it's a 2nd-hand. Its layout is weird and its interior is a bit odd for the area (the owners liked the style of mountain homes, with lots of visible wood inside), and I'll tweak the decoration, but I generally really like it.
    Now if only I could see my american girlfriend, we've been kept apart since February...


  21. Like
    leplubodeslapin got a reaction from JimWood in 3D Printing   
    Oh I haven't posted anything in more than 2 years ... lol
     
    I made this, because it's getting too hot in there 
    https://www.thingiverse.com/thing:4565466
     
  22. Like
    leplubodeslapin reacted to ElectroSheep in Uncharted 4   
    I've finally took the time to play it. Fater started it 2 years ago, I stopped to play for some reason and then I lost all savegames on my PS4 (Bloodborne, bwaaaaah).
    The game really is mind blowing and will inspirate me for a few years for sure. I really regret not playing it before but for some reason it was very hard for me to plug the PS4 but I have now a setting that made everything easier.
  23. Like
    leplubodeslapin reacted to ThunderKeil in Mapcore Introductions Thread   
    Hey, my name's ThunderKeil, or just thunder for short. That's keil as in Donnerkeil, the german for thunderbolt. If you're wondering, yes, a german friend has since told me that's not the commonly used translation, but alas. So, yea, waaaaaaaay back when I first got into PC gaming I needed a name, and I picked thunderbolt, because that's what people of 12 or so years old do. Well, that name was already in use, as you can imagine, so I went with the german version of it. In the next game I played the german one was already taken, too, so I did the obvious and mixed them up. It's . . . good enough, at least kinda unique as far as such things go.
    I've been on GameBanana since about 2013 or so, pretty much as long as I've played tf2 - so if any of you recognize me it's probably from there. Kinda stopped visiting about a year ago, most of the main page is sonic or some flavour of the week thing these days anyway. God knows why sonic modding suddenly flared up in the current decade (or just the end of the previous one, I suppose) but hey I'm getting off topic again.
    So, maps huh. Well, made a lot of those, published about . . . four and a half? I'll be frank, finishing projects has not been my forté. Guess I'm kinda shit at estimating workload, keeping myself focused on one thing, setting priorities, uhh, etc. You might'a guessed it by my long ass story already but yea I got some adhd going on here, so if you ever check out one of my projects prepare for either a chinese wall worth of text or absolutely nothing.
    I'm not sure how much longer I'll continue to make maps, I think - mostly - I'm just hoping to eventually make one nice enough thing so as I can say yea look at that I'm done, I've finished hammer, this is ok now and I can leave.
    Well, that's the dream, anyway.
  24. Awesome
    leplubodeslapin got a reaction from Squad in How to break in the games industry - an insiders' guide   
    I feel like i can now share a bit about my experience on this topic.
     
    I had a weird profile, making maps was a hobby since I was a teenager, but I wasn't aware that video game schools exist and I went on another direction for my studies and beginning of career. I never lost that hobby though, and realized at some point that my skills at making maps could allow me to work on that field. From that point, I started to take it more seriously and learned stuff online as much as I could (thank you GDC) but didn't go to a videogame school and i had no pro exp on making a videogame. Another issue was that I was aiming at a company that makes SP games and at that point I almost only made MP maps (CSGO), and I don't even know anything else than Source (No UE4/Unity knowledge, no visual scripting, no model-only / modular world building ...).
    So ... the bet was risky but, as Grapen said, the only way to figure it out was to give it a try, at least I wouldn't be disappointed that I didn't try.
    What I did first was trying to build a portfolio that could convey things in my work that could be interesting for what I was aiming. Even if you're making MP maps, there are plenty of stuff you're doing that are similar to SP : building a layout, solving bottlenecks/dead ends problems, tricks to guide the player, make your map readable, easy to learn, create a theme and make it a believable space, script systems...
    Being able to show finished projects also helps to demonstrate that you can focus on something, iterate on it and bring it to its final state.
    Most of my previous profesionnal experience was useless for a LD position, but I've been on projects, I managed an industrial project and I worked with people for a few years ; this is valuable for a company if you know how a real-world project is handled and can bring knowledges and methods from another industry.
    I also worked on a SP map while my portfolio was being processed by HR, to be able to show one good piece of SP work.
     
    It worked, my folio catched the company attention and i'm asked to do a test (the usual process).
    I dedicated time for it, used some day off, and tried to stick to pillars and rules that I assumed the LD were following for the test. Being able to manage your time here is crucial, you don't want to make something too simple but you also want to finish it. It was tight, I decided to build it on Source (HL2:EP2) so I had the brushwork and entities systems known pretty well, but I had to create systems for AI (to allow stealth, which is inexistent on Half-Life 2) and mechanics (very few and simple). I was proud of my work but had no idea if it would be good enough. I just gave as much as I could into it.
     
