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cashed

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  1. Like
    cashed got a reaction from soultron in Mapcore Job Census   
    I got promoted to Team Lead Level Designer @ Ubisoft Toronto Can you update the info!
  2. Like
    cashed got a reaction from Vaya in Mapcore Job Census   
    I got promoted to Team Lead Level Designer @ Ubisoft Toronto Can you update the info!
  3. Like
    cashed got a reaction from seir in Mapcore Job Census   
    I got promoted to Team Lead Level Designer @ Ubisoft Toronto Can you update the info!
  4. Awesome
    cashed got a reaction from TheOnlyDoubleF in Mapcore Job Census   
    I got promoted to Team Lead Level Designer @ Ubisoft Toronto Can you update the info!
  5. Like
    cashed got a reaction from blackdog in Mapcore Job Census   
    I got promoted to Team Lead Level Designer @ Ubisoft Toronto Can you update the info!
  6. Like
    cashed got a reaction from Czoolz in Mapcore Job Census   
    I got promoted to Team Lead Level Designer @ Ubisoft Toronto Can you update the info!
  7. Like
    cashed got a reaction from Minos in Mapcore Job Census   
    I got promoted to Team Lead Level Designer @ Ubisoft Toronto Can you update the info!
  8. Like
    cashed reacted to 'RZL in Mapcore Job Census   
    Today was my first day at Splash Damage as an Associate Level Designer. I broke into the industry, yay!
  9. Like
    cashed got a reaction from Pancakesandsyrup123 in Mapcore's CS:GO Mapping Contest 2017   
  10. Like
    cashed reacted to nikkoship in Day of Infamy - Schlag   
    Hello again! It's been a while, but Schlag is not dead! I've been working on and off on the map alongside some other projects (and playing too much WoW), but I'd be lying if I said I didn't hit a wall. 
    That wall was the foliage I needed to create for the level, as there wasn't much information on sprite foliage creation that I could find. NWI recently released a brand new foliage system, probably the best the source engine has ever seen. This gave me no more excuses to put off trying to figure out how to create grass properly. It's been a struggle, but I finally got a version of it that I'm starting to feel okay about. I thought I would document some of my attempts here.
     
    Here's what the first iteration looked like. Pretty enough at a distance, but really ugly to look at up close.

    I was really unsure of any best practices when it came to this stuff, I started to explore other games and found that their shapes were pretty simple and almost stylized (even games going for a more realistic look). So I attempted to create something along those lines and ended up with something okay-ish at a distance but really unnatural up close. Basically the same problem as before, just for a different reason. The games I took inspiration from clearly had better shading and better artists to stylize the foliage properly in order to achieve a consistent look.
    I revisited the original scan version, and tried out some new techniques in photoshop and ended up with my current version:

    I've still got some work to do, but the main aliasing issue is gone and I feel much more confident going forward.
    (also, not sure why gfycat gifs get formatted so weirdly sometimes, hopefully it isn't stretched out on your end.)
  11. Like
    cashed reacted to Yanzl in [CS:GO] DE_Breach - Released!   
    Update! Map is now called Breach, and here's the progress we've made so far:





     



     
     
     
     
     
  12. Like
    cashed reacted to Castle in Games W.I.P Thread   
    Its a pretty big undertaking right now to get art in place for this level in less than a week. As of now I am at the halfway mark. I feel like I should be able to have the entire level in an arted out state in a couple of days. I also plan to start doing some animated GIFs soon. So you can see the game in action a lot more.

     
    You can support this project by simply following me and upvoting me on Steemit! https://steemit.com/gaming/@thecastle/7t4n31-project-stray
    I regularly do dev streams here: https://gaming.youtube.com/c/CastleDoes/live
    (4:00 PM EST Weekdays)
  13. Like
    cashed got a reaction from blackdog in Ubisoft opens a studio in Stockholm   
    Crazy to see him move over to the light side 
  14. Like
    cashed got a reaction from Zarsky in Ubisoft opens a studio in Stockholm   
    Crazy to see him move over to the light side 
  15. Like
    cashed got a reaction from maxlevelboi in Ubisoft opens a studio in Stockholm   
    Crazy to see him move over to the light side 
  16. Like
    cashed reacted to Corvus in WIP in WIP, post your level screenshots!   
    W.I.P unreal scenes. First one using tf2s assets. The other ones are megascans.

     

     

  17. Like
    cashed reacted to Vaya in Brittany [Day Of Infamy]   
    Team:
     
    @Terri - Assets, Environment Art and Level design
    @Vaya Level Design and scripting
    @Lizard - Environment art and Level Design
     

    This map started life as part of the Day of Infamy MapCore/GameBanana 2016 Contest. We took the original design, looked at NWI's feedback and tried our best to act accordingly. What resulted was a much expanded layout that added multiple new routes for both teams- opening up new options and turning 'deadzones' around the map into critical gameplay areas. The docks was expanded and visually improved to a point it changes the feel of the whole map, hopefully for the better. 

    As DOI is still being developed we took advantage of all the cool changes as they came - world GGX shaders, Parallax textures...it all seemed to come at the perfect time to be implemented into the new build.
    Thanks to everyone that helped get this map shipped, you're all awesome people
    Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=956527533
     

     



  18. Like
    cashed got a reaction from maxlevelboi in Mapcore's CS:GO Mapping Contest 2017   
  19. Like
    cashed reacted to VIOLATION in ITT: Post maps/scenes that never saw the light of the day.   
    Can add two more to my list of interesting ideas I had but nowhere to go with them
    Hanoi/dense Asian city:


     
    Luxembourg City:
     



  20. Like
    cashed reacted to Corvus in WIP in WIP, post your level screenshots!   
    W.I.P subway tunnel
  21. Like
    cashed reacted to Oskmos in WIP in WIP, post your level screenshots!   
    Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

  22. Like
    cashed reacted to TheOnlyDoubleF in Mapcore Job Census   
    Hey! You can move me as Junior Level Designer at Ubisoft Annecy. 
  23. Like
    cashed reacted to Yanzl in [CS:GO] Thrill Assets   
    Here's the stuff I made for Thrill. Includes a zoo map.
    Free to use for non-commercial work, as long as you give me credit. 
    https://drive.google.com/open?id=0B2tJpMUFJ_2aa3NHVjVSR1BrVVk

  24. Like
    cashed got a reaction from Vaya in totally random texture thread   
    fuck i love substance designer... 3 hours just vanished before my eyes

  25. Like
    cashed got a reaction from Corwin in Far Cry 5   
    Im working on this. Tread lightly 
     
    jk 
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