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Posts
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Definitely should make it helpful for users when they optimize it out.
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I have a lot of trouble believing that asm.js can come anywhere near native speeds.
That said computers are so fast these days that doesn't really matter. Very cool that people can export the game to web. I'd like to see how asm.js compares to Nacl.
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The opening problems of starting a portfolio piece, "what idea to run with", "what engine to choose", "what genre to create in".
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Might be better to not plan it as a portfolio piece in the first place, too much pressure to make everything perfect and that always stifles creativity in my experience. Just make cool ideas using whatever technologies you want and the good ones will become part of your portfolio.
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That's a very true way of looking at it.
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Thinking if I was to sharpen my 3d environment artist skills, with my level design skills id be a pretty dangerous force, Well let's get started on those bump maps and texture files
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Browsing for some interesting and talented level designers, it's always nice to see what others are working on.
