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rascal

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  1. Danke Frieder! und ja.. so siehts aus! Sektor Effektor for the win!
  2. Hi friends, I just recently updated my portfolio with plenty of things that I created for Splinter Cell Blacklist. Hope you enjoy it! Cheers, Tim
  3. Thanks a lot everyone. I took all screens completly new, now featuring the latest dx11 tech.
  4. That's great to hear mat! An environmental scene like that is usually the sum of many people's work: concept artist, leveldesigner, beautyfication artist, lighting artist and a 3D Artist such as myself.
  5. @furyo: RnL was an awesome experience for me back then! So many talented and ambitious people to learn from. @ pogoP: my first video game related work goes back to 2005, it was a small texture customization for one of the Counterstrike Source terrorists and due to the positive feedback i joined a few mod teams where i put all my effort in! Three years later, including 18 months of college time where i learned 3D modeling ontop of my texturing knowledge, i got hired by Crytek @hP: thanks bro!
  6. Hey everyone, i thought it's a good opportunity to say hi to the mapcore community now that i updated my portfolio which i would like to share with you. You find selections on basically everything i did throughout my career as a 3D and Texture Artist but it's mainly focused on my most recent work at Crytek. http://www.timbergholz.com Any feedback/critics is of course welcome! Best Regards, Tim ___________________________ Hey everyone, check out my newest update @ www.timbergholz.com.
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