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LATTEH

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  1. Like
    LATTEH reacted to Squad in [Wingman] Turnpike   
    My entry for the Wingman contest. Still a bit rough in some places, but it's time to wrap it up for now.
    Workshop link
    Credits to @Yanzl for the majority of custom props and materials (and for some last-minute assistance in tweaking vmt's for nighttime setting) and to @Skybex and @Rick_D for a few other props and materials.
     




     
     
  2. Like
    LATTEH got a reaction from VIOLATION in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  3. Like
    LATTEH got a reaction from blackdog in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  4. Like
    LATTEH got a reaction from Vaya in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  5. Like
    LATTEH got a reaction from Vancrom in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  6. Like
    LATTEH reacted to Vaya in [DOI] Brest and Brest Expansion/Remake   
    After a hiatus we have returned to finish off our Day of infamy map Brest.
    http://steamcommunity.com/sharedfiles/filedetails/?id=792967534

     
    My initial plan was to 'finish' the map with one update that would fix all the existing issues and add more gameplay modes - the initial contest release only supported the 3 point 'liberation mode (meaning that brest wasn't interesting to a large percentage of players that only played this mode.) This has turned out to be a little further away than I was expecting though so it's been broken down into a few reasonable sized updates.
    Last nights update (which we've been referring to as the Brest lift :))
    Added support for Stronghold mode. Stronghold has been implemented in its most skeletal form so I can gather feedback from its player base. What I found from last nights playtest is that I need to increase the number of capture points and add more point types (DOI added 'destructible' entities as capture points late last year ) Added support for Firefight mode Added support for Intel mode Opened up a number of new paths through the map- one bit of feedback we got from NWI at the judging stage was that the map felt linear. I've tried to rectify this by adding new routes through areas of the map that may of been considered 'dead zones' before- rather than just been glorified corridors these areas have purpose and new gameplay options As the options for players have increased, I've included more cover in key areas to hopefully draw the action to key points on the map. this additional cover should also add more dynamics to fights and stop so many 'in the open' 1vs1s.  
    Next Update - Brest reduction surgery (Eta 1-2 weeks)
    Terri has noticed we've been quite...generous with a number of texture files so we're going to reduce these where possible. Goal is to get the map more lean while not losing any visual fidelity. Squad has given us a number of pointers in terms of scale and other visual updates we can make. Planning on applying as many of these as possible without dying in the process. Gameplay update for the stronghold mode based on the feedback from playtests. Clipping Pass. Really looking forward to this one! match skybox fog/lighting closer to main map. this has been pointed out to me a couple times today.. Apply any additional feedback where applicable. Keep it coming guys.  
    Any questions or additional feedback let me know. I plan of updating this thread up until I feel it's ready for Work Release
  7. Like
    LATTEH reacted to Stiffy360 in CP_Oranges (TF2)   
    Welcome to a completely remastered version of the super popular cp_orange_x3!
     
    This is a, from the ground up, remake of the map featuring completely overhauled visuals as well as optimizations and gameplay tweaks.
    You can find the map on the workshop here
    http://steamcommunity.com/sharedfiles/filedetails/?id=454119288
     
    And if you're too lazy to click links, here are some pictures!
     










  8. Like
    LATTEH reacted to nikkoship in Day of Infamy - Schlag   
    Hey guys, I recently got permission from @cashed to remake his DoD: Source map "Schlag" for Day of Infamy. I thought I'd make a thread to track the progress of the map.
    Certain parts of the original map are inspired by Carentan (atleast I think they are). You can find the original map here: http://gamebanana.com/maps/129734 
    Not much is done so far, but I've got what I think is a decent adaptation of the layout for Day of Infamy's gameplay (a starting point at least). Right now I'm focusing on opening things up, based on the type of gameplay you tend to get in a standard Day of Infamy map. The main game-mode I'm focusing on is Liberation. I do plan to support Co-op and Frontline as well.
    Design-wise I'm going for something similar to the map "Crete" with 3 control points around 150ish meters away. I like the idea of all cap points being roughly in the middle of the map so nothing is given for "free" and everything can be contested.
    The biggest thing that worries me about the layout in Day of Infamy are the air/arty strikes from officers. I think one solution might be to make more houses able to be entered, but this will probably have to be playtested.
    Of course I still haven't placed cover on any of the cap points or in between the points, but you gotta start somewhere 
    Screens below: 
    https://imgur.com/a/r5XNl#3P3TVRb
    It's very large and barren at the moment, but I'm trying to keep it that way so I can be more deliberate with the cover placement/sightlines etc.
     
