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0kelvin

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Posts posted by 0kelvin

  1. https://www.bbc.com/news/world-asia-51701039

    It all began in China, but see what some religions do?

    The number of deaths here in increasing. 7 now. Now they are announcing the suspension of some taxes, giving money for some special cases of poverty and such. Ppl living in slums are under the severe risk due to many factors (smaller homes, less water, poor envrionmental conditions, etc)

    Some doctors here are heavly criticizing all the attention given to the corona virus because there are other diases much more dangerous than it. Dengue fever for instance.

  2. Shit! Now they are closing all malls, theaters, museums, stores, gyms. All shows and sports events suspended. With 3 deaths they are taking severe measures.

  3. They did spent more on the SSD part as Cerny said back then.

    The difference in brute performance is very small. Even less than PS4 x Xbox one. 2 ~ 3 Tflops of brute force is not going to be noticiable most of the time.

    They are both relying on pretty much the same raytracing tech, same shaders tech, same CPU, same GPU. The differences lie in different approaches for cooling and power consumption.

  4. https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs

    Anybody waiting for it? Eurogamer has published all specs.

    There is no secondary low power CPU for OS, nor dedicated DDR for it. It seems that PS5 is going that way, repeating the same idea of the PS4.

    The SSD is embedded inside, you can't swap it. If you need there is an external port to plug in a dedicated external SSD. The SSD of the next consoles is about 20x ~ 30x faster than HDDs, meaning that lots of games are going to require a high speed SSD to run or they might make the PC versions require a lot of RAM to compensate.

    No CPU throttling, the clock of the CPU is static with two modes. One with higher clock and no SMT and another with lower clock and SMT. GPU also has static clock.

    Lots of dedicated stuff for raytracing, on the fly decompression to mitigate bandwidth usage and more flexibility to program the graphics.

    13,5GB of RAM for games, 3,5GB for OS. But due to some technical limitations not all that RAM is clocked at the same speed, part of it has lower clocks.

    There is much more control over input latency by game makers.

  5. They just decided to suspend all classes and activities here. They are afraid that if more ppl get sick, the health care system is going to  be overloaded.

  6. In my uni there have been two confirmed cases. They are discussing wether or not to close it for the moment. Nevertherless, they are already cancelling all events which have 100 or more ppl.

  7. They've mastered organic levels. The "inside a monster" feeling is so real that you never notice anything missplaced, oddly placed or that doesn't feel natural. Even when you zoom in the surfaces look so high res and high poly, as if you could touch it and feel the roughness of it. They are going to win "best graphics" for this. Compare doom eternal to that Elemental techdemo from years ago.

     

  8. They most certainly had to hold back on a few things because the CPUs in consoles aren't much great and they are still having to deal with HDD loading times. If it were exclusively next gen the game would probably have much larger scales.

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