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Radu

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  1. LOL
    Radu reacted to Minos in Level Design in Max Payne: Roscoe Street Station   
    Still the best moment in games history:
     
  2. Like
    Radu reacted to Mazy in Level Design in Max Payne: Roscoe Street Station   
    And now I wanna play the first Max Payne again
  3. Like
    Radu reacted to blackdog in Level Design in Max Payne: Roscoe Street Station   
    Thanks or the revival, Max Payne levels are undoubtedly a framework for all SP levels.
    ~
    OT: every time I see a screen from this game I cannot giggle at the camera distortion that makes Max squished vertically. From what I remember it never looked right!
  4. Like
    Radu reacted to FMPONE in Level Design in Max Payne: Roscoe Street Station   
    Thanks for this great article and read, as I've never played Max Payne I can't wait to experience this level first-hand and then compare to your thoughts and observations.
  5. Like
    Radu reacted to Puddy in Level Design in Max Payne: Roscoe Street Station   
    Great job!
    Read this while listening to the Max Payne theme, can recommend!  
  6. Like
    Radu reacted to [HP] in Level Design in Max Payne: Roscoe Street Station   
    What a fantastic read! 
  7. Like
    Radu reacted to Stiffy360 in Effect and Cause - Titanfall 2 Level Breakdown   
    I feel like you should also mention when you time travel between areas, there's a brief moment of lingering holograms from where enemies last were in the previous timeline. This helps players keep their bearings on where they should move and shoot next.
  8. Like
    Radu reacted to FMPONE in Effect and Cause - Titanfall 2 Level Breakdown   
    I really appreciate the idea of layering levels on top of one another, but it sounds like a ton of work! You really showcased that well, strong article with lots to think about.
  9. Like
    Radu got a reaction from Squad in 2017: Mapcore's Year in Review   
    You better finish that remake. It's looking pretty promising!
    Yeah, I like the vibes of Tangerine as well. It's really rough around the corners, but with some more TLC it could turn out as something special. That is, if @Harry Poster wants to keep working on it.
    A lot of promising maps from the contest, some that didn't make it to the list. I hope their respective creators manage to take them to the next level.
  10. Like
    Radu got a reaction from Squad in 2017: Mapcore's Year in Review   
    You better finish that remake. It's looking pretty promising!
    Yeah, I like the vibes of Tangerine as well. It's really rough around the corners, but with some more TLC it could turn out as something special. That is, if @Harry Poster wants to keep working on it.
    A lot of promising maps from the contest, some that didn't make it to the list. I hope their respective creators manage to take them to the next level.
  11. Like
    Radu got a reaction from Squad in 2017: Mapcore's Year in Review   
    You better finish that remake. It's looking pretty promising!
    Yeah, I like the vibes of Tangerine as well. It's really rough around the corners, but with some more TLC it could turn out as something special. That is, if @Harry Poster wants to keep working on it.
    A lot of promising maps from the contest, some that didn't make it to the list. I hope their respective creators manage to take them to the next level.
  12. Like
    Radu reacted to Thurnip in 2017: Mapcore's Year in Review   
    was a productive year
    A respectful batch of awesome maps and envs
    Still impressed what you guys are doing with CSGO, pushing the engine to its limits
  13. Like
    Radu got a reaction from FMPONE in Dynamic levels - in Payday 2 and beyond   
    Great article! I can't wait to apply some of these concepts in l4d3
  14. Like
    Radu reacted to will2k in Optimizing An Open Map in Source Engine   
    Thanks Squad, always appreciate your cheers and support
    Thanks Vaya; your optimization questions about open maps were an additional motivation to concentrate on writing and finishing this article
    Thanks, glad to hear
    Thank you
    Thanks Shawn I see you updated my grade to optimization God feels good
    Seriously though, I just believe in sharing my humble knowledge for the greater good of the community. I do know a thing or two about Source but there are many things that I don't; and I still learn new things from virtually everyone around me in the community
    If anyone has questions related to this article, please feel free to post them here and I'll try my best to reply and clarify.
    Cheers
  15. Like
    Radu reacted to Sprony in Day of Infamy Mapping Contest   
    I didn't spot that, good find! Thank you.
    Listen guys, if you all really want to able to start your own threads, I can change it. Like this if you want it or ignore it. Depending on the outcome I'll either reword it or open up the forum. Let democracy be heard
  16. Like
    Radu reacted to Bastion in Day of Infamy Mapping Contest   
    Building the map currently and for me the music I listen to is important to getting things right. So I've got this on. 
     
  17. Like
    Radu reacted to Lizard in Day of Infamy Mapping Contest   
    Same thing is happpening...
    ~~EDIT~~
    So it seems like the problem only appears when you double click prop in 3d view and then open the model browser.
    ~~EDIT2~~
    Ok. I don't really know what is causing the problem but its gone now...
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