    It worked, I got an interview.
    I was able to explain my intention, why i'm here and why is my profile weird. It went well. Interview is important to show your personality and communication skills.
     
    And after some time (a very long time actually ^^') I joined the company. The same way it has been told before on that topic, for a profile like mine it was kind of a bet for them : no profesionnal experience in that field and no school ‚Üí You start with a Junior position or something close to that (at Arkane there's no official junior/senior levels but still, this is considered for the salary obviously). But in the end, i managed to adapt successfuly and got reevaluated after a year. Learning a modern engine wasn't that hard, it was pretty quick. Having tech LDs and being able to ask your colleagues for help accelerates things, but the same way I always did when I was doing this as a hobby, looking for things by yourself and trying to ask to the right persons helps tons too.
    I invested myself quite a lot into the project, so I am hoping it will be good so that I'll be proud of my first game!
    It's been quite a journey but I'm not thinking about my previous work at all and still find ways to use that knowledge/exp (for instance : at work with env artists, because i was a mechanical engineer so I know quite a lot about this, or on personnal projects where I can still do some stuff as a hobby this time, thanks to 3D printing ). So for now it's going fine ! Best of luck to other who want to "break in" the games industry !
  25. Awesome
    leplubodeslapin got a reaction from Zarsky in How to break in the games industry - an insiders' guide   
    I feel like i can now share a bit about my experience on this topic.
     
    I had a weird profile, making maps was a hobby since I was a teenager, but I wasn't aware that video game schools exist and I went on another direction for my studies and beginning of career. I never lost that hobby though, and realized at some point that my skills at making maps could allow me to work on that field. From that point, I started to take it more seriously and learned stuff online as much as I could (thank you GDC) but didn't go to a videogame school and i had no pro exp on making a videogame. Another issue was that I was aiming at a company that makes SP games and at that point I almost only made MP maps (CSGO), and I don't even know anything else than Source (No UE4/Unity knowledge, no visual scripting, no model-only / modular world building ...).
    So ... the bet was risky but, as Grapen said, the only way to figure it out was to give it a try, at least I wouldn't be disappointed that I didn't try.
    What I did first was trying to build a portfolio that could convey things in my work that could be interesting for what I was aiming. Even if you're making MP maps, there are plenty of stuff you're doing that are similar to SP : building a layout, solving bottlenecks/dead ends problems, tricks to guide the player, make your map readable, easy to learn, create a theme and make it a believable space, script systems...
    Being able to show finished projects also helps to demonstrate that you can focus on something, iterate on it and bring it to its final state.
    Most of my previous profesionnal experience was useless for a LD position, but I've been on projects, I managed an industrial project and I worked with people for a few years ; this is valuable for a company if you know how a real-world project is handled and can bring knowledges and methods from another industry.
    I also worked on a SP map while my portfolio was being processed by HR, to be able to show one good piece of SP work.
     
    It worked, my folio catched the company attention and i'm asked to do a test (the usual process).
    I dedicated time for it, used some day off, and tried to stick to pillars and rules that I assumed the LD were following for the test. Being able to manage your time here is crucial, you don't want to make something too simple but you also want to finish it. It was tight, I decided to build it on Source (HL2:EP2) so I had the brushwork and entities systems known pretty well, but I had to create systems for AI (to allow stealth, which is inexistent on Half-Life 2) and mechanics (very few and simple). I was proud of my work but had no idea if it would be good enough. I just gave as much as I could into it.
     
    It worked, I got an interview.
    I was able to explain my intention, why i'm here and why is my profile weird. It went well. Interview is important to show your personality and communication skills.
     
    And after some time (a very long time actually ^^') I joined the company. The same way it has been told before on that topic, for a profile like mine it was kind of a bet for them : no profesionnal experience in that field and no school ‚Üí You start with a Junior position or something close to that (at Arkane there's no official junior/senior levels but still, this is considered for the salary obviously). But in the end, i managed to adapt successfuly and got reevaluated after a year. Learning a modern engine wasn't that hard, it was pretty quick. Having tech LDs and being able to ask your colleagues for help accelerates things, but the same way I always did when I was doing this as a hobby, looking for things by yourself and trying to ask to the right persons helps tons too.
    I invested myself quite a lot into the project, so I am hoping it will be good so that I'll be proud of my first game!
    It's been quite a journey but I'm not thinking about my previous work at all and still find ways to use that knowledge/exp (for instance : at work with env artists, because i was a mechanical engineer so I know quite a lot about this, or on personnal projects where I can still do some stuff as a hobby this time, thanks to 3D printing ). So for now it's going fine ! Best of luck to other who want to "break in" the games industry !
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