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r1ar

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  1. Like
    r1ar got a reaction from will2k in MapCore Job Census   
    Saber Interactive - Level Artist 
    Yeah baby! 
  2. Like
    r1ar got a reaction from SuperDuperYeah in MapCore Job Census   
    Saber Interactive - Level Artist 
    Yeah baby! 
  3. Like
    r1ar got a reaction from 2d-chris in Buying a gaming laptop :o   
    I moving to St. Petersburg for a job.
    Just bought MSI GE62 2QF with 970m. Not bad!
     
  4. Like
    r1ar got a reaction from blackdog in Buying a gaming laptop :o   
    I moving to St. Petersburg for a job.
    Just bought MSI GE62 2QF with 970m. Not bad!
     
  5. Like
    r1ar reacted to SotaPoika in MapCore Job Census   
    Got rid of the "Junior" in my title @ Next Games, so it'll be just "Level Designer" from now on.  
    Could that be fixed in the list here?
  6. Like
    r1ar reacted to SuperDuperYeah in MapCore Job Census   
    Wohoo !! Got my first job in the industry !! Starting as a level designer at a small startup in Vancouver. There's a few senior people in there so it should be interesting. I'm super relieved :). 
  7. Like
    r1ar reacted to CD_Projekt_RED in Level Designer - CD Projekt RED (Cracow)   
    Level Designer
    Responsibilities:
    - Preparing sketches and maps for new locations (2d & 3d).
    - Building locations in the editor with existing meshes, tools and the help of environment artists.
    - Preparing parts of location for particular events.
    - Working very closely with the cinematics and quest implementation teams.
    - Preparing final quality locations.
    Skill & Experience:
    - Experience in level designing with any game engine.
    - At least 2 years’ experience in a Level Designer position in gamedev.
    - Strong creativity and ability to match it with detailed and exact requirements from other team members.
    - Deep knowledge of game industry and level design in different games.
    - Some knowledge of real world geography and topography.
    - Fluent English.
    - Excellent communication skills & proven ability to work within a team.
    Pluses:
    - Knowledge of 3DS Max or any other leading software such as Maya or Softimage Xsi.
    - We offer you:
    - A modern and relaxed studio atmosphere with cutting-edge technologies.
    - A chance to work in an international environment in a booming industry.
    - A competitive salary and project based bonuses.
    - Private health care & MultiSport card.
    - From 20 to 26 days of paid vacation per year.
    - Exciting opportunity to create a video game set in one of the most acclaimed RPG universes.
    Artists and designers should enclose a portfolio or link to an online portfolio to their application.
    Please be informed that we reserve the right to contact only selected applicants. Include also the following statement with your application: „I hereby consent to the processing of my vital and personal data in so far as this is required under the ongoing and future recruiting processes, in accordance with the Act of August 29, 1997, on the Protection of Personal Information (JoL no. 133, item 883).”
    The personal data is administered by CD Projekt S.A. with its registered seat in Warsaw, ul. Jagiellońska 74. The data included in job applications shall be processed solely in connection with ongoing and future recruitment procedures and shall not be shared with any other entities. The applicants are entitled to access and modify their personal data at any time. The provision of personal data is voluntary although necessary in order to take part in the recruitment process.

    e-mail: [email protected]
  8. Like
    r1ar got a reaction from Thrik in Random dude to Level artist   
    What's up mapcore!
     
    A few weeks ago i just tried to make a test work on Level artist position. And today i got email with offer to work on unannounced project on CRYENGINE as Level artist. I'm happy to know it, but i have one big problem. The problem is - i'm not an artist... 
    I know how to model, texture, setting up shaders, light. But I don't even know how to draw, concept and etc.
    I working last 2.5 years on a level designer position, but more like a generalist. That mean i start locations from prototyping location(greybox porn), gameplay, balance, content tasks for 3d artist - to finalization, like texture correction, setting up light, atmosphere. And it's fun!
     
