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Cyrzo

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About Cyrzo

  • Birthday 08/18/1989

Online IDs

  • Skype
    Pyre779

Profile Information

  • Real Name
    Chris Mckend
  • Employer
    VMC Game Labs
  • Job
    Level Designer
  • Location
    Montreal, Quebec

Profile Fields

  • Website
    http://www.chrismckenddesign.com

Recent Profile Visitors

4,634 profile views
  1. Finally finished my latest project for my portfolio. Come check out the trailer and playthrough at www.chrismckenddesign.com

    1. esspho

      esspho

      Sorry. Can't find any trailer on the site.

  2. Working on displaying my last UDK level design for my portfolio soon.

  3. Pretty awesome portfolio. I am a fan of the simplistic layout.
  4. It is only on-site correct?
    1. Cyrzo

      Cyrzo

      Definitely should make it helpful for users when they optimize it out.

    2. AlexM

      AlexM

      I have a lot of trouble believing that asm.js can come anywhere near native speeds.

      That said computers are so fast these days that doesn't really matter. Very cool that people can export the game to web. I'd like to see how asm.js compares to Nacl.

  5. Nice work Austin, seems pretty clear and easy to access.
  6. Nice work, really amazing environment.
  7. Thanks alot Steppenwolf, Your advice was very thorough and valuable. I own a Wacom table and was looking for ways to improve my overall knowledge of 3D environment design. Thanks alot.
  8. Hello Mapcore community I am currently a level designer looking to expand my skills assets. I am looking into becoming if not an experienced or skilled , atleast a decent 3d environment artist. I have a few questions to the experienced 3d environment artist about workflows and other related topics. here goes. 1) When creating a dirty room or any sort rusted indoor area. I know texturing 4 different types of the same floor tiles must be an absolute waste of time or maybe not. I use decals a bit and was wondering, how often does an actual 3d environment artist use decals once in the game engine or at all? 2) For the difficult unwraps for certain static objects, what would be the best way to organize a texture sheet? Such as larger poly's or smaller poly's? 3) Any other tips on helping me would be much appreciated. Thank you very much.
  9. The opening problems of starting a portfolio piece, "what idea to run with", "what engine to choose", "what genre to create in".

    1. Thrik

      Thrik

      Might be better to not plan it as a portfolio piece in the first place, too much pressure to make everything perfect and that always stifles creativity in my experience. Just make cool ideas using whatever technologies you want and the good ones will become part of your portfolio.

    2. Cyrzo

      Cyrzo

      That's a very true way of looking at it.

  10. Thinking if I was to sharpen my 3d environment artist skills, with my level design skills id be a pretty dangerous force, Well let's get started on those bump maps and texture files

  11. Browsing for some interesting and talented level designers, it's always nice to see what others are working on.

  12. Thanks , everyone has been helpful so far. Just trying to make a stand out portfolio for employers.
  13. Thank you again for the quick reply, and alright I understand what you are trying to say. I will get working on that right away.
  14. Thanks for the advice and critique Kedhrin I want to make my portfolio as stand out as possible and just have some questions to ask on what you said. So I believe your saying videos are not a good start to show on my portfolio. The description for the levels are too long also? And i thought with the design document that would explain all the design and level choice ideas. Thanks alot, I am looking forward to your reply.
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