Beta 3 Out now!
Other downloads:
.bz2
http://dl.dropbox.com/u/1293763/cp_zinkenite_b3.bsp.bz2
or .zip:
http://dl.dropbox.com/u/1293763/cp_zinkenite_b3.zip
Beta 3
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Based on many playtests in the public realm, I have changed the spawn times from b2 to b3 as shown to be mostly successful from beta2_test1. This change turns respawn waves from blu 3, red 6, to a more dustbowl standard of blu 2, red 9 (for reference, dustbowl is blu 2, red 10). Our win ratios in all the alpha tests at TF2Maps.net proved to be successful in each individual stage that was tested--but failed in the fact that our testing servers were rarely completely full. An ideal 'full server' effect shows that dustbowl has it right, and I hope these changes in respawnwave times will satisfy most of the complaints about map balance, and the extreme difficulty for blu to take 3-3.
Other changes include:
*much more signage
*clipping fixes
*moved the resupply cabinets at red's 3-3 further back
*reduced lightmap scale in parts of the map (filesize)
*disabled the intro-camera after 1-2 is taken (shows cp 1-1).
*opened the sniper window in the building at 2-1 by popular request
*filled in the deathpit between 2-1 and 2-2 (sorry if you liked it)
*clipped off the detail island at the death pit between 3-1 and 3-2
*re-arrangement/assignment of health and ammo pickups on stage 1
*removal of the handrails at 3-2 above the point
*Zinkenite Laser now animates to point upward and fires a laser when red successfully holds 3-3.
As always, the full changelog can be read here:
http://dl.dropbox.com/u/1293763/zig/zig_changelog.txt