    So, draw - it is very critical for Level artist?
    Any tips/secrets for a newbie Level artist?
    Something about the specifics?
  9. Like
    r1ar reacted to ┌HP┘ in Random dude to Level artist   
    3Dnj nailed it perfectly, lol.
    To add a bit to that, a level artist also needs to be technically knowledgeable as well. You need to learn the engine you're working on, inside out. Since you are going to be the hub for level designers, environment artists and lighting artists, it's where it all meets so you need to always keep the game's performance in mind, at all times. You may be able to do the most beautiful level in the planet, but if it doesn't run on low specs / consoles, it's no good.
    Depending on the desired goal, you need to pick the cheapest and best technique to achieve the look you're going after, again, by using the engine to it's fullest, decals, light masks, 3d models, all the way to mess around with occluders to make sure the engine only renders what's necessary, and not what's behind walls, etc. That's all your responsibility.
    Also, you'll be talking with engineers a lot, about making optimizations to currently existing tech and helping them implementing new tech. (I remember back in c2, we had so many decals in the levels, they were making consoles crawl, so we needed to come up with a cheaper method of projecting decals on surfaces. (Deferred decals)
    Of course, to add to all of that, you need to have a keen artistic eye. The golden word here is: composition!
    You're going to be responsible for more gameplay, a lot. It's your responsability that the player never gets lost in the visual noise that art may be causing, by using leading lines, contrasting light, and just the way you place objects.
    (If you want to practice composition, i recommend you give environment concept art and photography a shot, the methods you learn there can be translated into a game too)
    Also, you might not be creating new assets right off the bat, but you're going to be responsible for pretty much all of them. If a floor is dark, and the wall is bright, it's on you to "marry" those assets together by using whatever methods necessary, tweaking textures, tweaking materials, tweaking lighting, etc.
    Good luck!
    Burrito sighing off!
  10. Like
    r1ar reacted to ElectroSheep in Random dude to Level artist   
    Level Artist tasks really depends of the company itself. Imo, LA don't do models and textures, wich is the tasks of an Environment Artist, but build the levels from LD's sketch to final debugging.
    In some companies, LD and LA make the layout of the map together.
    You need to push the visual of your map, makes all the details and lighting (except if the company has Lighting Artist) but you also need to collaborate with Level Designers to make sure visual and gameplay go to the same direction and also make sure that LD's don't make crazy "unartable" things.
    It's also full of technical constraint, you are the one who need to check collisions, navigation, framerate, etc... as you are the guy who take cares of the map.
    I'm a level Artist and I'm a shitty texture and model maker (I means I have some great skills for a PS2 game :D) and also I can't draw a shit !!!
  11. Like
    r1ar got a reaction from TheOnlyDoubleF in Random dude to Level artist   
    What's up mapcore!
     
    A few weeks ago i just tried to make a test work on Level artist position. And today i got email with offer to work on unannounced project on CRYENGINE as Level artist. I'm happy to know it, but i have one big problem. The problem is - i'm not an artist... 
    I know how to model, texture, setting up shaders, light. But I don't even know how to draw, concept and etc.
    I working last 2.5 years on a level designer position, but more like a generalist. That mean i start locations from prototyping location(greybox porn), gameplay, balance, content tasks for 3d artist - to finalization, like texture correction, setting up light, atmosphere. And it's fun!
     
    So, draw - it is very critical for Level artist?
    Any tips/secrets for a newbie Level artist?
    Something about the specifics?
  12. Like
    r1ar got a reaction from jackophant in Random dude to Level artist   
    What's up mapcore!
     
    A few weeks ago i just tried to make a test work on Level artist position. And today i got email with offer to work on unannounced project on CRYENGINE as Level artist. I'm happy to know it, but i have one big problem. The problem is - i'm not an artist... 
    I know how to model, texture, setting up shaders, light. But I don't even know how to draw, concept and etc.
    I working last 2.5 years on a level designer position, but more like a generalist. That mean i start locations from prototyping location(greybox porn), gameplay, balance, content tasks for 3d artist - to finalization, like texture correction, setting up light, atmosphere. And it's fun!
     
    So, draw - it is very critical for Level artist?
    Any tips/secrets for a newbie Level artist?
    Something about the specifics?
  13. Like
    r1ar reacted to knj in Kacper Niepokólczycki - Environment Artist   
    Thoes this sounds bad? Or you just like Skellige ? srsly not sure what to think LOL

    R1ar, Thank you sir
  14. Like
    r1ar got a reaction from knj in Kacper Niepokólczycki - Environment Artist   
    Just awesome!
  15. Like
    r1ar got a reaction from D3ads in E3 hype!   

     
     
    SONY - 40 minutes of dancing basketball player with PlayStationMove.
    - 60 minutes about the games, where beauty princess kills monsters by PlayStation Move.
     
    MICROSOFT - 40 minutes of dancing 46-years old idiot with Kinnect 2.0.
    - 30 minutes about social elements in game like "Jump or idiot 3"
    - 5 minutes about the new Halo. May be we will see a few concepts.
     
    EA - Just Dance: Hardline.
    - Just Dance: Hardline Premium for 50$.
    - New bugfix patch for Battlefield 4.
    ​- 5 minutes about games like Mirror Egde 2 and Star Wars.
     
    UBISOFT - Battlefield: Just Dance.
    - Black woman spitting in the first row and says "Fuck yeah! We made it!".
     
