This is a question aimed mostly at you Crytek guys, though others are welcome to answer as well.
While looking at a lot of the levels you all have created its easy for me to think "wow, I can never accomplish that" and get discouraged, though I know I can do good work if I focus.
A map such as battleground for instance (see pic below) is a very well designed map, and although it obviously took inspiration from the Tank level of Crysis, it still must have took a lot of time to put together.
How many people do you usually have working on each level? is it just one guy? Or do you have someone who does the terrain and textures and someone else who lays out the detailing etc?
Also, how much time would you typically have in a non-crunch time development cycle to complete such a level? (Either from nothing to final or paper design to final.)
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