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About Me
My name is Neil Jones and I am a Environment Artist currently residing in Michigan. I've been have been studying in the field for nearly five years, developing projects with Chrysler and Vectorform Gamelabs. Over the past few years I've worked on many different games for the Unity3D game Engine, including "Brother" and "Discarded".
I decided this is what I wanted to do with my life after I ran across a book about the development of classic games such as "Doom" and "Fallout". So I applied for a game design course at the The International Academy of Design & Technology in Michigan. Since then I've been featured on IGN, Artistik Magazine , IADTX Magazine , and Cgtuts+ for some of my 3D concept art.
