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gav

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  1. Like
    gav reacted to will2k in Exotic Places CS:GO Mapping Contest 2019   
    This is a good time to remind newcomers to mapcore and/or CSGO level design about @jackophant's thread from the 2015 and 2017 versions of this contest.
    It has quite the info and links to have a smooth sailing in this contest (veterans can use it as a refresher too )
    Good luck everyone!
  2. Like
    gav reacted to Yanzl in Yanzl's Source Emporium   
    Hey, I've decided to make a topic where I'll put together all the links to different stuff I've released for Source/CS:GO.
    Assets
    Assets from my CS:GO maps. Free for non-commercial use as long as you give appropriate credit.
    Breach
    Newly released assets from Breach! Over 600 models and over 100 materials. Includes a zoo map. 

    https://www.dropbox.com/s/xsfp5kobdv22voa/Breach.zip?dl=0
    Thrill
    Assets from Thrill. Includes a zoo map.

    https://www.dropbox.com/s/tkgw959whnubnla/Thrill.zip?dl=0
    Cruise
    https://www.dropbox.com/s/q3ybhzd1p2q522t/Cruise.zip?dl=0
    Resort
    https://www.dropbox.com/s/dwasa7bs5g3wo1a/Resort.zip?dl=0
    Zoo
    https://www.dropbox.com/s/xehbw0k67tximp4/Zoo.zip?dl=0
    Castle
    https://www.dropbox.com/s/e76x6st0nsbpafq/Castle.zip?dl=0
    Water Pack
    Collection of 4 different water textures that work both on high and low shader settings. Free to modify. 

    https://gortnar.com/vmt/liquids.zip 
     
    Source Engine Tools
    Streamline the Source engine workflow. Mostly substance stuff.
    Substance Shaders (and templates)
    Newly updated shaders for Substance Designer and Substance Painter. Supports Diffuse, Envmap reflection, Specular reflection, Glossiness, Metallic (Diffuse tint), Fresnel ranges and LightmappedGeneric mode. Also includes Painter templates and export presets and a glossiness wizard filter for Painter that can be used to create glossiness and envmap mask maps from specular mask or roughness.

    https://gortnar.com/vmt/sbs_shaders.zip
    https://gortnar.com/vmt/painter_templates.zip
    VMT Editor 
    PBR to Source
    A substance file and a VMT template that aim to match the PBR look as close as possible in Source (still a long way off). I don't suggest relying on this to make your materials (learn how Source handles materials instead), but it does an alright job with any PBR materials you might want to use in Source. Note that this converter only works on VertexLitGeneric. There's a brush version included but it requires manual tweaking based on the material.

    https://gortnar.com/vmt/pbr_to_source.zip 
    Radar generator
    Generates CS:GO radar images, both regular and spectate versions. For multi level radars you have to use multiple generators and blend them together. Can be used with masks from Terri's auto radar.
    Requires you to make overview image, playable area and spawn/plant zone masks.

    https://www.dropbox.com/s/mij82s8x9q98189/radargen.sbsar?dl=0
    Sun color calculator
    A quick test project, calculates the color of your light_environment direct brightness based on the fact that the final color depends on both ambient and direct.
    https://codepen.io/gortnar/full/xYJGLj/
     
    If you have any questions, ask away!
     
     
  3. Like
    gav reacted to catfood in Yanzl's Source Emporium   
    great stuff man! btw those water shaders look awesome
  4. Like
    gav reacted to DutchCrazyGamer in Exotic Places CS:GO Mapping Contest 2019   
    Good luck and have fun everyone.
  5. Like
    gav reacted to JimWood in Exotic Places CS:GO Mapping Contest 2019   
    Good luck everyone!
  6. Like
    gav got a reaction from That50'sGuy in MapCore CS:GO Playtesting 5.0   
    Hey Guys I have submitted a form for a playtest . 22 Sept . I think that is Friday Night *     I  would struggle to to be able to play at any of the times in the near future due to my time zone   .  so I am asking the good people of Mapcore to accept my apologies for my being absent .   
     
    SORRY MY BAD. I have had a goldfish moment . Please schedule for next available time .
  7. Like
    gav got a reaction from OrnateBaboon in [CS:GO][WIP] Trailerpark   
    trailerpark has obviously been over run by a sect, the people living there were easily influenced . They all thought it was a great idea to store the crates of explosives near the water tank.
  8. Awesome
    gav got a reaction from That50'sGuy in [CSGO] de_ruby   
    Has to go down in CSGO history !  Surely 
  9. Like
    gav got a reaction from catfood in [CSGO] de_ruby   
    Has to go down in CSGO history !  Surely 
  10. Like
    gav got a reaction from grapen in [CS:GO] Chalice (Wingman)   
    Its just as I would expect Grapes -  VERY NICE JOB 
  11. Like
    gav reacted to Corvus in WIP in WIP, post your level screenshots!   
    A level in ue4 i'm working on . it all started with making a  few palm trees and then it went from there. The ocean water is a community project water from ue4 forums.

