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jeth

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Everything posted by jeth

  1. Dying light! I like that suggestion. Plus I already own it so that's a plus. I wasn't aware it even had a level editor so I'll look into it. Thanks everyone for the suggestions! Still open to others if anyone has one. incidently I just discovered Steam search has a catagory for "includes level editor." And you can sort by release date. There's a LOT of stuff in there though so finding something can be difficult.
  2. Hi all, I recently became interested in improving my single-player level design ability (after having seen that this is a common job posting) but have had trouble finding recent games that support single-player level mods with narrative content. Is anyone aware of any titles between 2014 and 2018 that include mod tools that support custom single-player levels? If I have to I can go back further and do some work in Source or perhaps a Bethesda game but I'm avoiding those two for now. I've also thought about using the Farcry 5 map tools but I think it's too restrictive for what I want. My overall intent is to add single-player stuff to my portfolio. Thanks!
  3. Heh yeah, more "inspired by" then anything. The climate is obviously different. Plus the whole Jurrasic Age thing.
  4. Hello all, this is a map I've been working on for the last two months for the alienware/Ark modding contest. The theme is based around a tabletop mountain and is inspired by Sir Arthur Conan Doyle's "The Lost World." There's still a lot of detail work to do so expect future updates! Download/Subscribe: http://steamcommunity.com/sharedfiles/filedetails/?id=547828060 Vote! Also due to upload issues I was slightly (just a few hours) late in submiting the the Alienware contest. However they have decided to allow my submission but I'm 5 days behind on votes! I need to get into the top 10 by vote count in order to get into the judging phase. If you like my work or otherwise think I am deserving please vote for me at this link (requires registration to vote): https://na.alienwarearena.com/contest/entries/ark-survival-evolved-modding-contest/2 To vote find the thumbnail labeled "Roraima" and click the +1 that appears when you hover over. Thanks all!
  5. jeth

    Farcry 3

    . WHAT!? You blow those doors up with explosives? Well .... that notion completly alluded me. I was wondering how you get in the door. Duh - blow it up. Really good game so far (just finished the first island.) I love these sort of sandbox-y games. Some bizarre design choices though that I can only attribute to consolization.
  6. Who would do the initial heightmap and surface texturing? The level designer?
  7. This is a question aimed mostly at you Crytek guys, though others are welcome to answer as well. While looking at a lot of the levels you all have created its easy for me to think "wow, I can never accomplish that" and get discouraged, though I know I can do good work if I focus. A map such as battleground for instance (see pic below) is a very well designed map, and although it obviously took inspiration from the Tank level of Crysis, it still must have took a lot of time to put together. How many people do you usually have working on each level? is it just one guy? Or do you have someone who does the terrain and textures and someone else who lays out the detailing etc? Also, how much time would you typically have in a non-crunch time development cycle to complete such a level? (Either from nothing to final or paper design to final.) [attachment=0]bg.jpg[/attachment]
  8. That wall is certainly highly polished. Its a bit tooo polished in fact, it looks like plastic. The green is also very overpowering. I would tone it down a bit. Perhaps change the walls to a more white color to help define the space. I like the concept, though I'm not familiar enough with HL2 MP to know if votemaps as a concept is a common thing or not. Is the breaking doors idea a gimmick for the map or common practice? Could you, for instance, place a button below each map picture and have players vote by hitting the button. Each time the button is pressed it would advance a ticker by one. Or would there be a problem with preventing players from being able to hit the button more then once? Also, as advice as someone looking at this thread and not meant to be a jab at you or anything, shouldn't the phrase "highly polished" be reserved as a opinion of someone else and not as a self-promoting buzzword?
  9. Hi all, this is a WIP map for the MP Crysis mod "Mechwarrior:Living Legends" that I've been working on for some time. I go by the name Death_Grin. The environment design is influenced by the woodlands of southern Alaska. The basic back story is that this area is a staging area for Inner Sphere forces (one of the player teams) to launch counter attacks on other areas of the planet as well as defensive actions. The Clans (the other team) attacks the area as part of a larger offensive in order to tie up the local forces from responding to the threat. The map plays in a game mode that we call "terrain Control." Which is essentially a capture-point style mode most similar to that of Battlefield 2. I've been looking at this map for awhile and I'm starting to get mappers fatigue so I'm posting a few shots here to find out what you all think or what comments you may have. It may not be very detailed yet but I'm wondering more about the overall theme and colors as well as if the terrain really defines itself very well or just doesn't make sense. [attachment=2]wl1.jpg[/attachment] [attachment=1]wl2.jpg[/attachment] [attachment=0]wl3.jpg[/attachment]
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