  9. Like
    LATTEH reacted to Roald in WIP in WIP, post your level screenshots!   
    I feld like I had to make maps that have a logic and realistic theme but thinking more about CS:GO and the objectives like blowing up foodcrates and a statues and so ever I am more like **** it. So I decided to make something I like making myself (maybe I should have done that from the start), which is abit of a surreal enviorment. It will be a lost Castle in the forrest being taken over by nature. I thought of the mapname de_acquisition but idk if that's a fitting name really, but not important for now!
     





  10. Like
    LATTEH reacted to kikette in totally random texture thread   
    Wow ! Nice work on these sky ! 
  11. Like
    LATTEH got a reaction from Sersch in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  12. Like
    LATTEH got a reaction from Serialmapper in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  13. Like
    LATTEH got a reaction from Vaya in Get Out directed by Jordan Peele   
    by the title of the thread it made me wonder who this Jordan Peele is and why did he want to out direct me?
  14. Like
    LATTEH got a reaction from Radu in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  15. Like
    LATTEH got a reaction from FMPONE in Get Out directed by Jordan Peele   
    by the title of the thread it made me wonder who this Jordan Peele is and why did he want to out direct me?
  16. Like
    LATTEH got a reaction from maxlevelboi in [CSGO]Hammer editor how to fix this leak.   
    Your skybox brushes are func_detail. Select them then right click then select move to world.
  17. Like
    LATTEH reacted to Thewhaleman in WIP in WIP, post your level screenshots!   
    From brushes to models! This 3d stuff is neato.



  18. Like
    LATTEH reacted to bauer_design_solutio in Video: The Abstract Deconstruction of de_dust2 - Bauer Design Solutions   
    Alright, time for part 2 and this time I thought makes sense to run through a lengthy example of a classic map everyone should know.
    In case you missed part 1: https://www.youtube.com/watch?v=o4YbGGv1n00
    or my channel introduction: https://www.youtube.com/watch?v=Vlyz9XIYPdo&t
    Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.
  19. Like
    LATTEH reacted to Steppenwolf in totally random texture thread   
    Was just messing around with some patterns and curves, ended up with a cool panel type thing.
     

  20. Like
    LATTEH got a reaction from Deathy in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  21. Like
    LATTEH reacted to Steppenwolf in totally random texture thread   
    Awesome Jenn0! The new curve editor is super nice. Will be super useful for ornamental things and things like trim textures.

    Some crap i was working on last night. Need to polish them turds a bit more before i make marmoset beauty shits shots.

  22. Like
    LATTEH got a reaction from K in totally random texture thread   
    Wanted to share some work I did on the skys in day of infamy. I used vue studio to render out all the skys.
     

     

     

     

     

     

     

     

     
    There is more, I just dont want to spam with a ton of images
    Also wanted to thank the other level designers and environment artists that made the levels awesome!
     
    edit: does this really count as a texture? (I mean they are but maybe I should of posted it somewhere else idk)
     
  23. Like
    LATTEH reacted to Jenn0_Bing in totally random texture thread   
    Finally got some more personal work to show off after a bit of a dry spell  The Allegorithmic guys invited me to give the new Substance Designer 6 a test drive, so I made a new substance using the new nodes. Mostly the curve node which allows you to precisely control gradients.


  24. Like
    LATTEH got a reaction from text_fish in The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube   
    Tighten up the graphics? On level 3?
     
     
  25. Like
    LATTEH reacted to bauer_design_solutio in Video: High Level Layout Composition - Bauer Design Solutions   
    Let me quickly introduce myself and the concept behind Bauer Design Solutions. I'm a AAA game dev since 2007, originated from the mod community and wrote a few articles. Now however I want to change things up and share my experience and learning in video. I strongly believe in a healthy exchange of knowledge and opinions, especially in our field.
    The first video in the series is about High Level Composition of primarily multiplayer levels. It sums up the beginning of my older article "Ben's small bible of realistic multiplayer level design" plus some additional thoughts and of course in a more entertaining format.
    Video: High Level Layout Composition - Bauer Design Solutions
    Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.
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