Jump to content

iwxanthi

Members
  • Content Count

    154
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    iwxanthi reacted to General Vivi in Counter-Strike: Global Offensive   
    Dear friends, I just hit Legendary Eagle for the first time!
     
    Under my wifes skin creator account...
     
          
     
    *Squeeee!*
     

  2. Like
    iwxanthi reacted to FMPONE in ITT: Post maps/scenes that never saw the light of the day.   
    Miami mansion, not sure if I ever see myself returning to this one
     


     
    based on
  3. Like
    iwxanthi reacted to FMPONE in ITT: Post maps/scenes that never saw the light of the day.   
    A 90% finished remake of CS_747, was told the subject matter was probably too violent/controversial so I don't see myself returning to it
     







  4. Like
    iwxanthi reacted to El Moroes in WIP in WIP, post your level screenshots!   
    I agree with kikette.
    I think if your theme is "greenhouse" you should go further in it. 
    I remember a map from the great (oooh yeah) 3D-Mike called de_greenhouse where he exploited well this thematic. 
    Try to find it and test it (it's based on cs1.6 and I can't find it on the regretted lanmaniax website) - I know it's old but he used the thematic well  

    Here some screens I found :
     




  5. Like
    iwxanthi got a reaction from leplubodeslapin in Something new for CS:GO SDK   
    Woohoo Source goes next-gen
  6. Like
    iwxanthi reacted to selmitto in MapCore Job Census   
  7. Like
    iwxanthi reacted to leplubodeslapin in Something new for CS:GO SDK   
    Hello guys,
     
    I guess you already have made a displacement with a blend texture, and just wanted to quit because you were only able to use 2 textures in your blend ?
    Now you should be able to use 4 :
    https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
     
    It's new, if anyone can try it, don't hesitate to show everyone here please
     
    I guess Robert Briscoe would have loved it for Dear Esther ...
  8. Like
    iwxanthi got a reaction from El Moroes in CSGO: de_rostok   
    It needs a better art direction. Right now the style is a bit all over the place, which isn't all that bad because Industrial sites contain mostly different styles of architecture. But this is a bit to much. I would recommend to gather some reference from the internet and copy some of their designs for a more consistent look. 
  9. Like
    iwxanthi reacted to selmitto in Source 2 Left 4 Dead 2 Prototype Screenshots Leaked   
    They should seriously learn a lot from Unity's ease-to-use interface...
  10. Like
    iwxanthi reacted to Puddy in Respawn Entertainment's - Titanfall   
    Don't worry, I found something that should help him out! Here you go, Marks!
     
    http://answers.yahoo.com/question/index?qid=20080314115539AAaw6RH
     
     
     
     

  11. Like
    iwxanthi reacted to Steppenwolf in Steppen's 2D botchery   
    Couple more:
     

     

     

     

     

     

     

  12. Like
    iwxanthi got a reaction from 2d-chris in Source 2 Left 4 Dead 2 Prototype Screenshots Leaked   
    Never forget where you came from  
  13. Like
    iwxanthi reacted to Jpley in [CS:GO] De_marquis   
    Hi Guys,
     
    Just to let you now that we posted our map on the workshop although there is still some unpolished content and few bugs to fix. 
     
    You can visit and/or suscribe by clicking here => Workshop
     
    We would be very thankful if you could share and test it ! Anyway thanks all of you for your comments and feedbacks
     
    Cheers
  14. Like
    iwxanthi reacted to Vilham in Source 2 Left 4 Dead 2 Prototype Screenshots Leaked   
    Why does their vegetation still look like gash. Seriously valve. Sort it out.
  15. Like
    iwxanthi reacted to Beck in Vertex 2 is out!   
    Vertex 2 was officially released earlier today.
     
    300 page of goodness!
     
    http://www.artbypapercut.com/downloads/
     
     
    Pretty much no reason not to download it.
  16. Like
    iwxanthi reacted to Minos in Minos' digital sketchbook   
    New one, initially this was supposed to be a 30 min painting for the daily spitpaint group but I was having a lot of fun in the process and I decided to take it further
     

  17. Like
    iwxanthi reacted to FMPONE in Alien: Isolation   
    Hmm well that looks great but I really think you should increase the lightness on the SpookyDoobyDoo-maps, maybe turn up the graphics on level 4, decrease the amount of compression on the socks in the second picture.
     
    Still really looking forward to the game, though. 
  18. Like
    iwxanthi reacted to Minos in Insurgency   
    Just played a few games and damn, the game looks and plays amazing! Congrats to all of you guys, seeing all these cool maps makes me miss working on INS
  19. Like
    iwxanthi reacted to Steppenwolf in Insurgency   
    We have finaly released the game on the 22th (meaning it's not in Steam Early Access anymore). Feedback has been really great so far from what i've seen. People really seem to dig the gameplay, the weapon feel, the sound and fx.
    First couple reviews i've seen are in the 75-80 range. Reviews on Steam Community are almost exclusively positive.
    Also seems to be some word of mouth going on. Sales have been pretty good (p3 in top sellers yesterday, currently p4) despite not much PR and reviews in big publications yet. So it's looking pretty good.
     

     
    Head over to http://www.playinsurgency.com/ for some gameplay videos.
     
    PS.: could a mod rename the thread to just Insurgency? It's not called Insurgency 2 anymore. Thx!
  20. Like
    iwxanthi reacted to 'RZL in Counter-Strike: Global Offensive   
    UPDATE IS OUT! And I can only imagine how crazy some operation contributing mapcorians are going to be when they see this: 
     

  21. Like
    iwxanthi reacted to deceiver in Alien: Isolation   
    HP makes his all his textures in 16K since the next-gen consoles arrived! ;P
  22. Like
    iwxanthi reacted to Skybex in [CSGO] de_pakistan   
    Hi guys, been working on this on and off since finishing up Chinatown and its now at a stage where I can show it off and get some comments/crits and for people to post playtest feedback.
     
    The map aims to be a more traditional Counterstrike map, both competitively and publicly viable. Good for a 5v5 match up but also fun with much more unorganised players. It also attempts to emulate some of the play styles of cs1.6 with wallbanging being an option throughout the map as well as newer CSGO tactics like sky smoking/flashing.
     


     
  23. Like
    iwxanthi reacted to PogoP in Counter-Strike: Global Offensive   
    I feel sorry for Italians. Terrorists are always targeting their poor little villages
     
    I wonder what they did to piss them off.
  24. Like
    iwxanthi reacted to mr.P in WIP in WIP, post your level screenshots!   
    updated light, you can test the map at the workshop...should be live any minute now, enjoy

  25. Like
    iwxanthi reacted to Puddy in aw yeah   
    Damn, I'm in the mood for waffles now. Damn you, vivi!  
     
    Here's Part 4:
    While getting better, Valve showed an interest in Agency. I remember seeing the promo art for Operation Bravo, where the cool arms dealer guy is standing in the T spawn of Agency, and this transformed me to a happy little schoolgirl and I basically danced around my apartment for a good few minutes. 
    The end!
     

×
×
  • Create New...