  16. Like
    r1ar got a reaction from jackophant in E3 hype!   

     
     
    SONY - 40 minutes of dancing basketball player with PlayStationMove.
    - 60 minutes about the games, where beauty princess kills monsters by PlayStation Move.
     
    MICROSOFT - 40 minutes of dancing 46-years old idiot with Kinnect 2.0.
    - 30 minutes about social elements in game like "Jump or idiot 3"
    - 5 minutes about the new Halo. May be we will see a few concepts.
     
    EA - Just Dance: Hardline.
    - Just Dance: Hardline Premium for 50$.
    - New bugfix patch for Battlefield 4.
    ​- 5 minutes about games like Mirror Egde 2 and Star Wars.
     
    UBISOFT - Battlefield: Just Dance.
    - Black woman spitting in the first row and says "Fuck yeah! We made it!".
     
  17. Like
    r1ar got a reaction from FRAG in E3 hype!   

     
     
    SONY - 40 minutes of dancing basketball player with PlayStationMove.
    - 60 minutes about the games, where beauty princess kills monsters by PlayStation Move.
     
    MICROSOFT - 40 minutes of dancing 46-years old idiot with Kinnect 2.0.
    - 30 minutes about social elements in game like "Jump or idiot 3"
    - 5 minutes about the new Halo. May be we will see a few concepts.
     
    EA - Just Dance: Hardline.
    - Just Dance: Hardline Premium for 50$.
    - New bugfix patch for Battlefield 4.
    ​- 5 minutes about games like Mirror Egde 2 and Star Wars.
     
    UBISOFT - Battlefield: Just Dance.
    - Black woman spitting in the first row and says "Fuck yeah! We made it!".
     
  18. Like
    r1ar got a reaction from Sprony in E3 hype!   

     
     
    SONY - 40 minutes of dancing basketball player with PlayStationMove.
    - 60 minutes about the games, where beauty princess kills monsters by PlayStation Move.
     
    MICROSOFT - 40 minutes of dancing 46-years old idiot with Kinnect 2.0.
    - 30 minutes about social elements in game like "Jump or idiot 3"
    - 5 minutes about the new Halo. May be we will see a few concepts.
     
    EA - Just Dance: Hardline.
    - Just Dance: Hardline Premium for 50$.
    - New bugfix patch for Battlefield 4.
    ​- 5 minutes about games like Mirror Egde 2 and Star Wars.
     
    UBISOFT - Battlefield: Just Dance.
    - Black woman spitting in the first row and says "Fuck yeah! We made it!".
     
  19. Like
    r1ar got a reaction from TheOnlyDoubleF in E3 hype!   

     
     
    SONY - 40 minutes of dancing basketball player with PlayStationMove.
    - 60 minutes about the games, where beauty princess kills monsters by PlayStation Move.
     
    MICROSOFT - 40 minutes of dancing 46-years old idiot with Kinnect 2.0.
    - 30 minutes about social elements in game like "Jump or idiot 3"
    - 5 minutes about the new Halo. May be we will see a few concepts.
     
    EA - Just Dance: Hardline.
    - Just Dance: Hardline Premium for 50$.
    - New bugfix patch for Battlefield 4.
    ​- 5 minutes about games like Mirror Egde 2 and Star Wars.
     
    UBISOFT - Battlefield: Just Dance.
    - Black woman spitting in the first row and says "Fuck yeah! We made it!".
     
  20. Like
    r1ar got a reaction from Klems in What do you think about the new look?   
    Got error, randomly.


  21. Like
    r1ar got a reaction from Recki in What do you think about the new look?   
    Got error, randomly.


  22. Like
    r1ar reacted to ESToomere in What do you think about the new look?   
    AW. YEAH. MOTHER. FUCKING. BUBBLES!

    Really nice!
  23. Like
    r1ar got a reaction from blackdog in Counter-Strike: Global Offensive   
    Please Hammer 2 with realtime render and brushwork in perspective mode!
  24. Like
    r1ar reacted to marks in Creative Assembly - Multiple positions, Console team   
    http://www.creative-assembly.com/jobs
     
    Contact me via PM and I can put forward your CVs and folios internally (if you want).
     
    Producer/Associate Producer   Technical Designer Lead Multiplayer Level Designer Lead Level Designer   VFX Artist Concept Artist   Lead Character Artist Senior Character Artist Character Artist   Senior Environment Artist Environment Artist   Technical Artist   UI Artist Lead UI Artist
  25. Like
    r1ar reacted to Steppenwolf in Assassin's Creed 7 “Victory”   
    So yea i think i'm gonna pass. Not feeling this at all. Looks like a big step back from Unity with regards to environment and atmosphere, which is the one thing that got me interested in the first place.
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