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  1. https://www.iddevnet.com/quake4/ArtReference_CreatingModels
  2. Reminds me of D3's Tomiko Reactor
  3. when using q2map2 to make .ASE models world origin will be the model origin-so set your model at world center(0,0,0)
  4. http://www.surfacegroup.org/tutorials/bump_mapping/index.html
  5. https://www.youtube.com/user/rocketrascal34/videos
  6. cs:go does come w/valve created example map('s)
  7. PyroGXPilot

    [TF2] koth_brazil

  8. PyroGXPilot

    [TF2] koth_brazil

    Think BIGGER with the dish one in RL is bigger.
  9. Probably can do it by Nvidias application settings!
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