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phantazm11

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    phantazm11 reacted to FMPONE for an article, 2014: MapCore's Year in Review   
    Overview of 2014's articles We published a ton of high-quality, original content in 2014. Take a look — you might spot something you missed!
     

    By KNJ
     
    Interview with Mateusz 'seir' Piaskiewicz, Techland Senior Level Artist
    4,100+ reads
    Interview with Rosin 'kikette' Geoffrey, Arkane Studios Environment Artist
    6,700+ reads
    Deus Ex: Human Revolution scene interview with KNJ
    6,800+ reads
    Virtual Reality: The Final Platform
    5,300+ reads
    Interview with Francois 'Furyo' Roughol, BioShock Infinite Level Designer
    6,200+ reads
    Interview with Thibault 'dkm' Courbet, Wolfenstein: The New Order Level Designer
    6,600+ reads
    Interview with Lenz 'penE' Monath, Environment and Lighting/VFX Artist
    3,900+ reads
    Interview with Thiago 'Minos' Klafke, Blizzard Environment Artist
    7,600+ reads
    Interview with Paul 'PaulH' Haynes, Homefront: The Revolution Senior Level Designer
    5,000+ reads
    Korath: The Witcher Saga scene interview? with Krzysztof 'Tepcio' Teper
    3,700+ reads
    Level Design in The Last of Us: Part One, Part Two, Part Three
    13,500+ reads (all parts)
      Contests and challenges Even better, MapCore continues to thrive as a close-knit community. We collaborated, playtested one another's work, and inspired eachother. Thanks to RZL for his great work organizing Counter-Strike: Global Offensive playtests. SpronyvanJohnson also did a great job organizing MapCore contests, where users pushed themselves to improve their skill set.
    We had a fantastic contest and two thrilling challenges, all of which received unprecedented levels of support and engagement. You can relive the action here:
    Quake 3 15th Anniversary Contest
    CS:GO Sticks Mini Texturing Challenge
    By Min0s
    New logo and branding For the first time since the forums were established in 2003, 2014 saw the introduction of professional-grade branding, which was brought to life by our very own Arthur de Padua (AKA Thurnip), including a wonderful new logo! We also set up a small store for those wishing to spread the wonder of MapCore throughout the world, complete with Arthur's beautiful new designs, and we'll be updating the store with even more new products based on your feedback very soon!
     
    New logo and branding by Thurnip
     
    Babies! MapCore kids were also born in 2014! ...God help us all. A huge congratulations to Skjalg and SpronyvanJohnson for their ultimate creative projects: bringing new life into the world. If we missed anyone, let us know in the comments so we can add you!
     
    By 2-D Chris
     
    Employment As a community, MapCore has always been a mixture of veteran game developers, aspiring amateurs, and plain ol' gamers. One of the best parts about that mixture of experience-levels is when one of our members gets an awesome new job within the industry. In 2014, we got a LOT of great news on that front.
     
    Martin "Sentura" Colith - Level Designer at IO Interactive (Copenhagen, Denmark)
    Al "Intelect0" Anselmo - QA Tester at Top Free Games (Sao Paulo, Brazil)
    Lenz "penE" Monath - Environment Artist at Yager (Berlin, Germany)
    Oskmos - FX Artist at DICE (Stockholm, Sweden)
    Morten "Mazy"Hedegren - Game Designer at Brain+ (Copenhagen, Denmark)
    Skjalg "Skjalg" Sturlasson Maehre - Programmer at Megapop Games (Drammen, Norway)
    mr.P - Senior World Designer at Avalanche Studios (NYC, NY, USA)
    Pete_H - Game Designer at Gameloft (Barcelona, Spain)
    Jobye-Kyle "deceiver" Karmaker - Level Artist at Ubisoft Toronto (Canada)
    Alex "AlexM" McGilvray - Build/Tools Engineer at United Front Games (Vancouver, Canada)
    Alexander "Taylor" Taylor - Game Designer at Space Ape (London, England)
    Kacper "knj" Niepokólczycki - Environment Artist at CD Projekt Red (Krakow, Poland)
    John "Ginger Lord" Crewe - Senior Technical Designer at Cloud Imperium Games (Manchester, England)
    Paul "PaulH" Haynes - Senior Level Designer at Deep Silver Dambuster Studios (Nottingham, England)
    Toni "SotaPoika" Seppänen - Junior Level designer at Next Games (Helsinki, Finland)
    Austin "Setin" House - Designer at Escalation Studios (Dallas, Tx, USA)
    Richard "KoKo5oVaR" Malinar - Environment Artist at Krysalide (Lyon, France)
    Mateusz "seir" Piaskiewicz - Designer at Treyarch (Santa Monica, California, USA)
    Jason "General Vivi" Mojica - Senior Level Designer at Overkill Software (Stockholm, Sweden)
    Will "Vilham" Josephy - Senior Level Designer at Cloud Imperium Games/Foundry 42 (Manchester, England)
    Chris "2d-chris" Kay - Senior Level Designer at Epic Games (Cary, NC, USA)
    Liam "PogoP" Tart - Environment Artist at The Creative Assembly (Horsham, England)
    Matthew "bawwwcas" Barcas - Level Designer at Pure F.P.S. (Los Angeles, California, USA)
    Francois "Furyo" Roughol - Senior Mission Designer at Sucker Punch Productions (Bellevue, Wa, USA
    Friedrich "FrieChamp" Bode - Level Designer at Goodgame Studios (Hamburg, Germany)
     
    Our members' success rate at having their content (gun skins, maps) added into Counter-Strike: Global Offensive also continued to be astronomical.
     
    By Furyo
     
    Wrap-up At the end of the day though, MapCore has always been about one thing: sharing work in progress, receiving feedback, and learning from one another. In 2014, MapCore's WIP threads buzzed with life and activity, and our 2D and 3D forums were a goldmine of beautiful work, interesting ideas and fun experimentation.
    Our community is working better than ever, and 2015 should mark even further progress in the growth of this awesome forum.
     
    By Kikette
     
    SpronyvanJohnson's map given feedback in the form of an overpaint by Seir
     
    By penE
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