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blackdog got a reaction from Harry Godden in Any of the old guard still around? D:
I can't cope with Discord, you have to be wired in every day in a community to make sense of it.
I don't see how a community like this works better there but whatevs.
I logged in only to check some old pm for a contact
PS: nice new forum skin btw
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blackdog reacted to Minos in Any of the old guard still around? D:
Yoo! I hadn't browsed Mapcore in a long time and missed my old friends! Came back here and the latest posts are like from a year ago or more 😕 Are any of the old guard still around? Hope you're all doing great, give a sign of life!
Cheers 🍻
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blackdog reacted to Dea in "Designing an Outpost on the Moon" Video
Hello fellow level designers! I like the new forum-look. 😁👍
I made a video on how I helped design a level for the UE4 game Deliver Us the Moon, what the process was like and what I would do differently now a couple years later. I also fall into other tangents about level design that might hopefully be interesting. If that sounds like something fun, I always appreciate people watching, discussing or giving feedback:
Hope you enjoy! 😊
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blackdog reacted to Serialmapper in WIP in WIP, post your level screenshots!
https://steamcommunity.com/sharedfiles/filedetails/?id=3120867158&searchtext=de_amalia
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blackdog reacted to Quotingmc in Mapcore Job Census
Congrats Radu :D
I also moved last week but to Amsterdam to start as a Level Designer at Krafton.
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blackdog reacted to Radu in Mapcore Job Census
My mission to destroy Lizard's diet with butter based products has been completed. I moved to Germany last week and am now level designer at Crytek.
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blackdog reacted to NikiOo in Counter-Strike 2
Oops, I meant selection wheel, not color wheel 😀. And no, I'm talking about the new buy menu.
I'm making my own shooter game and, because I don't like clicking on buttons, I made a wheel interface (with sub-wheels) for the dev tools, and I think it's a pretty good replacement for menu bars and dropdown menus.
In terms of the editor, I hope the new one has a better asset importing pipeline. Importing textures and models was such a chore in Hammer even with the community-made tools.
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blackdog reacted to ics in [TF2] Pathway
This is a original 5 control point Payload map that I created for the summer. Few months ago Valve asked for maps and everyone like me decided to deliver. So heres my entry!
Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=2966816176
More screenshots at the workshop page! Thanks.
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blackdog reacted to zombi in [CS2] de_nagari
I like to share progress after playtests (helpful for documentation for portfolio having all versions of the map in one place) and when I do some bigger art pass on the map.
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blackdog reacted to Jim F Kennedy in [CSGO] Vandal
After a long, disappointing break, I am back to mapping again.
Vandal is going through its texture stage, and is edging closer to the finish line, below are some screenshots of some recent work.
Oh yeah, hope everybody has a great weekend!
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blackdog got a reaction from FMPONE in Source 2 Documentation
I actually found the Eagle One playlist accidentally myself recently.
I don’t have Alyx, but I started watching the vids anyway to get an understanding of the new principles. Very good series!
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blackdog reacted to Vaya in Source 2 Documentation
eagle one have a bunch of tutorial videos now
source2 is still very new so I'm sure more will be learnt as time goes on but it's exciting to finally be getting into something 'new'!
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blackdog reacted to leplubodeslapin in Mapcore Job Census
Hey,
I'm now Senior Level Designer, still at Arkane-Studios Lyon (i'm the only one left 🥲 )
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blackdog got a reaction from Radix in [CS:GO] Shore
I don't know what you're talking about Austria was already a really good map. Have one of my personal 1vX highlights on that, and was working great in DM too.
There are people that didn't get their map officially in CSGO that have a job in the industry, so I hope you can give it another try @Radix. I don't know what you have already done, but there are other editors that don't require as much building time as Source. Big studios don't even require you to have all the knowledge you have in the env art side either, and there's plenty of indie titles that don't have people with your skills behind.
But, if this has to be the swan song, then what a tune this looks like! 👏
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blackdog got a reaction from UNREA1 in [CS:GO] Shore
I don't know what you're talking about Austria was already a really good map. Have one of my personal 1vX highlights on that, and was working great in DM too.
There are people that didn't get their map officially in CSGO that have a job in the industry, so I hope you can give it another try @Radix. I don't know what you have already done, but there are other editors that don't require as much building time as Source. Big studios don't even require you to have all the knowledge you have in the env art side either, and there's plenty of indie titles that don't have people with your skills behind.
But, if this has to be the swan song, then what a tune this looks like! 👏
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blackdog reacted to Patrick_H in BioShock Infinite Dev Commentary - Twitch 3/26 12PM EDT
Today #BioshockInfinite turns 10 years old!
To celebrate, subscribe to Level Design Learning and watch the livestream of the game's Comstock House level (Boys of Silence), along with Developer commentary!
Today at 12pm EDT/ UTC-5
https://twitch.tv/lord_viscerus
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blackdog reacted to Radix in [CS:GO] Shore
One of the projects I worked on after I made de_austria.
Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁
In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂
Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102
I took some inspiration from this place in Norway:
Layout:
Some pictures:
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blackdog reacted to Pilot_01 in Counter-Strike 2
nades looks fun. cant wait to give it a try tonight.
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blackdog got a reaction from leplubodeslapin in Counter-Strike 2
YES! It's finally a thing!!!
Fantastic that the first video they posted they already talk about mapping
The smoke nades are really impressive 🤤
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blackdog got a reaction from Dabu in Counter-Strike 2
YES! It's finally a thing!!!
Fantastic that the first video they posted they already talk about mapping
The smoke nades are really impressive 🤤
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blackdog got a reaction from El Moroes in Counter-Strike 2
YES! It's finally a thing!!!
Fantastic that the first video they posted they already talk about mapping
The smoke nades are really impressive 🤤
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blackdog got a reaction from Mitch Mitchell in Counter-Strike 2
YES! It's finally a thing!!!
Fantastic that the first video they posted they already talk about mapping
The smoke nades are really impressive 🤤
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blackdog got a reaction from That50'sGuy in Counter-Strike 2
YES! It's finally a thing!!!
Fantastic that the first video they posted they already talk about mapping
The smoke nades are really impressive 🤤