-
Posts
592 -
Joined
-
Last visited
-
Days Won
2
Reputation Activity
-
r1ar reacted to Minos in [UE4] Making an Office Environment in Unreal 4 - Tutorial
Spent the day making props and working on the small office room. Getting close to calling this done, still need to polish a bunch of stuff and make more props, but at least architecture wise this is about 98% done now.
-
r1ar reacted to Corwin in Level Designer - CD Projekt RED (Cracow)
I'd love to hear how you got 2+ years of experience on a full-time job in the industry at 15!
-
r1ar reacted to Minos in [UE4] Making an Office Environment in Unreal 4 - Tutorial
Here's another update. Polished stuff up quite a bit since the last update, I think the architecture is mostly done (except for the skybox) and now I only need to dress this with props. Some materials still need another pass too, but I believe I'm getting close to being done (don't want a 200 hours long tutorial hehe). I also made some plants, they are not the best ever but they do the job. For this environment I'm not polishing stuff to perfection, since the point is to show the viewer my workflow and process, and not have hours and hours of me working on a single asset.
I think that instead of narrating this I'll end up just writing a log for each video, explaining what I was doing and my reasoning behind each step. This should make the videos much easier to follow!
Let me know if you guys see anything weird, I'm going pretty fast on this so I might be missing some obvious mistakes here and there
Anyways, pics time!
-
r1ar reacted to Minos in [UE4] Making an Office Environment in Unreal 4 - Tutorial
Hey everyone!
Things have been pretty hectic at work so I couldn't get much work done during the week but today was a very productive day!
I changed things up quite a bit. First I removed the lobby (which is not visible in the past screenshots) and made the two floors separate, so I can have two ambients. The bottom floor now will function as a full fledged office (where people get work done) and the top floor will feature a reception area and an helipad outside.
-
-
r1ar reacted to Minos in [UE4] Making an Office Environment in Unreal 4 - Tutorial
Hey everyone!
I'm happy to announce that the tutorial is finally launched! Head over to my gumroad store to grab it. I also released the Unreal project files (together with all the sources) if you are interested in that too
Thanks to everyone who supported me through this and I hope you guys enjoy it
Gumroad DL: www.gumroad.com/unreal4environments
Cubebrush DL: www.cubebrush.co/thiagoklafke
Final Pics:
==================== Original post ========================
Hey guys!
I've been meaning to make a gumroad tutorial pack for quite a while now and the time has finally come.
My plan is not necessarily to make a how-to tutorial, teaching you how to use Maya or Unreal (there are better people out there to do that than me), but instead I want to show my complete workflow for creating modular environments quickly and how to develop a vision for an environment. I think that's a more valuable thing I can share at this point.
I started this environment with no clear idea in mind, got a few shapes down and now I'm increasingly fleshing out the parts as I go. My process for this has been akin to a speed painting, I made a few shapes in the beginning and tried to see what I could extract out of them, each day fleshing the idea out a bit more. It started as a warehouse and ended up as a rooftop office lol
This mini-environment has been a really fun challenge for several reasons. First I can't noodle too much (something I've been a victim of in the past) because I want to keep this short and straight to the point, and second I have to trust my instincts and hope that everything will come together in the end.
Since the environment is starting to look like something, I thought it was a nice idea to start posting WIPs here too (i've been posting WIPs on my twitter account if you want to follow there too). My plan is to be done with this very soon to keep the tutorial manageable in size, so if there are any specific situations you want me to tackle on this post it here and I'll do my best to accommodate
So far I've got about 8 hours of video time, including the creating of brushes (everything was made from scratch) and planning stages.
A lot of the assets you see here are in early blockout stage btw, and will be fleshed out soon.
-
-
r1ar reacted to Rusk in [Crysis] Cold Fusion
Hi,
I finally finished my crysis mod. Here's a short description of what it is:
Cold Fusion is a custom single player campaign for Crysis, taking place in Arctic, Longyearbyen, Spitzberge. Reconnaissance satellites patroling the terrain near the old navy base on Arctica has recorded an increase in military activity. Chinese army is conducting a large scale operation which imposes a threat on the global peace. Any act of terror needs to be eliminated. The goal of the mission is to infiltrate the base and gather intelligence on increased military activity within the region. The level presents an open, varied and detailed environment to explore, intense battles, and multiple ways to reach your objectives.
You can dowload it from:
http://crysis.gamebanana.com/maps/188761
or
http://www.moddb.com/mods/cold-fusion
Cold Fusion teaser
for more information on design process and post mortem visit:
http://lukaszmaj.weebly.com/cold-fusion.html
-
-
r1ar reacted to 2d-chris in Random Photo Thread
Made this little short video with my point and shoot camera, pretty bonkers what you can do these days with such a small camera,
-
-
r1ar reacted to Rusk in Mapcore Job Census
Hi Sprony, can you add me to the list
Łukasz "Rusk" Maj - Level Designer
Portfolio: http://lukaszmaj.weebly.com/
CD Projekt Red (Warsaw, Poland)
thanks
-
r1ar reacted to 2d-chris in Paragon (Epic Games)
Today we announced Paragon,
The all important gameplay footage!
-
r1ar reacted to 2d-chris in What have you purchased recently?
A rhino camera slide, iglide steady system, clip mic, mobile audio recorder, mobile LED lights and tons of other video capture goodies, preparing for when I go on some bad ass expedition style holidays so I can make some mini documentaries.
-
r1ar got a reaction from 2d-chris in Favorite map in any game
Mesa from Crysis 1 Multiplayer is the best for me! Much love this map!
I played 10 months in Crysis 1 multiplayer... helicopters, VTOLs, 3 tanks, tactical nuke weapons, nuke tanks! It was awesome!
-
r1ar reacted to -HP- in Fallout 4
Man, if you're running this on PC, turn god rays back to low and use AA instead, game looks so smooth with their AA on it's unbelievable.
Both me and my wife are around 12 hours in, and we barely found a bug in the game. (There was one where pip-boy wouldn't render, so we had to reload a save, and another similar one but for the weapon) other than that, that's it, bug free experience, am I just lucky or what? lol
Also, this game has so much environment storytelling, ahah
-
-
r1ar reacted to knj in What's going on with your life?
Last Weekend during Warsaw Games Week I took a picture of very nice couple
PS guy was hiting on X1 girl in Xbox'es booth I posted in on FB and some of my friers tweeted it over the internet. Now this photo is used for memes, and is all around internet gaming forums like reddit ect
I feel complete now
-
r1ar reacted to Vilham in MapCore Job Census
Last week at Foundry 42
Start at Splash Damage in 2.5 weeks.
-
-
r1ar got a reaction from SuperDuperYeah in MapCore Job Census
Saber Interactive - Level Artist
Yeah baby!
-
-
-
-
r1ar got a reaction from TheOnlyDoubleF in MapCore Job Census
Saber Interactive - Level Artist
Yeah baby!