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ivey

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  1. Sounds good. Yeah just included to give a point of reference, but I suppose that's not entirely relevant . I appreciate the feedback. Will implement and update.
  2. Hey all, I've been working on a multiplayer map using a build of UDK from last summer, and wanted to see if I could get some feedback. Its bild with mostly UDK assets, though I have made a few of my own custom materials and tweaked a few that existed in the Unreal packages. Ive only got most of the "Outdoor" section meshed out, but I've moved to a couple of the indoor rooms, figured it would be a good time to see what others think. Outdoor shots Overhead Overhead Angled Variant Top View - Wires Top View - Brushes and Bases Side View - Brushes Thanks!
  3. Looks great! I, too, agree with [HP]. looks a little too "clean" in some ways. Beautiful, none-the-less
  4. Thanks! Yeah, its a work in progress, for sure. The UDK terrain tool has a tendency to do that sort of thing on quick vertical changes, so its definitely a huge eye-sore to me as well. I'll be working on it throughout the weekend/week and will put new screens soon. Thanks again!
  5. hey everyone! This is my first post here ( though I've been visiting for a few now ), and I wanted to post a couple of screens from my first UDK project. I recognize that it is needing a good bit more attention, i have some dead zones in the map that will need to be "furnished" if you will, but just wanted to toss these up to see if im doing it right Its an outdoor scene using all stock UDK assets except the rain and fog which i created myself. And here is a different time of day with rain. Thoughts and feedback are always appreciated, and I look forward to chatting with you guys! -ivey
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