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MaK

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Posts posted by MaK

  1. Wikipedia says: "The trailer revealed four new characters: Yara (played by Victoria Grace), Lev (Ian Alexander), Emily (Emily Swallow), and an unnamed character played by Laura Bailey. Druckmann stated that the characters 'are integral to [Ellie and Joel's] next journey'"

    I was confused at first too and thought it was a hella buff Ellie.

  2. 1 hour ago, Pampers said:

    https://www.reddit.com/r/dreamsofhalflife3/
    bois already working something

    I don't know how to feel about this. I knew that this would inevitably happen, but it's not really the way I'd want to experience EP3. Honestly, the post from Laidlaw was satisfying enough after all these years. It feels official and I'm glad I read it. Maybe I'm just being silly, but a community-made version wouldn't feel right to me. Apart from the fact that the subreddit has some very shaky management from the start, very inexperienced "leads", and even a push to use UE4; it's a humongous task that seems ripe for disappointment. I would much rather see spinoff mods/games inspired by this new information that take less time, from a perspective other than Freeman.

  3. Should've posted the official video [Here if you want to edit your post], it's better quality, 60fps, and they fixed some bugs. I think it looks gorgeous and the tech behind everything is absolutely amazing. It's such a massive project though and it might take forever to finish, but I can really appreciate how open they are about their development cycle and how they don't bullshit or fake anything. I'm just a bit worried about the gameplay, hoping it won't get boring if you can't find anything to do. I know they're planning a lot of stuff like mining and farming, and it's multiplayer so that certainly helps, but I wonder how many different and interesting missions there will actually be like in that video. Whenever I get a pc that can handle a game like this I'll certainly check it out.

    Also here's a cool video of them playing around in the editor:

     

  4. The 'VR games are not so great' video is pretty awful Pampers. Some guy edited the most negative comments of an 11 hour livestream into 19 minutes. Granted all the games so far are pretty tech-demoy, but that's expected since engines like Unity are so accessible and anybody can pump and a quick VR experience.

    The walking in place thing seems like it could work and looks 1000% less silly than being strapped into the omni, though the guy does comment about experiencing some sickness. I wish I had the computer power and money to try this stuff out. I'm sure things have gotten way better since I tried the Oculus DK2, though I'm happy to take a pass on this first generation and let it solve its infant problems for now like you said (and get cheaper).

  5. I'm not sure how I feel about this. I'm glad Valve is pursuing VR so they don't get left behind and there is more competition on the market, but I don't understand why Michael Abrash would leave Valve if they were doing this. I thought the Abrash + Carmack duo would be a deadly unstoppable force that no mortal man could ever stop, but if Valve is putting out something just as good I wonder what exactly they're up to over there at Oculus. This week at GDC should be pretty exciting.

  6. I've never had a dream of me actually mapping, but I often draw a lot of inspiration from my more vivid dreams. Sometimes I'm inside a video game, other times I'm in some expansive world that I explore which feels very real. Usually when I wake up and remember it, the architecture, lighting, and tone of the overall dream can really inspire me since I felt inside that universe and lived it. As far as converting them to an actual source level, almost always they are completely stand-alone ideas that would only fit into a new game or mod with it's own universe, so the ideas never really flourish into real life. I keep a dream log when I have dreams like this so I can revisit them, and the ideas and feeling behind them come back to me. I remember colors and theme, but the actual detailed architecture I can never remember perfectly, and it doesn't come out right when I used to try to map them.

     

    Most of my favorites are scifi dreams, and the best example of one that actually worked out is one I had years ago where I was actually inside some HL2 mod. I was in some underground research facility where there was a zombie outbreak, and I was with some assault squad that had to go through and find scientists to rescue. It was really cool because I remembered everything, all the rooms and corridors I entered, the general story etc. Over the course of the next few weeks I made a HL: Source level that resembled that exactly. I wanted to make it into a full mod, but didn't get very far. I have the entire intro mapped out, and the beginnings of the research facility. I was really proud of capturing the tone. Never got to the cooler actiony part. I still think it would be fun to make today, but that's just one of countless other ideas on the list.

     

    Anyway yeah, dreams are a big inspiration for a lot of my creative work, because the feeling I get from actually being inside the world is more powerful than anything else. I dunno if anyone else feels the same, though I'm also a natural lucid dreamer so I think about dreams a lot sometimes.

  7. So DriveClub finally got the weather update...

     

     

    Crazy good looking, might actually download that PS Plus edition when it actually comes out.

     

    That FPS graph just looks like a picture pasted on top of the video. I didn't see it move once lol.

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