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Sprony

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  1. Like
    Sprony reacted to Tisky in Where'd Sprony go?   
    I will miss you Sprony, you gave me great advice ❤️
  2. Like
    Sprony reacted to dux in Where'd Sprony go?   
    A big distraction from what? Was only curious as to where he had gone and why. He was doing a lot for this forum and it'd be a shame if he has been forced out due to politics. 
  3. Like
    Sprony reacted to RaVaGe in Where'd Sprony go?   
    Don't really want to talk at his place, but we had a discussion about it and it's unlikely we will see him active here again.
  4. Like
    Sprony reacted to dux in Where'd Sprony go?   
    I heard there was friction and he left? He was good for the site.
  5. Like
    Sprony reacted to hamilton5 in Where'd Sprony go?   
    Not cool, and bad to hear that, but thanks for providing SOME transparency to us!
  6. Like
    Sprony reacted to FrieChamp in Where'd Sprony go?   
    Sad to hear, Sprony All the best to you for the future!
    I see @FMPONE deleted a bunch of posts. Dunno if they were his or sb else's? Shawn?
  7. Like
    Sprony reacted to Beck in What movie is this?   
    Pretty sure this is from one of the later Pirates of the Caribbean? Maybe the 4th one but I can't remember it's name. 
  8. Like
    Sprony reacted to dux in What's going on with your life?   
    Got the old crushed heart treatment from a girl. So driving around taking pictures of the only girl that doesn't give me BS. Developing a smoking habit again too, need to get that back in check soon.

     
     
  9. Like
    Sprony reacted to FrieChamp in What's going on with your life?   
    Great. Now I want a Welsh sequel to 'Drive' starring dux and his car.
  10. Like
    Sprony reacted to Dark in Battlefront 2   
    New trailer showing tons of features of the game dropped today.
     
     
     
     
     
  11. Like
    Sprony reacted to phantazm11 in What movie is this?   
    Yes sir
  12. Like
    Sprony reacted to Minos in Post your favourite movie scenes ever!   
  13. Like
    Sprony reacted to FrieChamp in Tips on guiding the player with level design   
    Prof. Clem wrote a paper on the subject: http://www.clement-melendez.com/portfolio/articles/push-pull/introduction/
  14. Like
    Sprony reacted to RaVaGe in Tips on guiding the player with level design   
    For koth_brazil, the main element of the map is the control point.
    The purpose was to lead the players to the control point as easily as possible, and also to make it looks like the main goal of the map.
     
    For the first version I've created a simple barn, I wasn't sure about the direction I wanted to take for the control point at that moment, I just knew I wanted to make a jungle map.

     
    After the playtests, and when I became happy with the layout ( Yyler helped me on that) I started to make a full artpass on the map. Here you can see the greybox on the spawn, the main goal to achieve here was to show to the players the 3 options they had to choose a path.

    After the artpass


    I tried to make a bright yellow lighting to try to catch the player's eyes, putting more details at the door spots helps to show the options.
     
    Below you can see the snipers deck, it's the main road on the map which is the fastest way to go to the control point. You can clearly see that it's hard to see where is the objective here.

     
    Here's the result after the artpass, I added a path to go to the snipers deck on the left, I added lamps to put some focus on the important areas, and more important, I changed the whole control point area.
     

     

     
    During the artpass, I wanted to create something that was standing out from the map, on a koth map, the control point is the main element, and you want to lead the players to it as naturally as possible. That's why I decided to work on a radar dish, like the one on tc_hydro, but instead of having a dish on the gameplay area, I decided to work on the pillar, which was fitting more on the current layout and design, and then put the dish on the background to create an awesome atmosphere.
     


    This site is shite, I can't upload more pictures :<
    After some texturing work

    I decided to put yellow stripes on the beams, it's making the tower even more standing out this way.
     
    The final result
    On the picture below, notice the lack of detailling on the left building, that way you put the emphasize on the tower. Sometimes adding details is not the best choice, instead, you just need to decrease the amount of details on the less usefull areas.




     
    Check these articles
    http://magnarj.net/article_funclight.html
    http://www.nodraw.net/2010/08/tf2-density-of-detailing/
  15. Like
    Sprony reacted to BJA in Doom (4)   
    Yep, modified version with some cool new stuff.
  16. Like
    Sprony reacted to FMPONE in Well what do you know! The Sequel!   
    Thank you for contributing to the gene pool, and congratulations! You must be a great father.
  17. Like
    Sprony reacted to Thrik in Well what do you know! The Sequel!   
    Wonderful to hear that everything worked out! You'll have such a good set-up for multiplayer in a few years.
  18. Like
    Sprony reacted to Radu in Well what do you know! The Sequel!   
    Just wait until they reach puberty. Have fun, man!
    Also,
  19. Like
    Sprony reacted to BJA in Wolfenstein 2: The New Colossus   
  20. Like
    Sprony reacted to Sigma in Well what do you know! The Sequel!   
    Way to go!
  21. Like
    Sprony reacted to [HP] in Well what do you know! The Sequel!   
    Congratulations my man!
  22. Like
    Sprony reacted to Tisky in Well what do you know! The Sequel!   
    Congratz !!
  23. Like
    Sprony reacted to Minos in Well what do you know! The Sequel!   
    Congrats man!
  24. Like
    Sprony reacted to El Moroes in Well what do you know! The Sequel!   
    Congrats @Sprony !  
  25. Like
    Sprony reacted to blackdog in Well what do you know! The Sequel!   
    Great news! Really happy for you mate
    Never heard about that cartoon, I'm pretty sure 😮
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