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OrcMardok

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  1. Starting to make a blockout for a small Battle Royal map. Just for fun. I wanted to make a Battle Royal map for a very long time, but there was no way to do it in commercial projects. I think it will be a small map in the Brawl Stars style. - 250x250 meters. - 15-20 players. - No landings. Players spawn at the sides of the map at random points. - The zone always narrows to the center of the map. In the center of the map is the landmark, which is an interesting combat area with a lot of chests. - No loot in the chests. Spheres drop out of the chests. It enhances the health of the players and the weapon damage. Players start the match with pre-selected weapons. - Short match time (5-10 min) - Players make the decision to immediately run to the center in the thick of events or carefully explore the map. I think the theme park is perfect for this. The castle in the center of the map is the perfect landmark and combat area. Mansion style I will take as reference the castle in Disneyland Paris. It has an amazing level design with a lots of entrances, close combat zones and sniper spots.
  2. Hey guys! I have made 2 levels for the game "Guns of Boom". It is interesting to learn your opinion. Any comments will help me to make my work better. If you want, you can download game from the website http://www.gunsofboom.com and see this levels in game. Thank you.
  3. Player can catch fishes, find treasures and take pictures. Size is 400x400m. Different internal locations is the thing we work at. But we have limit: just one light source. That's why it's hard to make internal location not so dark.
  4. Hi everyone, I eed your advices and critic. What's good, what's bad? I made design of level and scipting of missions. Demo and full game: http://biart7.com/node/14 Now I'm working on "Depth Hunter 2" and I need your advices how to improve visual quality of locations. Facebook: http://www.facebook.com/depthhunteronline And some screens from "Depth Hunter 2":
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