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gtamike_TSGK

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Everything posted by gtamike_TSGK

  1. Screenshots Updated! https://gamebanana.com/maps/196167
  2. Using the "propper" sdk hammer pluggin to convert brushes into models is a must to for serious map optimization.
  3. Experience Quake Style Gameplay For Half Life 2 Deathmatch In This Custom Map! Map: DOWNLOAD This is my sci-fi map inspired by the classic Quake and Unreal Games. I've been working on this map for about 2 year now on and off. I hope you enjoy it as much as I had fun making it. =) Features Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station, Automatic Ground Shield, Hologram Rotating Weapons and Ammo, Blue Light Bridge, Slam Tripwire Detonator, Toggle-able Prop Fly. Power Ups Invisible Invulnerable Low Grav Speed (With Sprite Trail) Drone (A drone will attach to the player and slowly heal plus shield) 125HP Health dm_lost_base_hd (Tricks/Secrets)https://www.youtube.com/playlist?list=PLgSd4b0ED7ltypreN8l0ms6o4os9ogAnw Choose which commands you want by manually writing them in your server.cfg Note: These commands are for custom matches and are all off (0) by default. Tip: 1 = On/Enable and 0 = Off/Disable) global_set remove_hint_arrows 1 Removes the Flashing Sprites Arrows from the Map. global_set remove_rpg 1 Removes the RPG Weapon spawn from the Map. global_set remove_invisible 1 Removes the Invisible Player Power Up from the Map. global_set remove_low_grav 1 Removes the Low Gravity Player Power Up from the Map. global_set remove_speed 1 Removes the Speed Player Power Up from the Map. global_set remove_invulnerable 1 Removes the Invulnerable Player Power Up from the Map. global_set remove_drone 1 Removes the Drone Shield Player Power Up from the Map. global_set remove_phy_cans 1 Removes the Gas Canisters that fly around the Map and explode. global_set enable_slam_drop 1 Allows players that have died holding the slam to drop the weapon. global_set enable_rpg_drop 1 Allows players that have died holding the RPG to drop the weapon. global_set free_up_90_edicts 1 This frees up 90 edicts by removing most orange sprites and sparks. global_set screenoverlays_off 1 Displays game text for sound announcements instead of screen overlay text (Textures). global_set no_player_flash 1 Displays all player models the normal way with no additional flashing effects added. global_set alien_mode 1 Displays all player models to be a bright green colour to make players stand out more. global_set alien_mode_no_flash 1 Displays all player models to be a bright green with additional flashing effects added. global_set sm_spawnprotect_on 1 Turns on SM spawn protect pluggin, off by default as it can display all players to be red!
  4. Thanks. Yeah the spotlight feature you're talking about is in the 2nd VMF file (holo_slam_grenade_spawns_patch) The main reason I made this model pack is because I'm porting my Black Mesa Deathmatch map to HL2DM. It's in the style of the Quake and Unreal games. There's videos and screenshots in the link below. In my opinion the gameplay is perfect with classic jump pads, PowerUps etc. http://gamebanana.com/maps/190689
  5. Download Link: http://gamebanana.com/maps/195378 Video: https://www.youtube.com/watch?v=nFkaF7lua3o (Hologram Version) These custom Weapon Models are only for SDK Mappers to use and put into their maps. The weapons and items hover, turn etc like the Quake and Unreal Game's. Note: Non mappers can try out the test map called: custom_turning_weapons_holo.bsp and called: holo_slam_grenade_spawns_patch.bsp ------------------------------------------------- The .VMF is also available to help mappers setup the custom weapons for their maps. Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder. E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch Or wherever you have your game installed. ------------------------------------------------- Have Fun and inform other mappers about these new Custom Animated Weapon/Item Models so they can use them. ------------------------------------------------- Optional: Add Credit if you use these models 12 Skins to choose from Skin_colours_RGB0 0 0 //White (skin0) Name:White224 97 12 //Orange (skin1) Name:Orange0 58 117 //Dark_Blue (skin2) Name:Blue_a23 131 210 //Light_blue (skin3) Name:Blue_b1 116 21 //Green (skin4) Name:Green_a0 94 47 //Other_green (skin5) Name:Green_b81 103 48 //Light_green (skin6) Name:Green_c100 57 179 //Purple (skin7) Name:Purple2 238 173 //Ghost (skin8) Name:Ghost73 11 1 //Dark_Red (skin9) Name:Red236 167 23 //Gold (skin10) Name:Gold0 0 0 //Transparent (skin11) Name:Transparent
