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smn_fhs

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About smn_fhs

  • Birthday 07/30/1982

Profile Information

  • Employer
    Blizzard Entertainment
  • Job
    Senior Environment Artist
  • Location
    Irvine, CA

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  • Website
    http://www.simonfuchs.net

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  1. Hey mapcore, I`ve just released my latest tutorial for creating a current generation Drone model for videogames in Blender and Substance Painter! The tutorial covers the entire creation process for the Drone from scratch in over 25 hours of 4k video. Everything is recorded in realtime and fully commented on. The course also comes with a 4,5 hour introduction to Blender chapter, that will teach you the software from scratch. In addition to modeling in Blender, you will learn how to texture the asset using Substance Painter and render it in Blender's built-in, Evee real-time renderer. More images can be found on my artstation and I`ve uploaded the model to sketchfab as well if you`d like to check it out in your browser in 3D. For more information on the course, make sure to check out the trailer. I`m looking forward to your version of the drone! For the next 72 hours, you can get the course for 20% off its regular price using the link below: https://gumroad.com/l/AzaOi/launch -Simon
  2. @spa Thanks a lot for supporting my work. Let me know if you have any questions. I`ve uploaded the highest resolution screenshots of my tutorial on my blog here
  3. Hey guys, I`ve just released my latest tutorial and my biggest personal project so far - The Ultimate Hardsurface Tutorial for the Turretgun. I`ve been working on this for more then 9 months in my spare time and am so stoked that it is finally ready to be released! This tutorial covers the entire creation process of this high quality, PBR game asset from the block out to the final mesh in over 40 hours of video. All of the important steps and most of the video is commented on, nothing is left out. In addition to modeling in 3dsmax you will learn how to use Modo`s meshfusion in combination with Zbrush to quickly create hardsurface shapes as well how to use Keyshot to create state of the art renderings of the final highpoly mesh. You can get it on gumroad or cubebrush For a limited time for the release of this tutorial, make sure to use coupon code HS30OFF to get a 30% discount. Here is the trailer for the tutorial: And here are some shots of the final asset, make sure to check out my artstation for more shots and a marmoset viewer file.
  4. Here are the final renders of the Photon Canon that I created for the Blizzcon 2014 artist stage - There will be a tutorial on the asset in the upcoming Vertex 3 book! More highres renders can be found on my artstation ang blog.
  5. Meshfusion in Modo would be an option Sentura.
  6. Hey guys, Made a new tutorial. This time, learn how to carve holes into your meshes and reveal detail underneath. Video version on cubebrush, text version on my blog. Let me know if you guys have any questions!
  7. Hey guys, Thought this tutorial might be useful for some of you, so feel free to check it out on my blog or in video form on cubebrush. Let me know if you have any questions. Simon
  8. great scene Thiago
  9. I`ll second what Bram said. Really impressive for a mod and I`m enjoying it a ton, so many good memories when playing!
  10. congrats man, see you soon! Also, this:
  11. smn_fhs

    GTA V

    i hope brucie makes a guest appearance http://www.youtube.com/watch?v=M5bVYOmQZC8
  12. Good stuff, waiting to see where this goes....
  13. Great use of colors Wesley
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