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Fuzyhead last won the day on January 19 2015
Fuzyhead had the most liked content!
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http://www.MathisWidrat.com
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Fuzyhead reacted to a post in a topic:
Hitman - World Of Assassination
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Can you show a wireframe please? It looks a bit blocky, may need more than 8k tris (I do not know what's the normal polycount for a source engine car though). Also it seems like you are not mirroring the sides which can save you a lot of uv space.
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2d-chris reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Looking great
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Fuzyhead reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Fuzyhead reacted to a post in a topic:
The random model thread!
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kanine01 reacted to a post in a topic:
The random model thread!
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Albedo/Metalness/Roughness/Normalmap with a 1024x1024 resolution.
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kanine01 reacted to a post in a topic:
The random model thread!
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Interesting video Kanine. Only thing I would recommend is using the symmetry modifier way more often. Currently you are doing many steps 2 times for both sides instead of simply letting the modifier handle that automatically.
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Fuzyhead reacted to a post in a topic:
The random model thread!
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Fuzyhead reacted to a post in a topic:
The random model thread!
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Fuzyhead reacted to a post in a topic:
The random model thread!
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dux reacted to a post in a topic:
The random model thread!
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D3ads reacted to a post in a topic:
The random model thread!
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ShockaPop reacted to a post in a topic:
The random model thread!
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Seldoon182 reacted to a post in a topic:
The random model thread!
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AyzOn reacted to a post in a topic:
The random model thread!
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Minos reacted to a post in a topic:
The random model thread!
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Squad reacted to a post in a topic:
The random model thread!
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So, it is still somehow wip (I think there are still some scratches missing on the magazine) but I think I am close to call it finished. Main reference is still this concept. Hope you guys like it.
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Fuzyhead reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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It is mainly (not entirely) based on this concept. And indeed, the part at the side of the scope looks strange... but I guess it is caused by some cage intersection since it was not baked with a exploded mesh yet. But thanks for the feedback, will take a closer look to those parts next time
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Fuzyhead reacted to a post in a topic:
The random model thread!
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I really lost my motivation in making 3d stuff after working - only things I got done during the last 1-2 months were the lowpoly and the bake...
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Fuzyhead reacted to a post in a topic:
MapCore Job Census
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Fuzyhead reacted to a post in a topic:
The random model thread!
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As far as I know it should actually be the other way around - you should do your edges smoother than the actual reference to achieve a better effect (especially from distance - for example). About the model itself - looking good in general, but as I said before I would recommend you to create some more complex model so you gain more experience then creating smaller assets over and over again without actually challenging yourself.
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Thanks everyone. Actually thought no one is actively watching this thread Nice people, interesting project, happy to be here. Thanks for the congratulations again.
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Mathis Widrat - IO Interactive
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Had a weekend without internet (relocation) and created a weapon (Hp only) out of a concept:
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Hey Geoprimedonna, as far as I know this section is for personal portfolio sites only, not for presenting your projects you are currently working on. Maybe you should think about posting your project's updates in a different section, like this one. You might going to get more feedback after posting there as well.
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Well well, even though there was no criticism (unfortunately), here is the final asset:
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Yet again working on a WWII weapon. The textures aren't 100% finished, therefore I am looking for some feedback