  6. Download Link: http://gamebanana.com/maps/194963 Video: https://www.youtube.com/watch?v=c6JuDC-tL68 (None Hologram Version) These custom Weapon Models are only for SDK Mappers to use and put into their maps. The weapons and items hover, turn etc like the Quake and Unreal Game's. Note: Non mappers can try out the test map called: custom_turning_weapons_gta.bsp and called: slam_grenade_spawns_patch.bsp ------------------------------------------------- The .VMF is also available to help mappers setup the custom weapons for their maps. Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder. E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch Or wherever you have your game installed. ------------------------------------------------- Have Fun and inform other mappers about these new Custom Animated Weapon/Item Models so they can use them. ------------------------------------------------- Optional: Add Credit if you use these models Screenshot v3_custom_animated_weapons (1).rar
  7. lmao
  8. (Halloween Map!) This is a scary church map made for HL2DM made for Deathmatch gameplay. The map will also work for HL2ep2 and Gmod if you just want to look around. (Build Time 10 months in total) Map Download Link http://gamebanana.co...2dm/maps/169880 Install The map .bsp file goes here after you extract with winrar. C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\half-life 2 deathmatch\hl2mp\maps The map is out of BETA Stage and has been heavily updated in all areas. (Lighting, effects, textures, lots of details, more scary, improved brush work, better optimized and the list goes on) There's a few things in the map that will try to scare you. Keep an eye out for secrets/hidden things as I added lots. Let me know what you think. :wink: _______________________________________________________________________________ KEY AUTHORS gtamike_TSGK Mapper _______________________________________________________________________________ CONTRIBUTORS stoopdapoop (From interlopers) Optimizing/Recompiling about 40 models to cheaper prop_static Laggomundi (gamebanana) For his inside detailed church roof brush Prefab Alex Brown (my old friend) For doing the Church Illustration Art Painting (Front Cover For Map) http://abrownart.deviantart.com _______________________________________________________________________________ SPECIAL THANKS TopHATTwaffle (Youtube) For his useful SDK Hammer youtube video tutorials. 3kliksphilip (Youtube) For his useful SDK Hammer youtube video tutorials. Thecorp303 (Youtube) Help on how to pack orange box engine particles in the map .bsp Borg_TSGK Private Beta tester (constructive feedback) http://www.freesound.org For a few sounds that was added to the map. _______________________________________________________________________________ Tools Used (gamebanana info option) SDK Hammer Photoshop Serif PhotoPlus 9.0 MDL Decompiler Fixed guistudiomdl_2.2 peazip (powerful .bz2 tool) MDLTextureInfo_1.0 pakrat-095 packbsp-2.0.5 VIDE Propper_0.3 MP3QualityModifier MP3GainGUI crazybump Wavosaur.1.0.5.0 VTFedit hl2 ep2 particle editor Notepad++ _______________________________________________________________________________ Ingame Screenshots _______________________________________________________________________________
  9. Thanks. Also here's the Graphics Comparison. [2009 SD Textures] VS [2012 HD Textures] :arrow: http://forum.tsgk.com/viewtopic.php?t=5065
  10. Map Name: dm_ob_battle_lobby_hd_rc1 Developer: gtamike_TSGK Source Engine Game Half Life 2 Deathmatch DOWNLOAD LINK :arrow: http://forum.tsgk.com/viewtopic.php?mode=attach&id=8432 Battle Lobby HD is finally out of its Beta stage, thanks for the beta testing and feedback! Brief Description The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main area is the middle lobby this is a nice and open area. The weapon layout has been well thought about and the gameplay is fast. The lighting took along time to get just right. New features/Gameplay Added speed ladders, walk/run out of windows and they break; plus 1% glass shard cut damage to player, teleport areas are smaller for faster teleporting, areas where ladders are a bit bigger so you can use the ladder more easily, map lighting completely redone, custom prop textures for explosive barrels and ammo crates, animated models on top of circle glass windows, HD textures, as well as other materials tricks to make textures look nice quality and HD env_cubemap reflections added for best quality. Pictures (Click for High Res) Enjoy! Here's another HD hl2dm map I did this year. www.mapcore.org/viewtopic.php?f=57&t=17093
  11. Map Name: dm_ob_combat_house_hd_rc1 Developer: gtamike_TSGK Game: Half Life 2 Deathmatch DOWNLOAD LINK http://hl2dm.gamebanana.com/maps/166120 Or http://www.snarkpit.net/index.php?s=maps&map=3477 Brief Description The map has been completely redone in all areas and is fully completable with the orange box engine. It has nice NEW HD textures, HD reflections and other graphical effects that take full advantage of the engine, also the map is well optimized. Gameplay Video The gameplay is fast and very fluid also there are many trick jumps about. Here's an OLD gameplay video from the beta version. Here's a NEW video of "Strafe Jumps" (Trick Jumps) Combat House Graphics Comparison Before and After [2008 Vs 2012] http://forum.tsgk.com/viewtopic.php?t=5022 Pictures (Click for High Res) Enjoy!
