Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


zastels last won the day on March 16 2019

zastels had the most liked content!

About zastels

  • Rank
  • Birthday 08/12/1987

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The Steam Controller and Steam Boxes makes me sceptical of this. They never put any effort into either once released, and then they swept it under the rug.
  2. I'm mostly worried nobody is ever going to play my map, and I wonder why I even bother. I think a lot about why I map, is it just some sort of creative outlet like painting or writing? Should I go do something else with my time? Does the world really need more fy_iceworld like I think?
  3. I remember Spark editor geometry was a breeze. Maybe Valve could take notes? : |
  4. Worked great since 1998, but now the camera system is backwards. So like, what am I supposed to do, change it in the settings or adapt? There is this great conflict inside of me now because I don't know if I should try and go with the new default, it seems extremely counter productive compared to Hammer 1; or if I just change it in settings? I can't figure out why they made it backwards though, it's like you're working left handed the way it is set up. Is it possible to just launch Hammer without all this other stuff? Why is the f9 build engine a tiny window I can't resize, and I can't f
  5. I picked it up, I tried that horde mode thing first, it was very boring. I'll try the SP I guess.
  6. 4k DPI scaling doesn't work, none of my menu's like Properties Menu are readable. Resizing the windows doesn't fix the issue. I don't really want to change my desktop resolution. Does anyone run this in 4k no issue? edit: Doesn't matter which resolution or scaling method I use, this software is unusable because it crams everything on top of each other and I can't read it edit2: (Solution) If you make a shortcut to ""C:\Steam\steamapps\common\SteamVR\tools\steamvr_environments\game\bin\win64\steamtours.exe" -addon shookknight -tools -destinations_workshop -fullscreen -u
  7. /waves gun around Show me some fucking screenshots!
  8. A couple days. edit: Hasn't it been 4 years?
  9. Then where is all the content if it works for everyone else? I haven't seen anything interesting...
  10. When you click Workshop > Create / Modify Environment — The window is all squished in unreadable. You can't resize it to fix it. Then it complains I don't have a HMD, but following the next step to exclude -vr and -vrtools is where I gave up because this is gameinfo.txt error 2.0 and I think this will stay for 10+ years like this. I don't have the patience to troubleshoot launching their 4 year old software. There are no forum posts either in the Source 2 section, and I'm not blaming Mapcore I'm blaming Valve because they appear to accomplish nothing noteworthy given unlimited time and mone
  11. I can't even get these garbage tools to open properly. Valve sucks really bad. edit: https://steamcharts.com/app/546560 Apparently nobody can get it to work or cares. What a let down Source 2 was and Alyx.
  12. I wanted to express myself in video format, I am by no means a Youtuber. I want the best for NWI and DOI so I share my honest opinion which many people are sure not to agree with.
  13. zastels

    [CS1.6] Dust 2 2020

    Ya this map in EU4 is bleh. A part of me loves Dust remakes. I just to log into to CS on the WON network and specifically look for new Dust clones before I knew how to map. De_Dawn was an old favourite of mine, and it's basically the modern Dust today.
  14. Ah I didn't realize you had a sight there. When you use the term flank, I think you make a good point about that, but in my mind you're being flanked by a bullet from a distance away in this case, not so much up close by surprise. Just as an example, Dust2, Cache, Inferno, when a CT is flanked in mid, it is up close and personal. So this is why I was leaning towards a bit more cover with the small orange square.
  15. Presently you cannot do mid control in a traditional sense. If you're CT with an AWP, that works kinda but you will be flanked to death with ease. If you're a T in mid with an AWP defending a bomb plant, controlling mid seems pointless because you have no line of sight of the CT's rotating. Think about the dynamic of Dust2 doors and T spawn, if you can control the sight of that lane, you can make determinations about the enemy. Here is my suggestion: I would delete that path because I think it makes mid too easy to flank, and it makes the path bellow it less useful. The
  • Create New...