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Daniel Nilsson

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Everything posted by Daniel Nilsson

  1. Dibbs! On a more serious note, will send an application tomorrow!
  2. Maybe a link to a collected download of the maps?
  3. Updated so that most of my works is viewable from the front page. Also re-organized menus so it would look to crowded. Still looking for work, so any tips on how to get that job would be greatly appreciated. http://daniel-nilsson.se/ /Daniel
  4. It was really fun! Thanks all and specially Sprony for organizing! Damn what will I do now? Pick up development on my puzzle game, rework the UE4 Whitebox to a finished level or make that Quake 1 SP level I've always wanted to do? Probably nothing until at least Monday though.
  5. Name: Daniel Nilsson Nick: Nisse Map: Eternity Changes, shortname: dmdn Download link: https://www.dropbox.com/s/kcxrtc6tiyflnb0/dmdn.zip?dl=0
  6. Here's what should be the final version and my first ever Quake map! If there's any problems with it please let me know asap! https://www.dropbox.com/s/kcxrtc6tiyflnb0/dmdn.zip?dl=0 GG all!
  7. Might be a dumb "tech-supportish" question but you're sure you loading the right .bsp? So you don't load a version in a .pk3 when the bot support is for a uncompressed version in maps folder?
  8. Here's some new screens Started making the ground look more bridge:y in this area... And hung some lights here and tried to make the statue pop-out more with the light falling on it
  9. New version here: https://www.dropbox.com/s/506z018ra0emza4/dmdn.pk3?dl=0 Some screens and maybe vid tomorrow.
  10. Updated, same link as before https://www.dropbox.com/s/506z018ra0emza4/dmdn.pk3?dl=0
  11. I had similiar problems, also got the "Tried parent" issue. The salvation was an older bspc.exe. If you get more issues you could scroll through my thread to find it.
  12. Probably the first wheelbarrow in Quake in general!
  13. I meant all the bspc.exe would be nice as a subcategory under tools.
  14. Updated! Now with bots! And some minor fixes and facelifts
  15. Sounds cool but little heads up about the name. It's the title of the third Timesplitters game. http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect Maybe can be copyright issues, think it's EA so maybe double so...
  16. Played a few rounds but it seems that the server is stuck on Joacims level, nice level but would be fun with a map rotation
  17. hmm 2.1i from 2004, thought I'd already tried this one... Would be nice if Icculus radiant page archived all versions in circulation.
  18. The Q3 logo.... Too cool!
  19. OMG! It works! Crisis diverted! Thanks everyone! I'll never let go of this bspc.exe Need to celebrate, time to pour up some Glögg! (ask a swed)
  20. one more thing (I was the only player on the server so it didn't switch maps) the texture of this arch seems to have a nonsolid parameter, you just fall through it, when attempting to use it to get over the gap.
  21. Found something. There's an arch that quite easily hinders the flow when jumping over the spotlights. Maybe you can just rise it a bit? Or PlayerClip the wall?
  22. Do we all need to manually download the latest versions to play on the server? I get filed to load, *mapname*.bsp. I saw a cmd that's sv_allowdownload 0/1 maybe thats something you could add on the server? I have no idea thats how its done, but would be nice to automate it.
  23. Weirdly I tried to install Radiant 1.4 (the install file from the radiant homepage GtkRadiantSetup-1.4.0-Q3RTCWET.exe) but couldn't find a bspc. Could you maybe link a copy of the file?
  24. Tried it now, moved .map file into a clean q3 install w/o shaders, same thing. Tried parent at bottom of bspc.log. Thanks for the suggestion though.
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