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Rexy

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  1. Beta 3 Out now! Other downloads: .bz2 http://dl.dropbox.com/u/1293763/cp_zinkenite_b3.bsp.bz2 or .zip: http://dl.dropbox.com/u/1293763/cp_zinkenite_b3.zip Beta 3 _________________ Based on many playtests in the public realm, I have changed the spawn times from b2 to b3 as shown to be mostly successful from beta2_test1. This change turns respawn waves from blu 3, red 6, to a more dustbowl standard of blu 2, red 9 (for reference, dustbowl is blu 2, red 10). Our win ratios in all the alpha tests at TF2Maps.net proved to be successful in each individual stage that was tested--but failed in the fact that our testing servers were rarely completely full. An ideal 'full server' effect shows that dustbowl has it right, and I hope these changes in respawnwave times will satisfy most of the complaints about map balance, and the extreme difficulty for blu to take 3-3. Other changes include: *much more signage *clipping fixes *moved the resupply cabinets at red's 3-3 further back *reduced lightmap scale in parts of the map (filesize) *disabled the intro-camera after 1-2 is taken (shows cp 1-1). *opened the sniper window in the building at 2-1 by popular request *filled in the deathpit between 2-1 and 2-2 (sorry if you liked it) *clipped off the detail island at the death pit between 3-1 and 3-2 *re-arrangement/assignment of health and ammo pickups on stage 1 *removal of the handrails at 3-2 above the point *Zinkenite Laser now animates to point upward and fires a laser when red successfully holds 3-3. As always, the full changelog can be read here: http://dl.dropbox.com/u/1293763/zig/zig_changelog.txt
  2. Hello Mapcore! I'm promoting my level design project today, cp_zinkenite (3 stage/dustbowl-esque). Here's a plot synopsis: "Deep in the Northwestern wilderness, the Reliable Excavation and Demolition company has discovered a veritable treasure trove of a rare variety of piezoelectric crystal: zinkenite! The Builders League United, not to be outdone by their rivals, set forth into this wild expanse in hopes of claiming rights to this new-found wonder--by any means necessary!" Screenshots: Youtube showcase: Zinkenite has been rigorously tested and tweaked for months in the hopes of adding to the fun and invigorating gameplay of TF2, as well as a unique and (hopefully!) pleasing new visual style to the TF2 table. DOWNLOADS: http://forums.tf2maps.net/downloads.php?do=file&id=4439 Alternate links: (.bz2) http://dl.dropbox.com/u/1293763/cp_zinkenite_b2.bsp.bz2 (.zip) http://dl.dropbox.com/u/1293763/cp_zinkenite_b2.zip Development Thread: http://forums.tf2maps.net/showthread.php?t=15978 Currently cp_zinkenite is in beta 2. I would love to hear from the TF2 about any concerns or suggestions; please feel free to post in the thread, send me PMs, or contact me at [email protected] Thanks! I hope you have fun in Zinkenite Valley! Also, does mapcore have a community tf2 server by chance?
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