  12. ______________________________________ GAME: HL2DM Map Name: ob_gtamikes_vote_gallery_r1 Made By: gtamike_TSGK Models and Textures From various places I collected over time. OB Leaf Particle Effect By: [FF]Assn.NTG56 ______________________________________ In short this is a highly polished Vote Map Level. The aim is to break just one of the many doors to Vote for a map. The level has a build in "God Mode" feature so players can't kill each other. There's a few hidden weapons to help break the doors, the more people breaking a single door the faster the choosen map will load/win the vote. Install (simple) To install download and extract all the maps in your \hl2mp\maps folder. Load up HL2DM and run the map called: ob_gtamikes_vote_gallery_r1 Below are Screenshots and Videos General Video Showing Graphics and Main Feature. Video Showing Features, E.G. If you don't have map installed on server. ---> Download Link http://www.mediafire.com/?epttul6yqvr3d6g Have Fun! gtamike_TSGK
  13. [source SDK Map] dm_nightmare_church (BETA5) Game: HL2DM (should work in Garry Mod fine to) http://www.gamebanana.com/maps/162517 This is a scary church map for HL2DM. The map took 8 months to build, alot of that time was making the map look nice and planning. I'm looking for feedback any kind so I can improve the map, so post what you think so far for this BETA stage! Here's the map beta changes Beta 1 (kind of a test version) ________________________________________________ Beta 2 Full updates Frame rates improve in sewer and the rest of the map. You can now go in the bell tower and the church roof! More detail in bath room area. Use sprites above objects that have a use feature. Network performance improved (needs testing) A few texture changes/improvements Fixed crash if trap was used on linux servers Grave teleport now works with 600 and 400 gravity. Added fog at gate where the 2 zombies are. Some Sounds are much louder to make people jump. Clock hands now have a ghost distort effect Fixed bug where clock hands didn't fall to the ground after they stop turning. Hedges now has lighting on top surface. Green cuter Sprite on locked door near transformer area. Dead girl on the ground in the Hedge area is more noticeable to the player. Updated the texture that saying not to feed the fish with added "Gremlins" images. On drop the model gnone will face the player and stand up right on the ground better than before. Fixed bug with green metalgate texture near the blood bath area Lighting on wall improved in fire place for the candle Updated 2D concept art terxture The TV static will not turn off when you use the phone, the girl will still appear on tv screen Added NEW TRAP! Added garbage outside of the dumpster When "Combat Box" button has been pressed a light will flash in the church showing where the "Combat Box" has spawned. Added text message about "multicore rendering" this display in 180 sec's on map load. Black Crosses s in the map now have a Glow Moving Effect to show you can shoot them. Tree near grave hp charger lights up green and red depending on charger. Toilet sound in bath room Added skulls in the sewer Sprays near Dr Freemans body on the wall. Change texture near transformer area in the wall. Small clock in TV room has a tick sound loop. Also alot of bugs have been fixed and map tweaks. Performance Changes Converted door arch ways to models. Converted white stairs to model hedge. The inside of the detailed church roof is now a single model. Some overlays (like decals) now have a set fade. When in the sewer the rest of the outside map area will not be visable/rendered. (optimized/func_areaportalwindow) Sparks and lasers in transformer area have been optimized and will not be rendered if no players are near by. Made some areas/brushes func_detail for performance. Map shadows have been optimized (light map scale) Lowered some of the model textures resolution. Most models have a Set Fade Distance. Green water that runs down the walls in Sewer will only render/spawn if you're near it. Removed bats and shooting flies in web feature. Removed 1 moving zombie by the front gate. Changed alot of "prop_dynamic" models to cheaper "prop_static". Changed alot of "prop_ragdolls" have been changed to cheaper models. Converted some brushes to func_lod. Sounds in the map are alot more optimized. ________________________________________________ BETA 3 Full updates The "Welcome Screen Bug" and some "Loop Sound Bugs" if you rejoin server annoyed me and some testers, so i've done a quick fix. FIX LIST I Removed the "Welcome Screen" as it does not obey my commands if more that 1 player is on server. Fixed strange random phone ring sound in odd places after used by player and if others rejoins server. Fixed strange random baby crying that plays every where if someone rejoins server. ______________________________________________________________ BETA 4 Full updates Sprite optimation transformer area Booster.wav louder and optimated More frame rate optimation (Vis leaf) Small changes to a few lights Beta screen image improved Beta texture in wall changed Few small map fixes Map file size compression From dm_nightmare_church_b3 (201MB .BSP) dm_nightmare_church_b3 (92.3MB .BZ2) To dm_nightmare_church_b4 (125MB .BSP) dm_nightmare_church_b4 (59.5MB .BZ2) BETA 5 Full updates Teddy bear changes texture skin on gravity gun pick up and drop. (Evil and Good change) Player spawns have been rased Flies in web texture resize/fixed Fixed sprite in transformer area Gmans head moved in kitchen sink 24 models have been re-compiled to support "prop_staic" (These models use no stress networking on server) 5 models changed to "prop_staic" (no re-compiled needed) (These models use no stress networking on server) The green metal railing near the clock area can be jumped over now. The benchs inside the church are not soild now (helps for player movement) You can now throw greandes over the hedge maze area Sometimes the server does not load some models (this should be fixed now) Sprite fire animation works now Trap sound now works now Fire extinguisher sound is less loud Picture on wall near toilet is darker ---> Download (Beta 5) 59MB .BZ2 (Last Updated Dec 28th 2011) http://gtamike.tsgk.com/my_maps/hl2mp/m ... b5.bsp.bz2 gtamike_TSGK http://www.gtamikes-maps.piczo.com ________________________________________________ TSGK Forums Map Topic http://forum.tsgk.com/viewtopic.php?t=4704
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