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blackdog

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  1. Like
    blackdog reacted to FMPONE in Old maps   
    This could turn into a really cool thread
  2. Like
    blackdog reacted to Miigga in WIP in WIP, post your level screenshots!   
    Mapping for HL2: ep2 and stuff




  3. Like
    blackdog reacted to JeanPaul in WIP in WIP, post your level screenshots!   
    Nifty, but dont texture that trim with the hazard stripe, it looks too busy.
  4. Like
    blackdog reacted to Squad in CS_Museum by FMPONE   
    Awesome textures! Nice touch on the town's name in the last one
  5. Like
    blackdog reacted to Erratic in CS_Museum by FMPONE   
    New sky made a ton of difference.
  6. Like
    blackdog reacted to Thrik in CS_Museum by FMPONE   
    I'm loving this dreamlike look a lot of CS:GO maps have. Is it just bloom and fog or is there going on with this particular flavour of Source?

    Map looks awesome, by the way.
  7. Like
    blackdog reacted to FMPONE in CS_Museum by FMPONE   
    Hey guys!

    So it's been a little while since my last post, here are some things I've been working on. New skybox, and a preview of the interior (sans-Tyrannosaurus MotherFeckin Rex) (click here for my primitive concept art of that)





    In other news, PenE and 3DNJ are going to help realize some of the custom content for the map. My gratitude to them for that! You can see some of PenE's texturing in the interior shot (some of it is old yucky placeholder, though).

    What do you think?
  8. Like
    blackdog got a reaction from NeilJones313 in Neil Jones -- 3D Environment Artist   
    I like your contents.
    On the website side, I don't know your limitations (I see you are using Carbonmade) but for the homepage i wouldn't split the picture up and have a menu coming to the side from undeneath it.
    I wouldn't have a section up if it is "wip", put that up when it's ready (and here would come in handy the chance to have a menu like i explained above).
    Lastly, pictures seems a bit compressed, it's important for the page to load fast, but i think you could split the screens in 2-3 pieces and have less compression, balancing quality and responsiveness of the contents.
  9. Like
    blackdog reacted to holiestcows in WIP in WIP, post your level screenshots!   
    @Squad, that looks really good, it looks like Inferno but in a way that you got the detail and consistency down really well. Good job!

    So after all the ideas, suggestions, cc, and stuff this is my newest revision.


  10. Like
    blackdog reacted to Squad in WIP in WIP, post your level screenshots!   
    I haven't really done a lot of work on the ground so far (postponing it, cause it's a little bit of a bitch, hehe), but I'll definately take it into account.

    I'm also experiencing some (near) pitchblack faces (mostly the bottom of overhanging roofs etc ..., in the second picture below is a good example in the upper left corner). Is there an option to set a minimum light level throughout the map (if I remember correctly, there used to be in Hammer, or rather WorldCraft back then). Or does anyone have another solution for this?

    Here are a few new shots.






  11. Like
    blackdog reacted to ShockaPop in WIP in WIP, post your level screenshots!   
    Name the map ro2_silverstream, because the water looks like it.
  12. Like
    blackdog got a reaction from mjens in LawBreakers   
    Stuff important for the people to know, i mean, it's something worth considering when applying for a job...




    Mark Lamia is doing the job for Treyarch. I'd say not as charismatic as Cliffy... Bowling seemed perfect on the MW titles, but I cannot shake off the feeling he's just talking to high-school kids. That by the feedback I read on COD is totally nailing it right.
  13. Like
    blackdog reacted to FrieChamp in LawBreakers   
    I cannot comment on his decision-making in the game design process (anybody here who actually used to work with him at Epic?) but he surely knows how to promote his (and his team's) creations. They are making mass-market products at Epic and he knows how to pitch your game to a mass-market audience. The studio/team benefitted by this alone tremendously.
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