  12. Awesome
    gav reacted to catfood in [CSGO] de_ruby   
    Hello!
    Some of you already know but after ~1.5 years in development lots of playtesting and iterations I finally released Ruby on the workshop!

    The trip to Lisbon I took at the beginning of development to shoot reference and record audio resulted in the map having:
    ~100 custom models
    ~60 custom materials
    ~100 custom sounds
    All based on the Portuguese city.

    The size and timings of the map are comparable to maps currently in active duty and the layout with clear land marks and a few unique areas should be easy to learn for every player of every skill level. 
    There's also a small MapCore easteregg and the first person to find it gets a picture of a piece of cake!

    Once again I want to thank everyone here at MapCore who participated in playtesting or gave feedback during the development. 
    And please let me know what you guys think of the end result!

    WORKSHOP LINK  
     

  13. Like
    gav reacted to FMPONE in [CSGO] de_ruby   
    It's so cool! A really nice use of color. Keep going.
  14. Like
    gav got a reaction from Freaky_Banana in [CS:GO][WIP] Trailerpark   
    trailerpark has obviously been over run by a sect, the people living there were easily influenced . They all thought it was a great idea to store the crates of explosives near the water tank.
  15. Like
    gav reacted to OrnateBaboon in [CS:GO][WIP] Trailerpark   
    fewseb - nothing is final, just not got any other ideas at to what can be added to the sites. A better story would be good - just can't think of any!
    RZL - Thanks for the detailed feedback, much appreciated. I will deal with those issues when I next do a pass on that area. Hopefully can get some replacement textures for the storm drain areas. Regarding sending a map - working on trying to get it playable - at the moment, the map currently has every source mappers favourite issue - max_tex_infos, and max_brushes limit. Should be fixed pretty soon though - will let you know!
    Got a replacement mesh for the old blockout van. A before and after shot. Other stock vehicles also being replaced with rv's and a VW Van.
     


  16. Like
    gav reacted to Vorontsov in WIP in WIP, post your level screenshots!   
    I have not posted here for a good while. I'm putting in the effort to learn UE4, so here's what I've been working on. Crits are welcome if you got any.

  17. Like
    gav reacted to The Horse Strangler in [VR] From Other Suns   
    Hey guys, been working on this over at gunfire games for a while and we recently released it last year in november. (#recently)
    We're now allowed to post stuff about it, so I thought it be cool to do a little art dump on it. I didn't specifically make any assets for this game, but did a lot of level design, art passing, lighting, and general composition. FOS is a game shipped on the Oculus, and was my first serious VR title. It was certainly a challenge working with considerably lower budgets (our target frame time is under 9ms I believe per eye).
     
    FOS is a hybrid rogue like with fps and loot based mechanics. It sees you piloting a ship across the galaxy, and running into random threats and encounters, including being able to board other ships that all are randomly generated and unique. As a result our job was to make a lot of puzzle piece type sections that could fit together, and seem continuous and whole.
     


















     
     
     
  18. Like
    gav got a reaction from jd40 in GRAND PRIZE WINNERS Declared!   
    Great Work JD !!!!  If i failed at making gravy in the comp at least I got the top 3 right   . Fucking awesome work to ALL and a very special thanks to the guys who put in all the work running this thing . Mapcore legends
  19. Like
    gav reacted to Logic in WIP in WIP, post your level screenshots!   
    A much better screenshot of A site.

  20. Like
    gav got a reaction from FMPONE in GRAND PRIZE WINNERS Declared!   
    Great Work JD !!!!  If i failed at making gravy in the comp at least I got the top 3 right   . Fucking awesome work to ALL and a very special thanks to the guys who put in all the work running this thing . Mapcore legends
  21. Like
    gav reacted to Squad in GRAND PRIZE WINNERS Declared!   
    Congrats all! Top 4 are all awesome maps.
    Thanks for hosting Mapcore & Faceit!
  22. Like
    gav got a reaction from Lizard in GRAND PRIZE WINNERS Declared!   
    Great Work JD !!!!  If i failed at making gravy in the comp at least I got the top 3 right   . Fucking awesome work to ALL and a very special thanks to the guys who put in all the work running this thing . Mapcore legends
  23. Awesome
    gav reacted to TopHATTwaffle in GRAND PRIZE WINNERS Declared!   
    Hey Yall! Here is a video walking you through it!
     
     
  24. Awesome
    gav reacted to will2k in WIP in WIP, post your level screenshots!   
    This is awesome to hear
    I believe CryEngine tools lets you build your own game without being attached to Crysis.
    How about you turn it into a full blown island where you have to raid a terrorist/drug dealer/separatist/etc camp, rescue some hostages, then blow the shit out of the camp before returning to your extraction boat and gloriously sail to the sunset . Profit?
     
  25. Like
    gav reacted to ItzOmega in The random model thread!   
    Again
    Quick pistol model I have made to practise with. More photos on my Artstation: https://www.artstation.com/artwork/66Va0
     

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